mirror of
https://github.com/youngyangyang04/leetcode-master.git
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Merge branch 'youngyangyang04:master' into master
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@ -493,6 +493,9 @@ function threeSum(nums: number[]): number[][] {
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right: number = length - 1;
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let resArr: number[][] = [];
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for (let i = 0; i < length; i++) {
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if (nums[i]>0) {
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return resArr; //nums经过排序后,只要nums[i]>0, 此后的nums[i] + nums[left] + nums[right]均大于0,可以提前终止循环。
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}
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if (i > 0 && nums[i] === nums[i - 1]) {
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continue;
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}
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@ -191,18 +191,20 @@ TypeScript:
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```typescript
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function removeNthFromEnd(head: ListNode | null, n: number): ListNode | null {
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let newHead: ListNode | null = new ListNode(0, head);
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let slowNode: ListNode | null = newHead,
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fastNode: ListNode | null = newHead;
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for (let i = 0; i < n; i++) {
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fastNode = fastNode.next;
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//根据leetcode题目的定义可推断这里快慢指针均不需要定义为ListNode | null。
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let slowNode: ListNode = newHead;
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let fastNode: ListNode = newHead;
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while(n--) {
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fastNode = fastNode.next!; //由虚拟头节点前进n个节点时,fastNode.next可推断不为null。
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}
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while (fastNode.next) {
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while(fastNode.next) { //遍历直至fastNode.next = null, 即尾部节点。 此时slowNode指向倒数第n个节点。
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fastNode = fastNode.next;
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slowNode = slowNode.next;
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slowNode = slowNode.next!;
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}
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slowNode.next = slowNode.next.next;
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slowNode.next = slowNode.next!.next; //倒数第n个节点可推断其next节点不为空。
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return newHead.next;
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};
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}
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```
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版本二(计算节点总数法):
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@ -252,6 +252,24 @@ function numTrees(n: number): number {
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};
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```
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### Rust
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```Rust
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impl Solution {
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pub fn num_trees(n: i32) -> i32 {
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let n = n as usize;
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let mut dp = vec![0; n + 1];
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dp[0] = 1;
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for i in 1..=n {
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for j in 1..=i {
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dp[i] += dp[j - 1] * dp[i - j];
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}
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}
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dp[n]
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}
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}
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```
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### C
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```c
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@ -385,7 +385,8 @@ function removeElements(head: ListNode | null, val: number): ListNode | null {
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if (cur.val === val) {
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pre.next = cur.next;
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} else {
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pre = pre.next;
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//此处不加类型断言时:编译器会认为pre类型为ListNode, pre.next类型为ListNode | null
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pre = pre.next as ListNode;
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}
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cur = cur.next;
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}
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@ -299,6 +299,27 @@ function integerBreak(n: number): number {
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};
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```
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### Rust
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```Rust
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impl Solution {
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fn max(a: i32, b: i32) -> i32{
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if a > b { a } else { b }
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}
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pub fn integer_break(n: i32) -> i32 {
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let n = n as usize;
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let mut dp = vec![0; n + 1];
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dp[2] = 1;
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for i in 3..=n {
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for j in 1..i - 1 {
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dp[i] = Self::max(dp[i], Self::max(((i - j) * j) as i32, dp[i - j] * j as i32));
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}
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}
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dp[n]
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}
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}
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```
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### C
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```c
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@ -266,22 +266,58 @@ class Solution:
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### Go
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**贪心**
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```golang
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func wiggleMaxLength(nums []int) int {
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var count,preDiff,curDiff int
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count=1
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if len(nums)<2{
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return count
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}
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for i:=0;i<len(nums)-1;i++{
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curDiff=nums[i+1]-nums[i]
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//如果有正有负则更新下标值||或者只有前一个元素为0(针对两个不等元素的序列也视作摆动序列,且摆动长度为2)
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if (curDiff > 0 && preDiff <= 0) || (preDiff >= 0 && curDiff < 0){
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preDiff=curDiff
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count++
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}
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}
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return count
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var count, preDiff, curDiff int //初始化默认为0
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count = 1 // 初始化为1,因为最小的序列是1个数
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if len(nums) < 2 {
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return count
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}
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for i := 0; i < len(nums)-1; i++ {
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curDiff = nums[i+1] - nums[i]
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if (curDiff > 0 && preDiff <= 0) || (curDiff < 0 && preDiff >= 0) {
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count++
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}
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}
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return count
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}
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```
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**动态规划**
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```golang
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func wiggleMaxLength(nums []int) int {
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n := len(nums)
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if n <= 1 {
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return n
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}
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dp := make([][2]int, n)
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// i 0 作为波峰的最大长度
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// i 1 作为波谷的最大长度
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dp[0][0] = 1
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dp[0][1] = 1
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for i := 0; i < n; i++ {
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for j := 0; j < i; j++ {
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if nums[j] > nums[i] { //nums[i]为波谷
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dp[i][1] = max(dp[i][1], dp[j][0]+1)
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}
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if nums[j] < nums[i] { //nums[i]为波峰 或者相等
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dp[i][0] = max(dp[i][0], dp[j][1]+1)
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}
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if nums[j] == nums[i] { //添加一种情况,nums[i]为相等
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dp[i][0] = max(dp[i][0], dp[j][0]) //波峰
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dp[i][1] = max(dp[i][1], dp[j][1]) //波谷
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}
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}
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}
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return max(dp[n-1][0], dp[n-1][1])
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}
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func max(a, b int) int {
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if a > b {
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return a
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} else {
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return b
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}
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}
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```
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@ -221,8 +221,46 @@ function maxProfit(prices: number[], fee: number): number {
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};
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```
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Rust:
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**贪心**
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```Rust
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impl Solution {
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pub fn max_profit(prices: Vec<i32>, fee: i32) -> i32 {
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let mut result = 0;
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let mut min_price = prices[0];
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for i in 1..prices.len() {
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if prices[i] < min_price { min_price = prices[i]; }
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// if prices[i] >= min_price && prices[i] <= min_price + fee { continue; }
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if prices[i] > min_price + fee {
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result += prices[i] - min_price - fee;
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min_price = prices[i] - fee;
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}
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}
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result
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}
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}
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```
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**动态规划**
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```Rust
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impl Solution {
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fn max(a: i32, b: i32) -> i32 {
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if a > b { a } else { b }
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}
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pub fn max_profit(prices: Vec<i32>, fee: i32) -> i32 {
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let n = prices.len();
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let mut dp = vec![vec![0; 2]; n];
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dp[0][0] -= prices[0];
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for i in 1..n {
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dp[i][0] = Self::max(dp[i - 1][0], dp[i - 1][1] - prices[i]);
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dp[i][1] = Self::max(dp[i - 1][1], dp[i - 1][0] + prices[i] - fee);
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}
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Self::max(dp[n - 1][0], dp[n - 1][1])
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}
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}
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```
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-----------------------
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<div align="center"><img src=https://code-thinking.cdn.bcebos.com/pics/01二维码一.jpg width=500> </img></div>
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@ -278,5 +278,26 @@ object Solution {
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}
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```
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### Rust
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```Rust
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impl Solution {
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pub fn monotone_increasing_digits(n: i32) -> i32 {
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let mut str_num = n.to_string().chars().map(|x| x.to_digit(10).unwrap() as i32).collect::<Vec<i32>>();
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let mut flag = str_num.len();
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for i in (1..str_num.len()).rev() {
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if str_num[i - 1] > str_num[i] {
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flag = i;
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str_num[i - 1] -= 1;
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}
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}
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for i in flag..str_num.len() {
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str_num[i] = 9;
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}
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str_num.iter().fold(0, |acc, x| acc * 10 + x)
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}
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}
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```
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-----------------------
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<div align="center"><img src=https://code-thinking.cdn.bcebos.com/pics/01二维码一.jpg width=500> </img></div>
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|
@ -186,7 +186,7 @@ TypeScript:
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```typescript
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class ListNode {
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public val: number;
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public next: ListNode = null;
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public next: ListNode|null = null;
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constructor(value: number) {
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this.val = value;
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this.next = null;
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Reference in New Issue
Block a user