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Add Pascal's triangle.
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README.md
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README.md
@ -57,16 +57,17 @@ a set of rules that precisely define a sequence of operations.
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* `B` [Primality Test](src/algorithms/math/primality-test) (trial division method)
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* `B` [Euclidean Algorithm](src/algorithms/math/euclidean-algorithm) - calculate the Greatest Common Divisor (GCD)
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* `B` [Least Common Multiple](src/algorithms/math/least-common-multiple) (LCM)
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* `A` [Integer Partition](src/algorithms/math/integer-partition)
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* `B` [Sieve of Eratosthenes](src/algorithms/math/sieve-of-eratosthenes) - finding all prime numbers up to any given limit
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* `B` [Is Power of Two](src/algorithms/math/is-power-of-two) - check if the number is power of two (naive and bitwise algorithms)
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* `B` [Pascal's Triangle](src/algorithms/math/pascal-triangle)
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* `A` [Integer Partition](src/algorithms/math/integer-partition)
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* `A` [Liu Hui π Algorithm](src/algorithms/math/liu-hui) - approximate π calculations based on N-gons
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* **Sets**
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* `B` [Cartesian Product](src/algorithms/sets/cartesian-product) - product of multiple sets
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* `B` [Fisher–Yates Shuffle](src/algorithms/sets/fisher-yates) - random permutation of a finite sequence
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* `A` [Power Set](src/algorithms/sets/power-set) - all subsets of a set
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* `A` [Permutations](src/algorithms/sets/permutations) (with and without repetitions)
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* `A` [Combinations](src/algorithms/sets/combinations) (with and without repetitions)
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* `B` [Fisher–Yates Shuffle](src/algorithms/sets/fisher-yates) - random permutation of a finite sequence
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* `A` [Longest Common Subsequence](src/algorithms/sets/longest-common-subsequence) (LCS)
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* `A` [Longest Increasing Subsequence](src/algorithms/sets/longest-increasing-subsequence)
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* `A` [Shortest Common Supersequence](src/algorithms/sets/shortest-common-supersequence) (SCS)
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@ -74,8 +75,8 @@ a set of rules that precisely define a sequence of operations.
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* `A` [Maximum Subarray](src/algorithms/sets/maximum-subarray) - "Brute Force" and "Dynamic Programming" (Kadane's) versions
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* `A` [Combination Sum](src/algorithms/sets/combination-sum) - find all combinations that form specific sum
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* **Strings**
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* `A` [Levenshtein Distance](src/algorithms/string/levenshtein-distance) - minimum edit distance between two sequences
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* `B` [Hamming Distance](src/algorithms/string/hamming-distance) - number of positions at which the symbols are different
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* `A` [Levenshtein Distance](src/algorithms/string/levenshtein-distance) - minimum edit distance between two sequences
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* `A` [Knuth–Morris–Pratt Algorithm](src/algorithms/string/knuth-morris-pratt) (KMP Algorithm) - substring search (pattern matching)
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* `A` [Z Algorithm](src/algorithms/string/z-algorithm) - substring search (pattern matching)
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* `A` [Rabin Karp Algorithm](src/algorithms/string/rabin-karp) - substring search
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@ -100,11 +101,11 @@ a set of rules that precisely define a sequence of operations.
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* **Graphs**
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* `B` [Depth-First Search](src/algorithms/graph/depth-first-search) (DFS)
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* `B` [Breadth-First Search](src/algorithms/graph/breadth-first-search) (BFS)
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* `B` [Kruskal’s Algorithm](src/algorithms/graph/kruskal) - finding Minimum Spanning Tree (MST) for weighted undirected graph
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* `A` [Dijkstra Algorithm](src/algorithms/graph/dijkstra) - finding shortest path to all graph vertices
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* `A` [Bellman-Ford Algorithm](src/algorithms/graph/bellman-ford) - finding shortest path to all graph vertices
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* `A` [Detect Cycle](src/algorithms/graph/detect-cycle) - for both directed and undirected graphs (DFS and Disjoint Set based versions)
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* `A` [Prim’s Algorithm](src/algorithms/graph/prim) - finding Minimum Spanning Tree (MST) for weighted undirected graph
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* `B` [Kruskal’s Algorithm](src/algorithms/graph/kruskal) - finding Minimum Spanning Tree (MST) for weighted undirected graph
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* `A` [Topological Sorting](src/algorithms/graph/topological-sorting) - DFS method
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* `A` [Articulation Points](src/algorithms/graph/articulation-points) - Tarjan's algorithm (DFS based)
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* `A` [Bridges](src/algorithms/graph/bridges) - DFS based algorithm
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@ -114,9 +115,9 @@ a set of rules that precisely define a sequence of operations.
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* `A` [Travelling Salesman Problem](src/algorithms/graph/travelling-salesman) - shortest possible route that visits each city and returns to the origin city
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* **Uncategorized**
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* `B` [Tower of Hanoi](src/algorithms/uncategorized/hanoi-tower)
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* `B` [Square Matrix Rotation](src/algorithms/uncategorized/square-matrix-rotation) - in-place algorithm
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* `A` [N-Queens Problem](src/algorithms/uncategorized/n-queens)
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* `A` [Knight's Tour](src/algorithms/uncategorized/knight-tour)
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* `B` [Square Matrix Rotation](src/algorithms/uncategorized/square-matrix-rotation) - in-place algorithm
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### Algorithms by Paradigm
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@ -135,13 +136,14 @@ algorithm is an abstraction higher than a computer program.
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* **Divide and Conquer** - divide the problem into smaller parts and then solve those parts
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* `B` [Binary Search](src/algorithms/search/binary-search)
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* `B` [Tower of Hanoi](src/algorithms/uncategorized/hanoi-tower)
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* `B` [Pascal's Triangle](src/algorithms/math/pascal-triangle)
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* `B` [Euclidean Algorithm](src/algorithms/math/euclidean-algorithm) - calculate the Greatest Common Divisor (GCD)
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* `A` [Permutations](src/algorithms/sets/permutations) (with and without repetitions)
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* `A` [Combinations](src/algorithms/sets/combinations) (with and without repetitions)
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* `B` [Merge Sort](src/algorithms/sorting/merge-sort)
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* `B` [Quicksort](src/algorithms/sorting/quick-sort)
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* `B` [Tree Depth-First Search](src/algorithms/tree/depth-first-search) (DFS)
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* `B` [Graph Depth-First Search](src/algorithms/graph/depth-first-search) (DFS)
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* `A` [Permutations](src/algorithms/sets/permutations) (with and without repetitions)
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* `A` [Combinations](src/algorithms/sets/combinations) (with and without repetitions)
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* **Dynamic Programming** - build up a solution using previously found sub-solutions
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* `B` [Fibonacci Number](src/algorithms/math/fibonacci)
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* `A` [Levenshtein Distance](src/algorithms/string/levenshtein-distance) - minimum edit distance between two sequences
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