mirror of
https://github.com/trekhleb/javascript-algorithms.git
synced 2025-07-07 18:10:24 +08:00
Change naming for Jump Game files.
This commit is contained in:
@ -0,0 +1,17 @@
|
||||
import backtrackingJumpGame from '../backtrackingJumpGame';
|
||||
|
||||
describe('backtrackingJumpGame', () => {
|
||||
it('should solve Jump Game problem in backtracking manner', () => {
|
||||
expect(backtrackingJumpGame([1, 0])).toBeTruthy();
|
||||
expect(backtrackingJumpGame([100, 0])).toBeTruthy();
|
||||
expect(backtrackingJumpGame([2, 3, 1, 1, 4])).toBeTruthy();
|
||||
expect(backtrackingJumpGame([1, 1, 1, 1, 1])).toBeTruthy();
|
||||
expect(backtrackingJumpGame([1, 1, 1, 10, 1])).toBeTruthy();
|
||||
expect(backtrackingJumpGame([1, 5, 2, 1, 0, 2, 0])).toBeTruthy();
|
||||
|
||||
expect(backtrackingJumpGame([1, 0, 1])).toBeFalsy();
|
||||
expect(backtrackingJumpGame([3, 2, 1, 0, 4])).toBeFalsy();
|
||||
expect(backtrackingJumpGame([0, 0, 0, 0, 0])).toBeFalsy();
|
||||
expect(backtrackingJumpGame([5, 4, 3, 2, 1, 0, 0])).toBeFalsy();
|
||||
});
|
||||
});
|
@ -1,17 +0,0 @@
|
||||
import btJumpGame from '../btJumpGame';
|
||||
|
||||
describe('btJumpGame', () => {
|
||||
it('should solve Jump Game problem in backtracking manner', () => {
|
||||
expect(btJumpGame([1, 0])).toBeTruthy();
|
||||
expect(btJumpGame([100, 0])).toBeTruthy();
|
||||
expect(btJumpGame([2, 3, 1, 1, 4])).toBeTruthy();
|
||||
expect(btJumpGame([1, 1, 1, 1, 1])).toBeTruthy();
|
||||
expect(btJumpGame([1, 1, 1, 10, 1])).toBeTruthy();
|
||||
expect(btJumpGame([1, 5, 2, 1, 0, 2, 0])).toBeTruthy();
|
||||
|
||||
expect(btJumpGame([1, 0, 1])).toBeFalsy();
|
||||
expect(btJumpGame([3, 2, 1, 0, 4])).toBeFalsy();
|
||||
expect(btJumpGame([0, 0, 0, 0, 0])).toBeFalsy();
|
||||
expect(btJumpGame([5, 4, 3, 2, 1, 0, 0])).toBeFalsy();
|
||||
});
|
||||
});
|
@ -1,17 +0,0 @@
|
||||
import grdJumpGame from '../grdJumpGame';
|
||||
|
||||
describe('grdJumpGame', () => {
|
||||
it('should solve Jump Game problem in greedy manner', () => {
|
||||
expect(grdJumpGame([1, 0])).toBeTruthy();
|
||||
expect(grdJumpGame([100, 0])).toBeTruthy();
|
||||
expect(grdJumpGame([2, 3, 1, 1, 4])).toBeTruthy();
|
||||
expect(grdJumpGame([1, 1, 1, 1, 1])).toBeTruthy();
|
||||
expect(grdJumpGame([1, 1, 1, 10, 1])).toBeTruthy();
|
||||
expect(grdJumpGame([1, 5, 2, 1, 0, 2, 0])).toBeTruthy();
|
||||
|
||||
expect(grdJumpGame([1, 0, 1])).toBeFalsy();
|
||||
expect(grdJumpGame([3, 2, 1, 0, 4])).toBeFalsy();
|
||||
expect(grdJumpGame([0, 0, 0, 0, 0])).toBeFalsy();
|
||||
expect(grdJumpGame([5, 4, 3, 2, 1, 0, 0])).toBeFalsy();
|
||||
});
|
||||
});
|
@ -0,0 +1,17 @@
|
||||
import greedyJumpGame from '../greedyJumpGame';
|
||||
|
||||
describe('greedyJumpGame', () => {
|
||||
it('should solve Jump Game problem in greedy manner', () => {
|
||||
expect(greedyJumpGame([1, 0])).toBeTruthy();
|
||||
expect(greedyJumpGame([100, 0])).toBeTruthy();
|
||||
expect(greedyJumpGame([2, 3, 1, 1, 4])).toBeTruthy();
|
||||
expect(greedyJumpGame([1, 1, 1, 1, 1])).toBeTruthy();
|
||||
expect(greedyJumpGame([1, 1, 1, 10, 1])).toBeTruthy();
|
||||
expect(greedyJumpGame([1, 5, 2, 1, 0, 2, 0])).toBeTruthy();
|
||||
|
||||
expect(greedyJumpGame([1, 0, 1])).toBeFalsy();
|
||||
expect(greedyJumpGame([3, 2, 1, 0, 4])).toBeFalsy();
|
||||
expect(greedyJumpGame([0, 0, 0, 0, 0])).toBeFalsy();
|
||||
expect(greedyJumpGame([5, 4, 3, 2, 1, 0, 0])).toBeFalsy();
|
||||
});
|
||||
});
|
@ -6,7 +6,7 @@
|
||||
* @param {number[]} currentJumps - current jumps path.
|
||||
* @return {boolean}
|
||||
*/
|
||||
export default function btJumpGame(numbers, startIndex = 0, currentJumps = []) {
|
||||
export default function backtrackingJumpGame(numbers, startIndex = 0, currentJumps = []) {
|
||||
if (startIndex === numbers.length - 1) {
|
||||
// We've jumped directly to last cell. This situation is a solution.
|
||||
return true;
|
||||
@ -26,7 +26,7 @@ export default function btJumpGame(numbers, startIndex = 0, currentJumps = []) {
|
||||
const nextIndex = startIndex + jumpLength;
|
||||
currentJumps.push(nextIndex);
|
||||
|
||||
const isJumpSuccessful = btJumpGame(numbers, nextIndex, currentJumps);
|
||||
const isJumpSuccessful = backtrackingJumpGame(numbers, nextIndex, currentJumps);
|
||||
|
||||
// Check if current jump was successful.
|
||||
if (isJumpSuccessful) {
|
@ -4,7 +4,7 @@
|
||||
* @param {number[]} numbers - array of possible jump length.
|
||||
* @return {boolean}
|
||||
*/
|
||||
export default function grdJumpGame(numbers) {
|
||||
export default function greedyJumpGame(numbers) {
|
||||
// The "good" cell is a cell from which we may jump to the last cell of the numbers array.
|
||||
|
||||
// The last cell in numbers array is for sure the "good" one since it is our goal to reach.
|
Reference in New Issue
Block a user