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			* First commit * Update mkdocs.yml * Translate all the docs to traditional Chinese * Translate the code files. * Translate the docker file * Fix mkdocs.yml * Translate all the figures from SC to TC * 二叉搜尋樹 -> 二元搜尋樹 * Update terminology. * Update terminology * 构造函数/构造方法 -> 建構子 异或 -> 互斥或 * 擴充套件 -> 擴展 * constant - 常量 - 常數 * 類 -> 類別 * AVL -> AVL 樹 * 數組 -> 陣列 * 係統 -> 系統 斐波那契數列 -> 費波那契數列 運算元量 -> 運算量 引數 -> 參數 * 聯絡 -> 關聯 * 麵試 -> 面試 * 面向物件 -> 物件導向 歸併排序 -> 合併排序 范式 -> 範式 * Fix 算法 -> 演算法 * 錶示 -> 表示 反碼 -> 一補數 補碼 -> 二補數 列列尾部 -> 佇列尾部 區域性性 -> 區域性 一摞 -> 一疊 * Synchronize with main branch * 賬號 -> 帳號 推匯 -> 推導 * Sync with main branch * First commit * Update mkdocs.yml * Translate all the docs to traditional Chinese * Translate the code files. * Translate the docker file * Fix mkdocs.yml * Translate all the figures from SC to TC * 二叉搜尋樹 -> 二元搜尋樹 * Update terminology * 构造函数/构造方法 -> 建構子 异或 -> 互斥或 * 擴充套件 -> 擴展 * constant - 常量 - 常數 * 類 -> 類別 * AVL -> AVL 樹 * 數組 -> 陣列 * 係統 -> 系統 斐波那契數列 -> 費波那契數列 運算元量 -> 運算量 引數 -> 參數 * 聯絡 -> 關聯 * 麵試 -> 面試 * 面向物件 -> 物件導向 歸併排序 -> 合併排序 范式 -> 範式 * Fix 算法 -> 演算法 * 錶示 -> 表示 反碼 -> 一補數 補碼 -> 二補數 列列尾部 -> 佇列尾部 區域性性 -> 區域性 一摞 -> 一疊 * Synchronize with main branch * 賬號 -> 帳號 推匯 -> 推導 * Sync with main branch * Update terminology.md * 操作数量(num. of operations)-> 操作數量 * 字首和->前綴和 * Update figures * 歸 -> 迴 記憶體洩漏 -> 記憶體流失 * Fix the bug of the file filter * 支援 -> 支持 Add zh-Hant/README.md * Add the zh-Hant chapter covers. Bug fixes. * 外掛 -> 擴充功能 * Add the landing page for zh-Hant version * Unify the font of the chapter covers for the zh, en, and zh-Hant version * Move zh-Hant/ to zh-hant/ * Translate terminology.md to traditional Chinese
		
			
				
	
	
		
			196 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			196 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| /**
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|  * File: time_complexity.cs
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|  * Created Time: 2022-12-23
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|  * Author: haptear (haptear@hotmail.com)
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|  */
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| 
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| namespace hello_algo.chapter_computational_complexity;
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| 
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| public class time_complexity {
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|     void Algorithm(int n) {
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|         int a = 1;  // +0(技巧 1)
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|         a += n;  // +0(技巧 1)
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|         // +n(技巧 2)
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|         for (int i = 0; i < 5 * n + 1; i++) {
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|             Console.WriteLine(0);
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|         }
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|         // +n*n(技巧 3)
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|         for (int i = 0; i < 2 * n; i++) {
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|             for (int j = 0; j < n + 1; j++) {
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|                 Console.WriteLine(0);
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|             }
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|         }
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|     }
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| 
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|     // 演算法 A 時間複雜度:常數階
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|     void AlgorithmA(int n) {
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|         Console.WriteLine(0);
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|     }
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| 
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|     // 演算法 B 時間複雜度:線性階
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|     void AlgorithmB(int n) {
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|         for (int i = 0; i < n; i++) {
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|             Console.WriteLine(0);
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|         }
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|     }
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| 
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|     // 演算法 C 時間複雜度:常數階
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|     void AlgorithmC(int n) {
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|         for (int i = 0; i < 1000000; i++) {
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|             Console.WriteLine(0);
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|         }
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|     }
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| 
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|     /* 常數階 */
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|     int Constant(int n) {
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|         int count = 0;
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|         int size = 100000;
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|         for (int i = 0; i < size; i++)
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|             count++;
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|         return count;
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|     }
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| 
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|     /* 線性階 */
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|     int Linear(int n) {
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|         int count = 0;
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|         for (int i = 0; i < n; i++)
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|             count++;
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|         return count;
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|     }
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| 
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|     /* 線性階(走訪陣列) */
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|     int ArrayTraversal(int[] nums) {
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|         int count = 0;
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|         // 迴圈次數與陣列長度成正比
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|         foreach (int num in nums) {
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|             count++;
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|         }
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|         return count;
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|     }
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| 
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|     /* 平方階 */
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|     int Quadratic(int n) {
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|         int count = 0;
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|         // 迴圈次數與資料大小 n 成平方關係
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|         for (int i = 0; i < n; i++) {
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|             for (int j = 0; j < n; j++) {
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|                 count++;
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|             }
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|         }
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|         return count;
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|     }
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| 
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|     /* 平方階(泡沫排序) */
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|     int BubbleSort(int[] nums) {
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|         int count = 0;  // 計數器
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|         // 外迴圈:未排序區間為 [0, i]
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|         for (int i = nums.Length - 1; i > 0; i--) {
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|             // 內迴圈:將未排序區間 [0, i] 中的最大元素交換至該區間的最右端
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|             for (int j = 0; j < i; j++) {
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|                 if (nums[j] > nums[j + 1]) {
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|                     // 交換 nums[j] 與 nums[j + 1]
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|                     (nums[j + 1], nums[j]) = (nums[j], nums[j + 1]);
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|                     count += 3;  // 元素交換包含 3 個單元操作
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|                 }
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|             }
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|         }
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|         return count;
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|     }
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| 
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|     /* 指數階(迴圈實現) */
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|     int Exponential(int n) {
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|         int count = 0, bas = 1;
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|         // 細胞每輪一分為二,形成數列 1, 2, 4, 8, ..., 2^(n-1)
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|         for (int i = 0; i < n; i++) {
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|             for (int j = 0; j < bas; j++) {
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|                 count++;
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|             }
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|             bas *= 2;
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|         }
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|         // count = 1 + 2 + 4 + 8 + .. + 2^(n-1) = 2^n - 1
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|         return count;
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|     }
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| 
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|     /* 指數階(遞迴實現) */
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|     int ExpRecur(int n) {
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|         if (n == 1) return 1;
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|         return ExpRecur(n - 1) + ExpRecur(n - 1) + 1;
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|     }
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| 
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|     /* 對數階(迴圈實現) */
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|     int Logarithmic(int n) {
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|         int count = 0;
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|         while (n > 1) {
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|             n /= 2;
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|             count++;
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|         }
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|         return count;
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|     }
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| 
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|     /* 對數階(遞迴實現) */
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|     int LogRecur(int n) {
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|         if (n <= 1) return 0;
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|         return LogRecur(n / 2) + 1;
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|     }
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| 
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|     /* 線性對數階 */
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|     int LinearLogRecur(int n) {
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|         if (n <= 1) return 1;
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|         int count = LinearLogRecur(n / 2) + LinearLogRecur(n / 2);
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|         for (int i = 0; i < n; i++) {
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|             count++;
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|         }
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|         return count;
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|     }
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| 
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|     /* 階乘階(遞迴實現) */
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|     int FactorialRecur(int n) {
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|         if (n == 0) return 1;
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|         int count = 0;
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|         // 從 1 個分裂出 n 個
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|         for (int i = 0; i < n; i++) {
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|             count += FactorialRecur(n - 1);
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|         }
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|         return count;
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|     }
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| 
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|     [Test]
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|     public void Test() {
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|         // 可以修改 n 執行,體會一下各種複雜度的操作數量變化趨勢
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|         int n = 8;
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|         Console.WriteLine("輸入資料大小 n = " + n);
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| 
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|         int count = Constant(n);
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|         Console.WriteLine("常數階的操作數量 = " + count);
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| 
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|         count = Linear(n);
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|         Console.WriteLine("線性階的操作數量 = " + count);
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|         count = ArrayTraversal(new int[n]);
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|         Console.WriteLine("線性階(走訪陣列)的操作數量 = " + count);
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| 
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|         count = Quadratic(n);
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|         Console.WriteLine("平方階的操作數量 = " + count);
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|         int[] nums = new int[n];
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|         for (int i = 0; i < n; i++)
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|             nums[i] = n - i;  // [n,n-1,...,2,1]
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|         count = BubbleSort(nums);
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|         Console.WriteLine("平方階(泡沫排序)的操作數量 = " + count);
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| 
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|         count = Exponential(n);
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|         Console.WriteLine("指數階(迴圈實現)的操作數量 = " + count);
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|         count = ExpRecur(n);
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|         Console.WriteLine("指數階(遞迴實現)的操作數量 = " + count);
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| 
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|         count = Logarithmic(n);
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|         Console.WriteLine("對數階(迴圈實現)的操作數量 = " + count);
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|         count = LogRecur(n);
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|         Console.WriteLine("對數階(遞迴實現)的操作數量 = " + count);
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| 
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|         count = LinearLogRecur(n);
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|         Console.WriteLine("線性對數階(遞迴實現)的操作數量 = " + count);
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| 
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|         count = FactorialRecur(n);
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|         Console.WriteLine("階乘階(遞迴實現)的操作數量 = " + count);
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|     }
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| }
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