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	5f7385c8a3
	
	
	
		
			
			* First commit * Update mkdocs.yml * Translate all the docs to traditional Chinese * Translate the code files. * Translate the docker file * Fix mkdocs.yml * Translate all the figures from SC to TC * 二叉搜尋樹 -> 二元搜尋樹 * Update terminology. * Update terminology * 构造函数/构造方法 -> 建構子 异或 -> 互斥或 * 擴充套件 -> 擴展 * constant - 常量 - 常數 * 類 -> 類別 * AVL -> AVL 樹 * 數組 -> 陣列 * 係統 -> 系統 斐波那契數列 -> 費波那契數列 運算元量 -> 運算量 引數 -> 參數 * 聯絡 -> 關聯 * 麵試 -> 面試 * 面向物件 -> 物件導向 歸併排序 -> 合併排序 范式 -> 範式 * Fix 算法 -> 演算法 * 錶示 -> 表示 反碼 -> 一補數 補碼 -> 二補數 列列尾部 -> 佇列尾部 區域性性 -> 區域性 一摞 -> 一疊 * Synchronize with main branch * 賬號 -> 帳號 推匯 -> 推導 * Sync with main branch * First commit * Update mkdocs.yml * Translate all the docs to traditional Chinese * Translate the code files. * Translate the docker file * Fix mkdocs.yml * Translate all the figures from SC to TC * 二叉搜尋樹 -> 二元搜尋樹 * Update terminology * 构造函数/构造方法 -> 建構子 异或 -> 互斥或 * 擴充套件 -> 擴展 * constant - 常量 - 常數 * 類 -> 類別 * AVL -> AVL 樹 * 數組 -> 陣列 * 係統 -> 系統 斐波那契數列 -> 費波那契數列 運算元量 -> 運算量 引數 -> 參數 * 聯絡 -> 關聯 * 麵試 -> 面試 * 面向物件 -> 物件導向 歸併排序 -> 合併排序 范式 -> 範式 * Fix 算法 -> 演算法 * 錶示 -> 表示 反碼 -> 一補數 補碼 -> 二補數 列列尾部 -> 佇列尾部 區域性性 -> 區域性 一摞 -> 一疊 * Synchronize with main branch * 賬號 -> 帳號 推匯 -> 推導 * Sync with main branch * Update terminology.md * 操作数量(num. of operations)-> 操作數量 * 字首和->前綴和 * Update figures * 歸 -> 迴 記憶體洩漏 -> 記憶體流失 * Fix the bug of the file filter * 支援 -> 支持 Add zh-Hant/README.md * Add the zh-Hant chapter covers. Bug fixes. * 外掛 -> 擴充功能 * Add the landing page for zh-Hant version * Unify the font of the chapter covers for the zh, en, and zh-Hant version * Move zh-Hant/ to zh-hant/ * Translate terminology.md to traditional Chinese
		
			
				
	
	
		
			231 lines
		
	
	
		
			7.3 KiB
		
	
	
	
		
			Swift
		
	
	
	
	
	
			
		
		
	
	
			231 lines
		
	
	
		
			7.3 KiB
		
	
	
	
		
			Swift
		
	
	
	
	
	
| /**
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|  * File: avl_tree.swift
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|  * Created Time: 2023-01-28
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|  * Author: nuomi1 (nuomi1@qq.com)
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|  */
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| 
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| import utils
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| 
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| /* AVL 樹 */
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| class AVLTree {
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|     fileprivate var root: TreeNode? // 根節點
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| 
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|     init() {}
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| 
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|     /* 獲取節點高度 */
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|     func height(node: TreeNode?) -> Int {
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|         // 空節點高度為 -1 ,葉節點高度為 0
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|         node?.height ?? -1
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|     }
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| 
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|     /* 更新節點高度 */
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|     private func updateHeight(node: TreeNode?) {
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|         // 節點高度等於最高子樹高度 + 1
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|         node?.height = max(height(node: node?.left), height(node: node?.right)) + 1
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|     }
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| 
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|     /* 獲取平衡因子 */
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|     func balanceFactor(node: TreeNode?) -> Int {
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|         // 空節點平衡因子為 0
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|         guard let node = node else { return 0 }
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|         // 節點平衡因子 = 左子樹高度 - 右子樹高度
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|         return height(node: node.left) - height(node: node.right)
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|     }
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| 
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|     /* 右旋操作 */
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|     private func rightRotate(node: TreeNode?) -> TreeNode? {
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|         let child = node?.left
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|         let grandChild = child?.right
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|         // 以 child 為原點,將 node 向右旋轉
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|         child?.right = node
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|         node?.left = grandChild
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|         // 更新節點高度
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|         updateHeight(node: node)
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|         updateHeight(node: child)
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|         // 返回旋轉後子樹的根節點
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|         return child
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|     }
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| 
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|     /* 左旋操作 */
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|     private func leftRotate(node: TreeNode?) -> TreeNode? {
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|         let child = node?.right
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|         let grandChild = child?.left
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|         // 以 child 為原點,將 node 向左旋轉
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|         child?.left = node
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|         node?.right = grandChild
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|         // 更新節點高度
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|         updateHeight(node: node)
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|         updateHeight(node: child)
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|         // 返回旋轉後子樹的根節點
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|         return child
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|     }
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| 
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|     /* 執行旋轉操作,使該子樹重新恢復平衡 */
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|     private func rotate(node: TreeNode?) -> TreeNode? {
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|         // 獲取節點 node 的平衡因子
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|         let balanceFactor = balanceFactor(node: node)
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|         // 左偏樹
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|         if balanceFactor > 1 {
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|             if self.balanceFactor(node: node?.left) >= 0 {
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|                 // 右旋
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|                 return rightRotate(node: node)
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|             } else {
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|                 // 先左旋後右旋
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|                 node?.left = leftRotate(node: node?.left)
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|                 return rightRotate(node: node)
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|             }
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|         }
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|         // 右偏樹
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|         if balanceFactor < -1 {
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|             if self.balanceFactor(node: node?.right) <= 0 {
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|                 // 左旋
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|                 return leftRotate(node: node)
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|             } else {
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|                 // 先右旋後左旋
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|                 node?.right = rightRotate(node: node?.right)
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|                 return leftRotate(node: node)
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|             }
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|         }
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|         // 平衡樹,無須旋轉,直接返回
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|         return node
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|     }
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| 
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|     /* 插入節點 */
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|     func insert(val: Int) {
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|         root = insertHelper(node: root, val: val)
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|     }
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| 
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|     /* 遞迴插入節點(輔助方法) */
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|     private func insertHelper(node: TreeNode?, val: Int) -> TreeNode? {
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|         var node = node
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|         if node == nil {
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|             return TreeNode(x: val)
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|         }
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|         /* 1. 查詢插入位置並插入節點 */
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|         if val < node!.val {
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|             node?.left = insertHelper(node: node?.left, val: val)
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|         } else if val > node!.val {
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|             node?.right = insertHelper(node: node?.right, val: val)
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|         } else {
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|             return node // 重複節點不插入,直接返回
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|         }
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|         updateHeight(node: node) // 更新節點高度
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|         /* 2. 執行旋轉操作,使該子樹重新恢復平衡 */
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|         node = rotate(node: node)
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|         // 返回子樹的根節點
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|         return node
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|     }
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| 
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|     /* 刪除節點 */
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|     func remove(val: Int) {
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|         root = removeHelper(node: root, val: val)
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|     }
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| 
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|     /* 遞迴刪除節點(輔助方法) */
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|     private func removeHelper(node: TreeNode?, val: Int) -> TreeNode? {
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|         var node = node
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|         if node == nil {
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|             return nil
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|         }
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|         /* 1. 查詢節點並刪除 */
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|         if val < node!.val {
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|             node?.left = removeHelper(node: node?.left, val: val)
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|         } else if val > node!.val {
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|             node?.right = removeHelper(node: node?.right, val: val)
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|         } else {
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|             if node?.left == nil || node?.right == nil {
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|                 let child = node?.left ?? node?.right
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|                 // 子節點數量 = 0 ,直接刪除 node 並返回
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|                 if child == nil {
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|                     return nil
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|                 }
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|                 // 子節點數量 = 1 ,直接刪除 node
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|                 else {
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|                     node = child
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|                 }
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|             } else {
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|                 // 子節點數量 = 2 ,則將中序走訪的下個節點刪除,並用該節點替換當前節點
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|                 var temp = node?.right
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|                 while temp?.left != nil {
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|                     temp = temp?.left
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|                 }
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|                 node?.right = removeHelper(node: node?.right, val: temp!.val)
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|                 node?.val = temp!.val
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|             }
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|         }
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|         updateHeight(node: node) // 更新節點高度
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|         /* 2. 執行旋轉操作,使該子樹重新恢復平衡 */
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|         node = rotate(node: node)
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|         // 返回子樹的根節點
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|         return node
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|     }
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| 
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|     /* 查詢節點 */
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|     func search(val: Int) -> TreeNode? {
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|         var cur = root
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|         while cur != nil {
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|             // 目標節點在 cur 的右子樹中
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|             if cur!.val < val {
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|                 cur = cur?.right
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|             }
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|             // 目標節點在 cur 的左子樹中
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|             else if cur!.val > val {
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|                 cur = cur?.left
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|             }
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|             // 找到目標節點,跳出迴圈
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|             else {
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|                 break
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|             }
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|         }
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|         // 返回目標節點
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|         return cur
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|     }
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| }
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| 
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| @main
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| enum _AVLTree {
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|     static func testInsert(tree: AVLTree, val: Int) {
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|         tree.insert(val: val)
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|         print("\n插入節點 \(val) 後,AVL 樹為")
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|         PrintUtil.printTree(root: tree.root)
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|     }
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| 
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|     static func testRemove(tree: AVLTree, val: Int) {
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|         tree.remove(val: val)
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|         print("\n刪除節點 \(val) 後,AVL 樹為")
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|         PrintUtil.printTree(root: tree.root)
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|     }
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| 
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|     /* Driver Code */
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|     static func main() {
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|         /* 初始化空 AVL 樹 */
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|         let avlTree = AVLTree()
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| 
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|         /* 插入節點 */
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|         // 請關注插入節點後,AVL 樹是如何保持平衡的
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|         testInsert(tree: avlTree, val: 1)
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|         testInsert(tree: avlTree, val: 2)
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|         testInsert(tree: avlTree, val: 3)
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|         testInsert(tree: avlTree, val: 4)
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|         testInsert(tree: avlTree, val: 5)
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|         testInsert(tree: avlTree, val: 8)
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|         testInsert(tree: avlTree, val: 7)
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|         testInsert(tree: avlTree, val: 9)
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|         testInsert(tree: avlTree, val: 10)
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|         testInsert(tree: avlTree, val: 6)
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| 
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|         /* 插入重複節點 */
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|         testInsert(tree: avlTree, val: 7)
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| 
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|         /* 刪除節點 */
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|         // 請關注刪除節點後,AVL 樹是如何保持平衡的
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|         testRemove(tree: avlTree, val: 8) // 刪除度為 0 的節點
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|         testRemove(tree: avlTree, val: 5) // 刪除度為 1 的節點
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|         testRemove(tree: avlTree, val: 4) // 刪除度為 2 的節點
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| 
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|         /* 查詢節點 */
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|         let node = avlTree.search(val: 7)
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|         print("\n查詢到的節點物件為 \(node!),節點值 = \(node!.val)")
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|     }
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| }
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