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			231 lines
		
	
	
		
			7.3 KiB
		
	
	
	
		
			Swift
		
	
	
	
	
	
			
		
		
	
	
			231 lines
		
	
	
		
			7.3 KiB
		
	
	
	
		
			Swift
		
	
	
	
	
	
/**
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 * File: avl_tree.swift
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 * Created Time: 2023-01-28
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 * Author: nuomi1 (nuomi1@qq.com)
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 */
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import utils
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/* AVL 树 */
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class AVLTree {
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    fileprivate var root: TreeNode? // 根节点
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    /* 获取节点高度 */
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    func height(node: TreeNode?) -> Int {
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        // 空节点高度为 -1 ,叶节点高度为 0
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        node == nil ? -1 : node!.height
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    }
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    /* 更新节点高度 */
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    private func updateHeight(node: TreeNode?) {
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        // 节点高度等于最高子树高度 + 1
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        node?.height = max(height(node: node?.left), height(node: node?.right)) + 1
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    }
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    /* 获取平衡因子 */
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    func balanceFactor(node: TreeNode?) -> Int {
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        // 空节点平衡因子为 0
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        guard let node = node else { return 0 }
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        // 节点平衡因子 = 左子树高度 - 右子树高度
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        return height(node: node.left) - height(node: node.right)
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    }
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    /* 右旋操作 */
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    private func rightRotate(node: TreeNode?) -> TreeNode? {
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        let child = node?.left
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        let grandChild = child?.right
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        // 以 child 为原点,将 node 向右旋转
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        child?.right = node
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        node?.left = grandChild
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        // 更新节点高度
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        updateHeight(node: node)
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        updateHeight(node: child)
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        // 返回旋转后子树的根节点
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        return child
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    }
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    /* 左旋操作 */
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    private func leftRotate(node: TreeNode?) -> TreeNode? {
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        let child = node?.right
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        let grandChild = child?.left
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        // 以 child 为原点,将 node 向左旋转
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        child?.left = node
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        node?.right = grandChild
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        // 更新节点高度
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        updateHeight(node: node)
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        updateHeight(node: child)
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        // 返回旋转后子树的根节点
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        return child
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    }
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    /* 执行旋转操作,使该子树重新恢复平衡 */
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    private func rotate(node: TreeNode?) -> TreeNode? {
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        // 获取节点 node 的平衡因子
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        let balanceFactor = balanceFactor(node: node)
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        // 左偏树
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        if balanceFactor > 1 {
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            if self.balanceFactor(node: node?.left) >= 0 {
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                // 右旋
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                return rightRotate(node: node)
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            } else {
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                // 先左旋后右旋
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                node?.left = leftRotate(node: node?.left)
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                return rightRotate(node: node)
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            }
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        }
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        // 右偏树
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        if balanceFactor < -1 {
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            if self.balanceFactor(node: node?.right) <= 0 {
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                // 左旋
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                return leftRotate(node: node)
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            } else {
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                // 先右旋后左旋
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                node?.right = rightRotate(node: node?.right)
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                return leftRotate(node: node)
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            }
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        }
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        // 平衡树,无需旋转,直接返回
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        return node
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    }
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    /* 插入节点 */
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    @discardableResult
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    func insert(val: Int) {
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        root = insertHelper(node: root, val: val)
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    }
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    /* 递归插入节点(辅助方法) */
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    private func insertHelper(node: TreeNode?, val: Int) -> TreeNode? {
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        var node = node
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        if node == nil {
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            return TreeNode(x: val)
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        }
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        /* 1. 查找插入位置,并插入节点 */
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        if val < node!.val {
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            node?.left = insertHelper(node: node?.left, val: val)
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        } else if val > node!.val {
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            node?.right = insertHelper(node: node?.right, val: val)
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        } else {
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            return node // 重复节点不插入,直接返回
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        }
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        updateHeight(node: node) // 更新节点高度
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        /* 2. 执行旋转操作,使该子树重新恢复平衡 */
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        node = rotate(node: node)
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        // 返回子树的根节点
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        return node
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    }
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    /* 删除节点 */
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    @discardableResult
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    func remove(val: Int) {
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        root = removeHelper(node: root, val: val)
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    }
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    /* 递归删除节点(辅助方法) */
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    private func removeHelper(node: TreeNode?, val: Int) -> TreeNode? {
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        var node = node
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        if node == nil {
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            return nil
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        }
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        /* 1. 查找节点,并删除之 */
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        if val < node!.val {
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            node?.left = removeHelper(node: node?.left, val: val)
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        } else if val > node!.val {
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            node?.right = removeHelper(node: node?.right, val: val)
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        } else {
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            if node?.left == nil || node?.right == nil {
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                let child = node?.left != nil ? node?.left : node?.right
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                // 子节点数量 = 0 ,直接删除 node 并返回
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                if child == nil {
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                    return nil
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                }
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                // 子节点数量 = 1 ,直接删除 node
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                else {
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                    node = child
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                }
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            } else {
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                // 子节点数量 = 2 ,则将中序遍历的下个节点删除,并用该节点替换当前节点
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                let temp = node?.right
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                while temp?.left != nil {
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                    temp = temp?.left
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                }
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                node?.right = removeHelper(node: node?.right, val: temp!.val)
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                node?.val = temp!.val
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            }
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        }
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        updateHeight(node: node) // 更新节点高度
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        /* 2. 执行旋转操作,使该子树重新恢复平衡 */
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        node = rotate(node: node)
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        // 返回子树的根节点
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        return node
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    }
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    /* 查找节点 */
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    func search(val: Int) -> TreeNode? {
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        var cur = root
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        while cur != nil {
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            // 目标节点在 cur 的右子树中
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            if cur!.val < val {
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                cur = cur?.right
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            }
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            // 目标节点在 cur 的左子树中
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            else if cur!.val > val {
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                cur = cur?.left
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            }
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            // 找到目标节点,跳出循环
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            else {
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                break
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            }
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        }
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        // 返回目标节点
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        return cur
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    }
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}
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@main
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enum _AVLTree {
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    static func testInsert(tree: AVLTree, val: Int) {
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        tree.insert(val: val)
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        print("\n插入节点 \(val) 后,AVL 树为")
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        PrintUtil.printTree(root: tree.root)
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    }
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    static func testRemove(tree: AVLTree, val: Int) {
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        tree.remove(val: val)
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        print("\n删除节点 \(val) 后,AVL 树为")
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        PrintUtil.printTree(root: tree.root)
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    }
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    /* Driver Code */
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    static func main() {
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        /* 初始化空 AVL 树 */
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        let avlTree = AVLTree()
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        /* 插入节点 */
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        // 请关注插入节点后,AVL 树是如何保持平衡的
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        testInsert(tree: avlTree, val: 1)
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        testInsert(tree: avlTree, val: 2)
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        testInsert(tree: avlTree, val: 3)
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        testInsert(tree: avlTree, val: 4)
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        testInsert(tree: avlTree, val: 5)
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        testInsert(tree: avlTree, val: 8)
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        testInsert(tree: avlTree, val: 7)
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        testInsert(tree: avlTree, val: 9)
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        testInsert(tree: avlTree, val: 10)
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        testInsert(tree: avlTree, val: 6)
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        /* 插入重复节点 */
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        testInsert(tree: avlTree, val: 7)
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        /* 删除节点 */
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        // 请关注删除节点后,AVL 树是如何保持平衡的
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        testRemove(tree: avlTree, val: 8) // 删除度为 0 的节点
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        testRemove(tree: avlTree, val: 5) // 删除度为 1 的节点
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        testRemove(tree: avlTree, val: 4) // 删除度为 2 的节点
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        /* 查询节点 */
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        let node = avlTree.search(val: 7)
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        print("\n查找到的节点对象为 \(node!),节点值 = \(node!.val)")
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    }
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}
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