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			* feat(swift): review for chapter_computational_complexity * feat(swift): review for chapter_data_structure * feat(swift): review for chapter_array_and_linkedlist * feat(swift): review for chapter_stack_and_queue * feat(swift): review for chapter_hashing * feat(swift): review for chapter_tree * feat(swift): add codes for heap article * feat(swift): review for chapter_heap * feat(swift): review for chapter_graph * feat(swift): review for chapter_searching * feat(swift): review for chapter_sorting * feat(swift): review for chapter_divide_and_conquer * feat(swift): review for chapter_backtracking * feat(swift): review for chapter_dynamic_programming * feat(swift): review for chapter_greedy * feat(swift): review for utils * feat(swift): update ci tool * feat(swift): trailing closure * feat(swift): array init * feat(swift): map index
		
			
				
	
	
		
			231 lines
		
	
	
		
			7.3 KiB
		
	
	
	
		
			Swift
		
	
	
	
	
	
			
		
		
	
	
			231 lines
		
	
	
		
			7.3 KiB
		
	
	
	
		
			Swift
		
	
	
	
	
	
| /**
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|  * File: avl_tree.swift
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|  * Created Time: 2023-01-28
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|  * Author: nuomi1 (nuomi1@qq.com)
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|  */
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| 
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| import utils
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| 
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| /* AVL 树 */
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| class AVLTree {
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|     fileprivate var root: TreeNode? // 根节点
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| 
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|     init() {}
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| 
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|     /* 获取节点高度 */
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|     func height(node: TreeNode?) -> Int {
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|         // 空节点高度为 -1 ,叶节点高度为 0
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|         node?.height ?? -1
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|     }
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| 
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|     /* 更新节点高度 */
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|     private func updateHeight(node: TreeNode?) {
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|         // 节点高度等于最高子树高度 + 1
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|         node?.height = max(height(node: node?.left), height(node: node?.right)) + 1
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|     }
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| 
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|     /* 获取平衡因子 */
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|     func balanceFactor(node: TreeNode?) -> Int {
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|         // 空节点平衡因子为 0
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|         guard let node = node else { return 0 }
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|         // 节点平衡因子 = 左子树高度 - 右子树高度
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|         return height(node: node.left) - height(node: node.right)
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|     }
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| 
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|     /* 右旋操作 */
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|     private func rightRotate(node: TreeNode?) -> TreeNode? {
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|         let child = node?.left
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|         let grandChild = child?.right
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|         // 以 child 为原点,将 node 向右旋转
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|         child?.right = node
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|         node?.left = grandChild
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|         // 更新节点高度
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|         updateHeight(node: node)
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|         updateHeight(node: child)
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|         // 返回旋转后子树的根节点
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|         return child
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|     }
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| 
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|     /* 左旋操作 */
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|     private func leftRotate(node: TreeNode?) -> TreeNode? {
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|         let child = node?.right
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|         let grandChild = child?.left
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|         // 以 child 为原点,将 node 向左旋转
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|         child?.left = node
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|         node?.right = grandChild
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|         // 更新节点高度
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|         updateHeight(node: node)
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|         updateHeight(node: child)
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|         // 返回旋转后子树的根节点
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|         return child
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|     }
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| 
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|     /* 执行旋转操作,使该子树重新恢复平衡 */
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|     private func rotate(node: TreeNode?) -> TreeNode? {
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|         // 获取节点 node 的平衡因子
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|         let balanceFactor = balanceFactor(node: node)
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|         // 左偏树
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|         if balanceFactor > 1 {
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|             if self.balanceFactor(node: node?.left) >= 0 {
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|                 // 右旋
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|                 return rightRotate(node: node)
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|             } else {
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|                 // 先左旋后右旋
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|                 node?.left = leftRotate(node: node?.left)
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|                 return rightRotate(node: node)
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|             }
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|         }
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|         // 右偏树
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|         if balanceFactor < -1 {
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|             if self.balanceFactor(node: node?.right) <= 0 {
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|                 // 左旋
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|                 return leftRotate(node: node)
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|             } else {
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|                 // 先右旋后左旋
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|                 node?.right = rightRotate(node: node?.right)
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|                 return leftRotate(node: node)
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|             }
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|         }
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|         // 平衡树,无须旋转,直接返回
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|         return node
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|     }
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| 
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|     /* 插入节点 */
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|     func insert(val: Int) {
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|         root = insertHelper(node: root, val: val)
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|     }
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| 
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|     /* 递归插入节点(辅助方法) */
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|     private func insertHelper(node: TreeNode?, val: Int) -> TreeNode? {
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|         var node = node
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|         if node == nil {
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|             return TreeNode(x: val)
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|         }
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|         /* 1. 查找插入位置并插入节点 */
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|         if val < node!.val {
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|             node?.left = insertHelper(node: node?.left, val: val)
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|         } else if val > node!.val {
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|             node?.right = insertHelper(node: node?.right, val: val)
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|         } else {
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|             return node // 重复节点不插入,直接返回
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|         }
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|         updateHeight(node: node) // 更新节点高度
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|         /* 2. 执行旋转操作,使该子树重新恢复平衡 */
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|         node = rotate(node: node)
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|         // 返回子树的根节点
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|         return node
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|     }
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| 
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|     /* 删除节点 */
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|     func remove(val: Int) {
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|         root = removeHelper(node: root, val: val)
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|     }
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| 
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|     /* 递归删除节点(辅助方法) */
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|     private func removeHelper(node: TreeNode?, val: Int) -> TreeNode? {
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|         var node = node
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|         if node == nil {
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|             return nil
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|         }
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|         /* 1. 查找节点并删除 */
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|         if val < node!.val {
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|             node?.left = removeHelper(node: node?.left, val: val)
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|         } else if val > node!.val {
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|             node?.right = removeHelper(node: node?.right, val: val)
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|         } else {
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|             if node?.left == nil || node?.right == nil {
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|                 let child = node?.left ?? node?.right
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|                 // 子节点数量 = 0 ,直接删除 node 并返回
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|                 if child == nil {
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|                     return nil
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|                 }
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|                 // 子节点数量 = 1 ,直接删除 node
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|                 else {
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|                     node = child
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|                 }
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|             } else {
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|                 // 子节点数量 = 2 ,则将中序遍历的下个节点删除,并用该节点替换当前节点
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|                 var temp = node?.right
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|                 while temp?.left != nil {
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|                     temp = temp?.left
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|                 }
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|                 node?.right = removeHelper(node: node?.right, val: temp!.val)
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|                 node?.val = temp!.val
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|             }
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|         }
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|         updateHeight(node: node) // 更新节点高度
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|         /* 2. 执行旋转操作,使该子树重新恢复平衡 */
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|         node = rotate(node: node)
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|         // 返回子树的根节点
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|         return node
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|     }
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| 
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|     /* 查找节点 */
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|     func search(val: Int) -> TreeNode? {
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|         var cur = root
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|         while cur != nil {
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|             // 目标节点在 cur 的右子树中
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|             if cur!.val < val {
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|                 cur = cur?.right
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|             }
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|             // 目标节点在 cur 的左子树中
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|             else if cur!.val > val {
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|                 cur = cur?.left
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|             }
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|             // 找到目标节点,跳出循环
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|             else {
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|                 break
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|             }
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|         }
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|         // 返回目标节点
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|         return cur
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|     }
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| }
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| 
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| @main
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| enum _AVLTree {
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|     static func testInsert(tree: AVLTree, val: Int) {
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|         tree.insert(val: val)
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|         print("\n插入节点 \(val) 后,AVL 树为")
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|         PrintUtil.printTree(root: tree.root)
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|     }
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| 
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|     static func testRemove(tree: AVLTree, val: Int) {
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|         tree.remove(val: val)
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|         print("\n删除节点 \(val) 后,AVL 树为")
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|         PrintUtil.printTree(root: tree.root)
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|     }
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| 
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|     /* Driver Code */
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|     static func main() {
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|         /* 初始化空 AVL 树 */
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|         let avlTree = AVLTree()
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| 
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|         /* 插入节点 */
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|         // 请关注插入节点后,AVL 树是如何保持平衡的
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|         testInsert(tree: avlTree, val: 1)
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|         testInsert(tree: avlTree, val: 2)
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|         testInsert(tree: avlTree, val: 3)
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|         testInsert(tree: avlTree, val: 4)
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|         testInsert(tree: avlTree, val: 5)
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|         testInsert(tree: avlTree, val: 8)
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|         testInsert(tree: avlTree, val: 7)
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|         testInsert(tree: avlTree, val: 9)
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|         testInsert(tree: avlTree, val: 10)
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|         testInsert(tree: avlTree, val: 6)
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| 
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|         /* 插入重复节点 */
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|         testInsert(tree: avlTree, val: 7)
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| 
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|         /* 删除节点 */
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|         // 请关注删除节点后,AVL 树是如何保持平衡的
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|         testRemove(tree: avlTree, val: 8) // 删除度为 0 的节点
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|         testRemove(tree: avlTree, val: 5) // 删除度为 1 的节点
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|         testRemove(tree: avlTree, val: 4) // 删除度为 2 的节点
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| 
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|         /* 查询节点 */
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|         let node = avlTree.search(val: 7)
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|         print("\n查找到的节点对象为 \(node!),节点值 = \(node!.val)")
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|     }
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| }
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