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	* Refine some details and coding style for Rust codes * Update coding style for Rust codes * Update time_complexity.rs * Update array.rs * Update leetcode_two_sum.rs * Update hash_map.rs * Update file headers * Update coding style for Rust codes and Zig codes * Update coding style for Rust codes and Zig codes --------- Co-authored-by: Yudong Jin <krahets@163.com>
		
			
				
	
	
		
			80 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Zig
		
	
	
	
	
	
			
		
		
	
	
			80 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Zig
		
	
	
	
	
	
// File: heap.zig
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// Created Time: 2023-01-14
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// Author: sjinzh (sjinzh@gmail.com)
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const std = @import("std");
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const inc = @import("include");
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fn lessThan(context: void, a: i32, b: i32) std.math.Order {
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    _ = context;
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    return std.math.order(a, b);
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}
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fn greaterThan(context: void, a: i32, b: i32) std.math.Order {
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    return lessThan(context, a, b).invert();
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}
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fn testPush(comptime T: type, mem_allocator: std.mem.Allocator, heap: anytype, val: T) !void {
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    try heap.add(val);  //元素入堆
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    std.debug.print("\n元素 {} 入堆后\n", .{val});
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    try inc.PrintUtil.printHeap(T, mem_allocator, heap);
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}
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fn testPop(comptime T: type, mem_allocator: std.mem.Allocator, heap: anytype) !void {
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    var val = heap.remove();    //堆顶元素出堆
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    std.debug.print("\n堆顶元素 {} 出堆后\n", .{val});
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    try inc.PrintUtil.printHeap(T, mem_allocator, heap);
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}
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// Driver Code
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pub fn main() !void {
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    // 初始化内存分配器
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    var mem_arena = std.heap.ArenaAllocator.init(std.heap.page_allocator);
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    defer mem_arena.deinit();
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    const mem_allocator = mem_arena.allocator();
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    // 初始化堆
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    // 初始化小顶堆
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    const PQlt = std.PriorityQueue(i32, void, lessThan);
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    var minHeap = PQlt.init(std.heap.page_allocator, {});
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    defer minHeap.deinit();
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    // 初始化大顶堆
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    const PQgt = std.PriorityQueue(i32, void, greaterThan);
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    var maxHeap = PQgt.init(std.heap.page_allocator, {});
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    defer maxHeap.deinit();
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    std.debug.print("\n以下测试样例为大顶堆", .{});
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    // 元素入堆
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    try testPush(i32, mem_allocator, &maxHeap, 1);
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    try testPush(i32, mem_allocator, &maxHeap, 3);
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    try testPush(i32, mem_allocator, &maxHeap, 2);
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    try testPush(i32, mem_allocator, &maxHeap, 5);
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    try testPush(i32, mem_allocator, &maxHeap, 4);
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    // 获取堆顶元素
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    var peek = maxHeap.peek().?;
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    std.debug.print("\n堆顶元素为 {}\n", .{peek});
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    // 堆顶元素出堆
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    try testPop(i32, mem_allocator, &maxHeap);
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    try testPop(i32, mem_allocator, &maxHeap);
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    try testPop(i32, mem_allocator, &maxHeap);
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    try testPop(i32, mem_allocator, &maxHeap);
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    try testPop(i32, mem_allocator, &maxHeap);
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    // 获取堆的大小
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    var size = maxHeap.len;
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    std.debug.print("\n堆元素数量为 {}\n", .{size});
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    // 判断堆是否为空
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    var is_empty = if (maxHeap.len == 0) true else false;
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    std.debug.print("\n堆是否为空 {}\n", .{is_empty});
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    // 输入列表并建堆
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    try minHeap.addSlice(&[_]i32{ 1, 3, 2, 5, 4 });
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    std.debug.print("\n输入列表并建立小顶堆后\n", .{});
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    try inc.PrintUtil.printHeap(i32, mem_allocator, minHeap);
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    _ = try std.io.getStdIn().reader().readByte();
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} |