Squash the language code blocks and fix list.md (#865)

This commit is contained in:
Yudong Jin
2023-10-16 12:06:00 -05:00
committed by GitHub
parent 346c8451de
commit faa44fecd2
52 changed files with 409 additions and 10482 deletions

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@ -131,77 +131,9 @@
- 给定某节点,获取它的值、左(右)子节点、父节点。
- 获取前序遍历、中序遍历、后序遍历、层序遍历序列。
=== "Python"
```python title="array_binary_tree.py"
[class]{ArrayBinaryTree}-[func]{}
```
=== "C++"
```cpp title="array_binary_tree.cpp"
[class]{ArrayBinaryTree}-[func]{}
```
=== "Java"
```java title="array_binary_tree.java"
[class]{ArrayBinaryTree}-[func]{}
```
=== "C#"
```csharp title="array_binary_tree.cs"
[class]{ArrayBinaryTree}-[func]{}
```
=== "Go"
```go title="array_binary_tree.go"
[class]{arrayBinaryTree}-[func]{}
```
=== "Swift"
```swift title="array_binary_tree.swift"
[class]{ArrayBinaryTree}-[func]{}
```
=== "JS"
```javascript title="array_binary_tree.js"
[class]{ArrayBinaryTree}-[func]{}
```
=== "TS"
```typescript title="array_binary_tree.ts"
[class]{ArrayBinaryTree}-[func]{}
```
=== "Dart"
```dart title="array_binary_tree.dart"
[class]{ArrayBinaryTree}-[func]{}
```
=== "Rust"
```rust title="array_binary_tree.rs"
[class]{ArrayBinaryTree}-[func]{}
```
=== "C"
```c title="array_binary_tree.c"
[class]{arrayBinaryTree}-[func]{}
```
=== "Zig"
```zig title="array_binary_tree.zig"
[class]{ArrayBinaryTree}-[func]{}
```
```src
[file]{array_binary_tree}-[class]{array_binary_tree}-[func]{}
```
## 优势与局限性

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@ -211,177 +211,17 @@ AVL 树既是二叉搜索树也是平衡二叉树,同时满足这两类二叉
“节点高度”是指从该节点到最远叶节点的距离,即所经过的“边”的数量。需要特别注意的是,叶节点的高度为 0 ,而空节点的高度为 -1 。我们将创建两个工具函数,分别用于获取和更新节点的高度。
=== "Python"
```python title="avl_tree.py"
[class]{AVLTree}-[func]{height}
[class]{AVLTree}-[func]{update_height}
```
=== "C++"
```cpp title="avl_tree.cpp"
[class]{AVLTree}-[func]{height}
[class]{AVLTree}-[func]{updateHeight}
```
=== "Java"
```java title="avl_tree.java"
[class]{AVLTree}-[func]{height}
[class]{AVLTree}-[func]{updateHeight}
```
=== "C#"
```csharp title="avl_tree.cs"
[class]{AVLTree}-[func]{Height}
[class]{AVLTree}-[func]{UpdateHeight}
```
=== "Go"
```go title="avl_tree.go"
[class]{aVLTree}-[func]{height}
[class]{aVLTree}-[func]{updateHeight}
```
=== "Swift"
```swift title="avl_tree.swift"
[class]{AVLTree}-[func]{height}
[class]{AVLTree}-[func]{updateHeight}
```
=== "JS"
```javascript title="avl_tree.js"
[class]{AVLTree}-[func]{height}
[class]{AVLTree}-[func]{updateHeight}
```
=== "TS"
```typescript title="avl_tree.ts"
[class]{AVLTree}-[func]{height}
[class]{AVLTree}-[func]{updateHeight}
```
=== "Dart"
```dart title="avl_tree.dart"
[class]{AVLTree}-[func]{height}
[class]{AVLTree}-[func]{updateHeight}
```
=== "Rust"
```rust title="avl_tree.rs"
[class]{AVLTree}-[func]{height}
[class]{AVLTree}-[func]{update_height}
```
=== "C"
```c title="avl_tree.c"
[class]{}-[func]{height}
[class]{}-[func]{updateHeight}
```
=== "Zig"
```zig title="avl_tree.zig"
[class]{AVLTree}-[func]{height}
[class]{AVLTree}-[func]{updateHeight}
```
```src
[file]{avl_tree}-[class]{a_v_l_tree}-[func]{update_height}
```
### 节点平衡因子
节点的「平衡因子 balance factor」定义为节点左子树的高度减去右子树的高度同时规定空节点的平衡因子为 0 。我们同样将获取节点平衡因子的功能封装成函数,方便后续使用。
=== "Python"
```python title="avl_tree.py"
[class]{AVLTree}-[func]{balance_factor}
```
=== "C++"
```cpp title="avl_tree.cpp"
[class]{AVLTree}-[func]{balanceFactor}
```
=== "Java"
```java title="avl_tree.java"
[class]{AVLTree}-[func]{balanceFactor}
```
=== "C#"
```csharp title="avl_tree.cs"
[class]{AVLTree}-[func]{BalanceFactor}
```
=== "Go"
```go title="avl_tree.go"
[class]{aVLTree}-[func]{balanceFactor}
```
=== "Swift"
```swift title="avl_tree.swift"
[class]{AVLTree}-[func]{balanceFactor}
```
=== "JS"
```javascript title="avl_tree.js"
[class]{AVLTree}-[func]{balanceFactor}
```
=== "TS"
```typescript title="avl_tree.ts"
[class]{AVLTree}-[func]{balanceFactor}
```
=== "Dart"
```dart title="avl_tree.dart"
[class]{AVLTree}-[func]{balanceFactor}
```
=== "Rust"
```rust title="avl_tree.rs"
[class]{AVLTree}-[func]{balance_factor}
```
=== "C"
```c title="avl_tree.c"
[class]{}-[func]{balanceFactor}
```
=== "Zig"
```zig title="avl_tree.zig"
[class]{AVLTree}-[func]{balanceFactor}
```
```src
[file]{avl_tree}-[class]{a_v_l_tree}-[func]{balance_factor}
```
!!! note
@ -415,77 +255,9 @@ AVL 树的特点在于“旋转”操作,它能够在不影响二叉树的中
“向右旋转”是一种形象化的说法,实际上需要通过修改节点指针来实现,代码如下所示。
=== "Python"
```python title="avl_tree.py"
[class]{AVLTree}-[func]{right_rotate}
```
=== "C++"
```cpp title="avl_tree.cpp"
[class]{AVLTree}-[func]{rightRotate}
```
=== "Java"
```java title="avl_tree.java"
[class]{AVLTree}-[func]{rightRotate}
```
=== "C#"
```csharp title="avl_tree.cs"
[class]{AVLTree}-[func]{RightRotate}
```
=== "Go"
```go title="avl_tree.go"
[class]{aVLTree}-[func]{rightRotate}
```
=== "Swift"
```swift title="avl_tree.swift"
[class]{AVLTree}-[func]{rightRotate}
```
=== "JS"
```javascript title="avl_tree.js"
[class]{AVLTree}-[func]{rightRotate}
```
=== "TS"
```typescript title="avl_tree.ts"
[class]{AVLTree}-[func]{rightRotate}
```
=== "Dart"
```dart title="avl_tree.dart"
[class]{AVLTree}-[func]{rightRotate}
```
=== "Rust"
```rust title="avl_tree.rs"
[class]{AVLTree}-[func]{right_rotate}
```
=== "C"
```c title="avl_tree.c"
[class]{}-[func]{rightRotate}
```
=== "Zig"
```zig title="avl_tree.zig"
[class]{AVLTree}-[func]{rightRotate}
```
```src
[file]{avl_tree}-[class]{a_v_l_tree}-[func]{right_rotate}
```
### 左旋
@ -499,77 +271,9 @@ AVL 树的特点在于“旋转”操作,它能够在不影响二叉树的中
可以观察到,**右旋和左旋操作在逻辑上是镜像对称的,它们分别解决的两种失衡情况也是对称的**。基于对称性,我们只需将右旋的实现代码中的所有的 `left` 替换为 `right` ,将所有的 `right` 替换为 `left` ,即可得到左旋的实现代码。
=== "Python"
```python title="avl_tree.py"
[class]{AVLTree}-[func]{left_rotate}
```
=== "C++"
```cpp title="avl_tree.cpp"
[class]{AVLTree}-[func]{leftRotate}
```
=== "Java"
```java title="avl_tree.java"
[class]{AVLTree}-[func]{leftRotate}
```
=== "C#"
```csharp title="avl_tree.cs"
[class]{AVLTree}-[func]{LeftRotate}
```
=== "Go"
```go title="avl_tree.go"
[class]{aVLTree}-[func]{leftRotate}
```
=== "Swift"
```swift title="avl_tree.swift"
[class]{AVLTree}-[func]{leftRotate}
```
=== "JS"
```javascript title="avl_tree.js"
[class]{AVLTree}-[func]{leftRotate}
```
=== "TS"
```typescript title="avl_tree.ts"
[class]{AVLTree}-[func]{leftRotate}
```
=== "Dart"
```dart title="avl_tree.dart"
[class]{AVLTree}-[func]{leftRotate}
```
=== "Rust"
```rust title="avl_tree.rs"
[class]{AVLTree}-[func]{left_rotate}
```
=== "C"
```c title="avl_tree.c"
[class]{}-[func]{leftRotate}
```
=== "Zig"
```zig title="avl_tree.zig"
[class]{AVLTree}-[func]{leftRotate}
```
```src
[file]{avl_tree}-[class]{a_v_l_tree}-[func]{left_rotate}
```
### 先左旋后右旋
@ -602,77 +306,9 @@ AVL 树的特点在于“旋转”操作,它能够在不影响二叉树的中
为了便于使用,我们将旋转操作封装成一个函数。**有了这个函数,我们就能对各种失衡情况进行旋转,使失衡节点重新恢复平衡**。
=== "Python"
```python title="avl_tree.py"
[class]{AVLTree}-[func]{rotate}
```
=== "C++"
```cpp title="avl_tree.cpp"
[class]{AVLTree}-[func]{rotate}
```
=== "Java"
```java title="avl_tree.java"
[class]{AVLTree}-[func]{rotate}
```
=== "C#"
```csharp title="avl_tree.cs"
[class]{AVLTree}-[func]{Rotate}
```
=== "Go"
```go title="avl_tree.go"
[class]{aVLTree}-[func]{rotate}
```
=== "Swift"
```swift title="avl_tree.swift"
[class]{AVLTree}-[func]{rotate}
```
=== "JS"
```javascript title="avl_tree.js"
[class]{AVLTree}-[func]{rotate}
```
=== "TS"
```typescript title="avl_tree.ts"
[class]{AVLTree}-[func]{rotate}
```
=== "Dart"
```dart title="avl_tree.dart"
[class]{AVLTree}-[func]{rotate}
```
=== "Rust"
```rust title="avl_tree.rs"
[class]{AVLTree}-[func]{rotate}
```
=== "C"
```c title="avl_tree.c"
[class]{}-[func]{rotate}
```
=== "Zig"
```zig title="avl_tree.zig"
[class]{AVLTree}-[func]{rotate}
```
```src
[file]{avl_tree}-[class]{a_v_l_tree}-[func]{rotate}
```
## AVL 树常用操作
@ -680,201 +316,17 @@ AVL 树的特点在于“旋转”操作,它能够在不影响二叉树的中
AVL 树的节点插入操作与二叉搜索树在主体上类似。唯一的区别在于,在 AVL 树中插入节点后,从该节点到根节点的路径上可能会出现一系列失衡节点。因此,**我们需要从这个节点开始,自底向上执行旋转操作,使所有失衡节点恢复平衡**。
=== "Python"
```python title="avl_tree.py"
[class]{AVLTree}-[func]{insert}
[class]{AVLTree}-[func]{insert_helper}
```
=== "C++"
```cpp title="avl_tree.cpp"
[class]{AVLTree}-[func]{insert}
[class]{AVLTree}-[func]{insertHelper}
```
=== "Java"
```java title="avl_tree.java"
[class]{AVLTree}-[func]{insert}
[class]{AVLTree}-[func]{insertHelper}
```
=== "C#"
```csharp title="avl_tree.cs"
[class]{AVLTree}-[func]{Insert}
[class]{AVLTree}-[func]{InsertHelper}
```
=== "Go"
```go title="avl_tree.go"
[class]{aVLTree}-[func]{insert}
[class]{aVLTree}-[func]{insertHelper}
```
=== "Swift"
```swift title="avl_tree.swift"
[class]{AVLTree}-[func]{insert}
[class]{AVLTree}-[func]{insertHelper}
```
=== "JS"
```javascript title="avl_tree.js"
[class]{AVLTree}-[func]{insert}
[class]{AVLTree}-[func]{insertHelper}
```
=== "TS"
```typescript title="avl_tree.ts"
[class]{AVLTree}-[func]{insert}
[class]{AVLTree}-[func]{insertHelper}
```
=== "Dart"
```dart title="avl_tree.dart"
[class]{AVLTree}-[func]{insert}
[class]{AVLTree}-[func]{insertHelper}
```
=== "Rust"
```rust title="avl_tree.rs"
[class]{AVLTree}-[func]{insert}
[class]{AVLTree}-[func]{insert_helper}
```
=== "C"
```c title="avl_tree.c"
[class]{aVLTree}-[func]{insert}
[class]{}-[func]{insertHelper}
```
=== "Zig"
```zig title="avl_tree.zig"
[class]{AVLTree}-[func]{insert}
[class]{AVLTree}-[func]{insertHelper}
```
```src
[file]{avl_tree}-[class]{a_v_l_tree}-[func]{insert_helper}
```
### 删除节点
类似地,在二叉搜索树的删除节点方法的基础上,需要从底至顶地执行旋转操作,使所有失衡节点恢复平衡。
=== "Python"
```python title="avl_tree.py"
[class]{AVLTree}-[func]{remove}
[class]{AVLTree}-[func]{remove_helper}
```
=== "C++"
```cpp title="avl_tree.cpp"
[class]{AVLTree}-[func]{remove}
[class]{AVLTree}-[func]{removeHelper}
```
=== "Java"
```java title="avl_tree.java"
[class]{AVLTree}-[func]{remove}
[class]{AVLTree}-[func]{removeHelper}
```
=== "C#"
```csharp title="avl_tree.cs"
[class]{AVLTree}-[func]{Remove}
[class]{AVLTree}-[func]{RemoveHelper}
```
=== "Go"
```go title="avl_tree.go"
[class]{aVLTree}-[func]{remove}
[class]{aVLTree}-[func]{removeHelper}
```
=== "Swift"
```swift title="avl_tree.swift"
[class]{AVLTree}-[func]{remove}
[class]{AVLTree}-[func]{removeHelper}
```
=== "JS"
```javascript title="avl_tree.js"
[class]{AVLTree}-[func]{remove}
[class]{AVLTree}-[func]{removeHelper}
```
=== "TS"
```typescript title="avl_tree.ts"
[class]{AVLTree}-[func]{remove}
[class]{AVLTree}-[func]{removeHelper}
```
=== "Dart"
```dart title="avl_tree.dart"
[class]{AVLTree}-[func]{remove}
[class]{AVLTree}-[func]{removeHelper}
```
=== "Rust"
```rust title="avl_tree.rs"
[class]{AVLTree}-[func]{remove}
[class]{AVLTree}-[func]{remove_helper}
```
=== "C"
```c title="avl_tree.c"
[class]{aVLTree}-[func]{removeItem}
[class]{}-[func]{removeHelper}
```
=== "Zig"
```zig title="avl_tree.zig"
[class]{AVLTree}-[func]{remove}
[class]{AVLTree}-[func]{removeHelper}
```
```src
[file]{avl_tree}-[class]{a_v_l_tree}-[func]{remove_helper}
```
### 查找节点

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@ -33,77 +33,9 @@
二叉搜索树的查找操作与二分查找算法的工作原理一致,都是每轮排除一半情况。循环次数最多为二叉树的高度,当二叉树平衡时,使用 $O(\log n)$ 时间。
=== "Python"
```python title="binary_search_tree.py"
[class]{BinarySearchTree}-[func]{search}
```
=== "C++"
```cpp title="binary_search_tree.cpp"
[class]{BinarySearchTree}-[func]{search}
```
=== "Java"
```java title="binary_search_tree.java"
[class]{BinarySearchTree}-[func]{search}
```
=== "C#"
```csharp title="binary_search_tree.cs"
[class]{BinarySearchTree}-[func]{Search}
```
=== "Go"
```go title="binary_search_tree.go"
[class]{binarySearchTree}-[func]{search}
```
=== "Swift"
```swift title="binary_search_tree.swift"
[class]{BinarySearchTree}-[func]{search}
```
=== "JS"
```javascript title="binary_search_tree.js"
[class]{BinarySearchTree}-[func]{search}
```
=== "TS"
```typescript title="binary_search_tree.ts"
[class]{BinarySearchTree}-[func]{search}
```
=== "Dart"
```dart title="binary_search_tree.dart"
[class]{BinarySearchTree}-[func]{search}
```
=== "Rust"
```rust title="binary_search_tree.rs"
[class]{BinarySearchTree}-[func]{search}
```
=== "C"
```c title="binary_search_tree.c"
[class]{binarySearchTree}-[func]{search}
```
=== "Zig"
```zig title="binary_search_tree.zig"
[class]{BinarySearchTree}-[func]{search}
```
```src
[file]{binary_search_tree}-[class]{binary_search_tree}-[func]{search}
```
### 插入节点
@ -119,77 +51,9 @@
- 二叉搜索树不允许存在重复节点否则将违反其定义因此若待插入节点在树中已存在则不执行插入直接返回
- 为了实现插入节点我们需要借助节点 `pre` 保存上一轮循环的节点这样在遍历至 $\text{None}$ 我们可以获取到其父节点从而完成节点插入操作
=== "Python"
```python title="binary_search_tree.py"
[class]{BinarySearchTree}-[func]{insert}
```
=== "C++"
```cpp title="binary_search_tree.cpp"
[class]{BinarySearchTree}-[func]{insert}
```
=== "Java"
```java title="binary_search_tree.java"
[class]{BinarySearchTree}-[func]{insert}
```
=== "C#"
```csharp title="binary_search_tree.cs"
[class]{BinarySearchTree}-[func]{Insert}
```
=== "Go"
```go title="binary_search_tree.go"
[class]{binarySearchTree}-[func]{insert}
```
=== "Swift"
```swift title="binary_search_tree.swift"
[class]{BinarySearchTree}-[func]{insert}
```
=== "JS"
```javascript title="binary_search_tree.js"
[class]{BinarySearchTree}-[func]{insert}
```
=== "TS"
```typescript title="binary_search_tree.ts"
[class]{BinarySearchTree}-[func]{insert}
```
=== "Dart"
```dart title="binary_search_tree.dart"
[class]{BinarySearchTree}-[func]{insert}
```
=== "Rust"
```rust title="binary_search_tree.rs"
[class]{BinarySearchTree}-[func]{insert}
```
=== "C"
```c title="binary_search_tree.c"
[class]{binarySearchTree}-[func]{insert}
```
=== "Zig"
```zig title="binary_search_tree.zig"
[class]{BinarySearchTree}-[func]{insert}
```
```src
[file]{binary_search_tree}-[class]{binary_search_tree}-[func]{insert}
```
与查找节点相同插入节点使用 $O(\log n)$ 时间
@ -230,77 +94,9 @@
删除节点操作同样使用 $O(\log n)$ 时间,其中查找待删除节点需要 $O(\log n)$ 时间,获取中序遍历后继节点需要 $O(\log n)$ 时间。
=== "Python"
```python title="binary_search_tree.py"
[class]{BinarySearchTree}-[func]{remove}
```
=== "C++"
```cpp title="binary_search_tree.cpp"
[class]{BinarySearchTree}-[func]{remove}
```
=== "Java"
```java title="binary_search_tree.java"
[class]{BinarySearchTree}-[func]{remove}
```
=== "C#"
```csharp title="binary_search_tree.cs"
[class]{BinarySearchTree}-[func]{Remove}
```
=== "Go"
```go title="binary_search_tree.go"
[class]{binarySearchTree}-[func]{remove}
```
=== "Swift"
```swift title="binary_search_tree.swift"
[class]{BinarySearchTree}-[func]{remove}
```
=== "JS"
```javascript title="binary_search_tree.js"
[class]{BinarySearchTree}-[func]{remove}
```
=== "TS"
```typescript title="binary_search_tree.ts"
[class]{BinarySearchTree}-[func]{remove}
```
=== "Dart"
```dart title="binary_search_tree.dart"
[class]{BinarySearchTree}-[func]{remove}
```
=== "Rust"
```rust title="binary_search_tree.rs"
[class]{BinarySearchTree}-[func]{remove}
```
=== "C"
```c title="binary_search_tree.c"
[class]{binarySearchTree}-[func]{removeItem}
```
=== "Zig"
```zig title="binary_search_tree.zig"
[class]{BinarySearchTree}-[func]{remove}
```
```src
[file]{binary_search_tree}-[class]{binary_search_tree}-[func]{remove}
```
### 中序遍历有序

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@ -16,77 +16,9 @@
广度优先遍历通常借助“队列”来实现。队列遵循“先进先出”的规则,而广度优先遍历则遵循“逐层推进”的规则,两者背后的思想是一致的。
=== "Python"
```python title="binary_tree_bfs.py"
[class]{}-[func]{level_order}
```
=== "C++"
```cpp title="binary_tree_bfs.cpp"
[class]{}-[func]{levelOrder}
```
=== "Java"
```java title="binary_tree_bfs.java"
[class]{binary_tree_bfs}-[func]{levelOrder}
```
=== "C#"
```csharp title="binary_tree_bfs.cs"
[class]{binary_tree_bfs}-[func]{LevelOrder}
```
=== "Go"
```go title="binary_tree_bfs.go"
[class]{}-[func]{levelOrder}
```
=== "Swift"
```swift title="binary_tree_bfs.swift"
[class]{}-[func]{levelOrder}
```
=== "JS"
```javascript title="binary_tree_bfs.js"
[class]{}-[func]{levelOrder}
```
=== "TS"
```typescript title="binary_tree_bfs.ts"
[class]{}-[func]{levelOrder}
```
=== "Dart"
```dart title="binary_tree_bfs.dart"
[class]{}-[func]{levelOrder}
```
=== "Rust"
```rust title="binary_tree_bfs.rs"
[class]{}-[func]{level_order}
```
=== "C"
```c title="binary_tree_bfs.c"
[class]{}-[func]{levelOrder}
```
=== "Zig"
```zig title="binary_tree_bfs.zig"
[class]{}-[func]{levelOrder}
```
```src
[file]{binary_tree_bfs}-[class]{}-[func]{level_order}
```
### 复杂度分析
@ -105,125 +37,9 @@
深度优先搜索通常基于递归实现:
=== "Python"
```python title="binary_tree_dfs.py"
[class]{}-[func]{pre_order}
[class]{}-[func]{in_order}
[class]{}-[func]{post_order}
```
=== "C++"
```cpp title="binary_tree_dfs.cpp"
[class]{}-[func]{preOrder}
[class]{}-[func]{inOrder}
[class]{}-[func]{postOrder}
```
=== "Java"
```java title="binary_tree_dfs.java"
[class]{binary_tree_dfs}-[func]{preOrder}
[class]{binary_tree_dfs}-[func]{inOrder}
[class]{binary_tree_dfs}-[func]{postOrder}
```
=== "C#"
```csharp title="binary_tree_dfs.cs"
[class]{binary_tree_dfs}-[func]{PreOrder}
[class]{binary_tree_dfs}-[func]{InOrder}
[class]{binary_tree_dfs}-[func]{PostOrder}
```
=== "Go"
```go title="binary_tree_dfs.go"
[class]{}-[func]{preOrder}
[class]{}-[func]{inOrder}
[class]{}-[func]{postOrder}
```
=== "Swift"
```swift title="binary_tree_dfs.swift"
[class]{}-[func]{preOrder}
[class]{}-[func]{inOrder}
[class]{}-[func]{postOrder}
```
=== "JS"
```javascript title="binary_tree_dfs.js"
[class]{}-[func]{preOrder}
[class]{}-[func]{inOrder}
[class]{}-[func]{postOrder}
```
=== "TS"
```typescript title="binary_tree_dfs.ts"
[class]{}-[func]{preOrder}
[class]{}-[func]{inOrder}
[class]{}-[func]{postOrder}
```
=== "Dart"
```dart title="binary_tree_dfs.dart"
[class]{}-[func]{preOrder}
[class]{}-[func]{inOrder}
[class]{}-[func]{postOrder}
```
=== "Rust"
```rust title="binary_tree_dfs.rs"
[class]{}-[func]{pre_order}
[class]{}-[func]{in_order}
[class]{}-[func]{post_order}
```
=== "C"
```c title="binary_tree_dfs.c"
[class]{}-[func]{preOrder}
[class]{}-[func]{inOrder}
[class]{}-[func]{postOrder}
```
=== "Zig"
```zig title="binary_tree_dfs.zig"
[class]{}-[func]{preOrder}
[class]{}-[func]{inOrder}
[class]{}-[func]{postOrder}
```
```src
[file]{binary_tree_dfs}-[class]{}-[func]{post_order}
```
!!! note