Add sorce code blocks of C to the docs.

This commit is contained in:
krahets
2023-02-11 18:22:27 +08:00
parent d3ea84ba97
commit d1e1d76162
18 changed files with 78 additions and 206 deletions

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@ -618,7 +618,7 @@ $$
=== "C"
```c title="space_complexity.c"
[class]{}-[func]{spaceConstant}
```
=== "C#"
@ -682,7 +682,7 @@ $$
=== "C"
```c title="space_complexity.c"
[class]{}-[func]{spaceLinear}
```
=== "C#"
@ -744,7 +744,7 @@ $$
=== "C"
```c title="space_complexity.c"
[class]{}-[func]{spaceLinearRecur}
```
=== "C#"
@ -812,7 +812,7 @@ $$
=== "C"
```c title="space_complexity.c"
[class]{}-[func]{spaceQuadratic}
```
=== "C#"
@ -874,7 +874,7 @@ $$
=== "C"
```c title="space_complexity.c"
[class]{}-[func]{spaceQuadraticRecur}
```
=== "C#"
@ -942,7 +942,7 @@ $$
=== "C"
```c title="space_complexity.c"
[class]{}-[func]{buildTree}
```
=== "C#"

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@ -69,7 +69,7 @@ comments: true
=== "C"
```c title="leetcode_two_sum.c"
[class]{}-[func]{twoSumBruteForce}
```
=== "C#"
@ -135,7 +135,7 @@ comments: true
=== "C"
```c title="leetcode_two_sum.c"
[class]{}-[func]{twoSumHashTable}
```
=== "C#"

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@ -831,16 +831,7 @@ $$
=== "C"
```c title="time_complexity.c"
/* 常数阶 */
int constant(int n) {
int count = 0;
int size = 100000;
int i = 0;
for (int i = 0; i < size; i++) {
count ++;
}
return count;
}
[class]{}-[func]{constant}
```
=== "C#"
@ -904,14 +895,7 @@ $$
=== "C"
```c title="time_complexity.c"
/* 线性阶 */
int linear(int n) {
int count = 0;
for (int i = 0; i < n; i++) {
count ++;
}
return count;
}
[class]{}-[func]{linear}
```
=== "C#"
@ -977,15 +961,7 @@ $$
=== "C"
```c title="time_complexity.c"
/* 线性阶(遍历数组) */
int arrayTraversal(int *nums, int n) {
int count = 0;
// 循环次数与数组长度成正比
for (int i = 0; i < n; i++) {
count ++;
}
return count;
}
[class]{}-[func]{arrayTraversal}
```
=== "C#"
@ -1049,17 +1025,7 @@ $$
=== "C"
```c title="time_complexity.c"
/* 平方阶 */
int quadratic(int n) {
int count = 0;
// 循环次数与数组长度成平方关系
for (int i = 0; i < n; i++) {
for (int j = 0; j < n; j++) {
count ++;
}
}
return count;
}
[class]{}-[func]{quadratic}
```
=== "C#"
@ -1129,26 +1095,7 @@ $$
=== "C"
```c title="time_complexity.c"
/* 平方阶(冒泡排序) */
int bubbleSort(int *nums, int n) {
int count = 0; // 计数器
// 外循环:待排序元素数量为 n-1, n-2, ..., 1
for (int i = n - 1; i > 0; i--) {
// 内循环:冒泡操作
for (int j = 0; j < i; j++) {
if (nums[j] > nums [j + 1])
{
// 交换 nums[j] 与 nums[j + 1]
int tmp = nums[j];
nums[j] = nums[j + 1];
nums[j + 1] = tmp;
count += 3; // 元素交换包含 3 个单元操作
}
}
}
return count;
}
[class]{}-[func]{bubbleSort}
```
=== "C#"
@ -1216,20 +1163,7 @@ $$
=== "C"
```c title="time_complexity.c"
/* 指数阶(循环实现) */
int exponential(int n) {
int count = 0;
int bas = 1;
// cell 每轮一分为二,形成数列 1, 2, 4, 8, ..., 2^(n-1)
for (int i = 0; i < n; i++) {
for (int j = 0; j < bas; j++) {
count++;
}
bas *= 2;
}
// count = 1 + 2 + 4 + 8 + .. + 2^(n-1) = 2^n - 1
return count;
}
[class]{}-[func]{exponential}
```
=== "C#"
@ -1295,11 +1229,7 @@ $$
=== "C"
```c title="time_complexity.c"
/* 指数阶(递归实现) */
int expRecur(int n) {
if (n == 1) return 1;
return expRecur(n - 1) + expRecur(n - 1) + 1;
}
[class]{}-[func]{expRecur}
```
=== "C#"
@ -1367,15 +1297,7 @@ $$
=== "C"
```c title="time_complexity.c"
/* 对数阶(循环实现) */
int logarithmic(float n) {
int count = 0;
while (n > 1) {
n = n / 2;
count++;
}
return count;
}
[class]{}-[func]{logarithmic}
```
=== "C#"
@ -1441,11 +1363,7 @@ $$
=== "C"
```c title="time_complexity.c"
/* 对数阶(递归实现) */
int logRecur(float n) {
if (n <= 1) return 0;
return logRecur(n / 2) + 1;
}
[class]{}-[func]{logRecur}
```
=== "C#"
@ -1511,16 +1429,7 @@ $$
=== "C"
```c title="time_complexity.c"
/* 线性对数阶 */
int linearLogRecur(float n) {
if (n <= 1) return 1;
int count = linearLogRecur(n / 2) +
linearLogRecur(n / 2);
for (int i = 0; i < n; i++) {
count ++;
}
return count;
}
[class]{}-[func]{linearLogRecur}
```
=== "C#"
@ -1594,15 +1503,7 @@ $$
=== "C"
```c title="time_complexity.c"
/* 阶乘阶(递归实现) */
int factorialRecur(int n) {
if (n == 0) return 1;
int count = 0;
for (int i = 0; i < n; i++) {
count += factorialRecur(n - 1);
}
return count;
}
[class]{}-[func]{factorialRecur}
```
=== "C#"