Sort the coding languages by applications. (#721)

This commit is contained in:
Yudong Jin
2023-09-04 03:19:08 +08:00
committed by GitHub
parent 8d5e84f70a
commit 9c3b7b6422
55 changed files with 6826 additions and 6826 deletions

View File

@@ -2,16 +2,15 @@
「二叉树 binary tree」是一种非线性数据结构代表着祖先与后代之间的派生关系体现着“一分为二”的分治逻辑。与链表类似二叉树的基本单元是节点每个节点包含值、左子节点引用、右子节点引用。
=== "Java"
=== "Python"
```java title=""
/* 二叉树节点类 */
class TreeNode {
int val; // 节点值
TreeNode left; // 左子节点引用
TreeNode right; // 右子节点引用
TreeNode(int x) { val = x; }
}
```python title=""
class TreeNode:
"""二叉树节点类"""
def __init__(self, val: int):
self.val: int = val # 节点值
self.left: Optional[TreeNode] = None # 左子节点引用
self.right: Optional[TreeNode] = None # 右子节点引用
```
=== "C++"
@@ -26,15 +25,28 @@
};
```
=== "Python"
=== "Java"
```python title=""
class TreeNode:
"""二叉树节点类"""
def __init__(self, val: int):
self.val: int = val # 节点值
self.left: Optional[TreeNode] = None # 左子节点引用
self.right: Optional[TreeNode] = None # 右子节点引用
```java title=""
/* 二叉树节点类 */
class TreeNode {
int val; // 节点值
TreeNode left; // 左子节点引用
TreeNode right; // 右子节点引用
TreeNode(int x) { val = x; }
}
```
=== "C#"
```csharp title=""
/* 二叉树节点类 */
class TreeNode {
int val; // 节点值
TreeNode? left; // 左子节点引用
TreeNode? right; // 右子节点引用
TreeNode(int x) { val = x; }
}
```
=== "Go"
@@ -56,6 +68,21 @@
}
```
=== "Swift"
```swift title=""
/* 二叉树节点类 */
class TreeNode {
var val: Int // 节点值
var left: TreeNode? // 左子节点引用
var right: TreeNode? // 右子节点引用
init(x: Int) {
val = x
}
}
```
=== "JS"
```javascript title=""
@@ -84,6 +111,24 @@
}
```
=== "Dart"
```dart title=""
/* 二叉树节点类 */
class TreeNode {
int val; // 节点值
TreeNode? left; // 左子节点引用
TreeNode? right; // 右子节点引用
TreeNode(this.val, [this.left, this.right]);
}
```
=== "Rust"
```rust title=""
```
=== "C"
```c title=""
@@ -110,57 +155,12 @@
}
```
=== "C#"
```csharp title=""
/* 二叉树节点类 */
class TreeNode {
int val; // 节点值
TreeNode? left; // 左子节点引用
TreeNode? right; // 右子节点引用
TreeNode(int x) { val = x; }
}
```
=== "Swift"
```swift title=""
/* 二叉树节点类 */
class TreeNode {
var val: Int // 节点值
var left: TreeNode? // 左子节点引用
var right: TreeNode? // 右子节点引用
init(x: Int) {
val = x
}
}
```
=== "Zig"
```zig title=""
```
=== "Dart"
```dart title=""
/* 二叉树节点类 */
class TreeNode {
int val; // 节点值
TreeNode? left; // 左子节点引用
TreeNode? right; // 右子节点引用
TreeNode(this.val, [this.left, this.right]);
}
```
=== "Rust"
```rust title=""
```
每个节点都有两个引用(指针),分别指向「左子节点 left-child node」和「右子节点 right-child node」该节点被称为这两个子节点的「父节点 parent node」。当给定一个二叉树的节点时我们将该节点的左子节点及其以下节点形成的树称为该节点的「左子树 left subtree」同理可得「右子树 right subtree」。
**在二叉树中,除叶节点外,其他所有节点都包含子节点和非空子树**。如下图所示,如果将“节点 2”视为父节点则其左子节点和右子节点分别是“节点 4”和“节点 5”左子树是“节点 4 及其以下节点形成的树”,右子树是“节点 5 及其以下节点形成的树”。
@@ -192,20 +192,21 @@
与链表类似,首先初始化节点,然后构建引用(指针)。
=== "Java"
=== "Python"
```java title="binary_tree.java"
// 初始化节点
TreeNode n1 = new TreeNode(1);
TreeNode n2 = new TreeNode(2);
TreeNode n3 = new TreeNode(3);
TreeNode n4 = new TreeNode(4);
TreeNode n5 = new TreeNode(5);
// 构建引用指向(即指针)
n1.left = n2;
n1.right = n3;
n2.left = n4;
n2.right = n5;
```python title="binary_tree.py"
# 初始化二叉树
# 初始化节点
n1 = TreeNode(val=1)
n2 = TreeNode(val=2)
n3 = TreeNode(val=3)
n4 = TreeNode(val=4)
n5 = TreeNode(val=5)
# 构建引用指向(即指针)
n1.left = n2
n1.right = n3
n2.left = n4
n2.right = n5
```
=== "C++"
@@ -225,21 +226,37 @@
n2->right = n5;
```
=== "Python"
=== "Java"
```python title="binary_tree.py"
# 初始化二叉树
# 初始化节点
n1 = TreeNode(val=1)
n2 = TreeNode(val=2)
n3 = TreeNode(val=3)
n4 = TreeNode(val=4)
n5 = TreeNode(val=5)
# 构建引用指向(即指针)
n1.left = n2
n1.right = n3
n2.left = n4
n2.right = n5
```java title="binary_tree.java"
// 初始化节点
TreeNode n1 = new TreeNode(1);
TreeNode n2 = new TreeNode(2);
TreeNode n3 = new TreeNode(3);
TreeNode n4 = new TreeNode(4);
TreeNode n5 = new TreeNode(5);
// 构建引用指向(即指针)
n1.left = n2;
n1.right = n3;
n2.left = n4;
n2.right = n5;
```
=== "C#"
```csharp title="binary_tree.cs"
/* 初始化二叉树 */
// 初始化节点
TreeNode n1 = new TreeNode(1);
TreeNode n2 = new TreeNode(2);
TreeNode n3 = new TreeNode(3);
TreeNode n4 = new TreeNode(4);
TreeNode n5 = new TreeNode(5);
// 构建引用指向(即指针)
n1.left = n2;
n1.right = n3;
n2.left = n4;
n2.right = n5;
```
=== "Go"
@@ -259,6 +276,22 @@
n2.Right = n5
```
=== "Swift"
```swift title="binary_tree.swift"
// 初始化节点
let n1 = TreeNode(x: 1)
let n2 = TreeNode(x: 2)
let n3 = TreeNode(x: 3)
let n4 = TreeNode(x: 4)
let n5 = TreeNode(x: 5)
// 构建引用指向(即指针)
n1.left = n2
n1.right = n3
n2.left = n4
n2.right = n5
```
=== "JS"
```javascript title="binary_tree.js"
@@ -293,62 +326,6 @@
n2.right = n5;
```
=== "C"
```c title="binary_tree.c"
/* 初始化二叉树 */
// 初始化节点
TreeNode *n1 = newTreeNode(1);
TreeNode *n2 = newTreeNode(2);
TreeNode *n3 = newTreeNode(3);
TreeNode *n4 = newTreeNode(4);
TreeNode *n5 = newTreeNode(5);
// 构建引用指向(即指针)
n1->left = n2;
n1->right = n3;
n2->left = n4;
n2->right = n5;
```
=== "C#"
```csharp title="binary_tree.cs"
/* 初始化二叉树 */
// 初始化节点
TreeNode n1 = new TreeNode(1);
TreeNode n2 = new TreeNode(2);
TreeNode n3 = new TreeNode(3);
TreeNode n4 = new TreeNode(4);
TreeNode n5 = new TreeNode(5);
// 构建引用指向(即指针)
n1.left = n2;
n1.right = n3;
n2.left = n4;
n2.right = n5;
```
=== "Swift"
```swift title="binary_tree.swift"
// 初始化节点
let n1 = TreeNode(x: 1)
let n2 = TreeNode(x: 2)
let n3 = TreeNode(x: 3)
let n4 = TreeNode(x: 4)
let n5 = TreeNode(x: 5)
// 构建引用指向(即指针)
n1.left = n2
n1.right = n3
n2.left = n4
n2.right = n5
```
=== "Zig"
```zig title="binary_tree.zig"
```
=== "Dart"
```dart title="binary_tree.dart"
@@ -372,21 +349,45 @@
```
=== "C"
```c title="binary_tree.c"
/* 初始化二叉树 */
// 初始化节点
TreeNode *n1 = newTreeNode(1);
TreeNode *n2 = newTreeNode(2);
TreeNode *n3 = newTreeNode(3);
TreeNode *n4 = newTreeNode(4);
TreeNode *n5 = newTreeNode(5);
// 构建引用指向(即指针)
n1->left = n2;
n1->right = n3;
n2->left = n4;
n2->right = n5;
```
=== "Zig"
```zig title="binary_tree.zig"
```
### 插入与删除节点
与链表类似,在二叉树中插入与删除节点可以通过修改指针来实现。下图给出了一个示例。
![在二叉树中插入与删除节点](binary_tree.assets/binary_tree_add_remove.png)
=== "Java"
=== "Python"
```java title="binary_tree.java"
TreeNode P = new TreeNode(0);
// 在 n1 -> n2 中间插入节点 P
n1.left = P;
P.left = n2;
// 删除节点 P
n1.left = n2;
```python title="binary_tree.py"
# 插入与删除节点
p = TreeNode(0)
# 在 n1 -> n2 中间插入节点 P
n1.left = p
p.left = n2
# 删除节点 P
n1.left = n2
```
=== "C++"
@@ -401,16 +402,27 @@
n1->left = n2;
```
=== "Python"
=== "Java"
```python title="binary_tree.py"
# 插入与删除节点
p = TreeNode(0)
# 在 n1 -> n2 中间插入节点 P
n1.left = p
p.left = n2
# 删除节点 P
n1.left = n2
```java title="binary_tree.java"
TreeNode P = new TreeNode(0);
// 在 n1 -> n2 中间插入节点 P
n1.left = P;
P.left = n2;
// 删除节点 P
n1.left = n2;
```
=== "C#"
```csharp title="binary_tree.cs"
/* 插入与删除节点 */
TreeNode P = new TreeNode(0);
// 在 n1 -> n2 中间插入节点 P
n1.left = P;
P.left = n2;
// 删除节点 P
n1.left = n2;
```
=== "Go"
@@ -425,6 +437,17 @@
n1.Left = n2
```
=== "Swift"
```swift title="binary_tree.swift"
let P = TreeNode(x: 0)
// 在 n1 -> n2 中间插入节点 P
n1.left = P
P.left = n2
// 删除节点 P
n1.left = n2
```
=== "JS"
```javascript title="binary_tree.js"
@@ -449,47 +472,6 @@
n1.left = n2;
```
=== "C"
```c title="binary_tree.c"
/* 插入与删除节点 */
TreeNode *P = newTreeNode(0);
// 在 n1 -> n2 中间插入节点 P
n1->left = P;
P->left = n2;
// 删除节点 P
n1->left = n2;
```
=== "C#"
```csharp title="binary_tree.cs"
/* 插入与删除节点 */
TreeNode P = new TreeNode(0);
// 在 n1 -> n2 中间插入节点 P
n1.left = P;
P.left = n2;
// 删除节点 P
n1.left = n2;
```
=== "Swift"
```swift title="binary_tree.swift"
let P = TreeNode(x: 0)
// 在 n1 -> n2 中间插入节点 P
n1.left = P
P.left = n2
// 删除节点 P
n1.left = n2
```
=== "Zig"
```zig title="binary_tree.zig"
```
=== "Dart"
```dart title="binary_tree.dart"
@@ -508,6 +490,24 @@
```
=== "C"
```c title="binary_tree.c"
/* 插入与删除节点 */
TreeNode *P = newTreeNode(0);
// 在 n1 -> n2 中间插入节点 P
n1->left = P;
P->left = n2;
// 删除节点 P
n1->left = n2;
```
=== "Zig"
```zig title="binary_tree.zig"
```
!!! note
需要注意的是,插入节点可能会改变二叉树的原有逻辑结构,而删除节点通常意味着删除该节点及其所有子树。因此,在二叉树中,插入与删除操作通常是由一套操作配合完成的,以实现有实际意义的操作。