Files
Python/geometry/jarvis_march.py
Ali Alimohammadi ac05f1248c feat: add Jarvis March (Gift Wrapping) convex hull algorithm (#14225)
* Add Jarvis March (Gift Wrapping) convex hull algorithm

* Use descriptive parameter names per algorithms-keeper review

* Update jarvis_march.py

* Update jarvis_march.py

* fix: add pytest marker

* Update jarvis_march.py

* feat: removed doctests and created a separate test file for CI to pass

* Update jarvis_march_unit.py

* Update jarvis_march.py

* Update jarvis_march_unit.py

* feat: added test folder with tests to pass CI checks

* fix: duplicate points handled

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* fix: fixed ruff errors

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2026-03-07 19:47:34 +00:00

188 lines
5.7 KiB
Python

"""
Jarvis March (Gift Wrapping) algorithm for finding the convex hull of a set of points.
The convex hull is the smallest convex polygon that contains all the points.
Time Complexity: O(n*h) where n is the number of points and h is the number of
hull points.
Space Complexity: O(h) where h is the number of hull points.
USAGE:
-> Import this file into your project.
-> Use the jarvis_march() function to find the convex hull of a set of points.
-> Parameters:
-> points: A list of Point objects representing 2D coordinates
REFERENCES:
-> Wikipedia reference: https://en.wikipedia.org/wiki/Gift_wrapping_algorithm
-> GeeksforGeeks:
https://www.geeksforgeeks.org/convex-hull-set-1-jarviss-algorithm-or-wrapping/
"""
from __future__ import annotations
class Point:
"""Represents a 2D point with x and y coordinates."""
def __init__(self, x_coordinate: float, y_coordinate: float) -> None:
self.x = x_coordinate
self.y = y_coordinate
def __eq__(self, other: object) -> bool:
if not isinstance(other, Point):
return NotImplemented
return self.x == other.x and self.y == other.y
def __repr__(self) -> str:
return f"Point({self.x}, {self.y})"
def __hash__(self) -> int:
return hash((self.x, self.y))
def _cross_product(origin: Point, point_a: Point, point_b: Point) -> float:
"""
Calculate the cross product of vectors OA and OB.
Returns:
> 0: Counter-clockwise turn (left turn)
= 0: Collinear
< 0: Clockwise turn (right turn)
"""
return (point_a.x - origin.x) * (point_b.y - origin.y) - (point_a.y - origin.y) * (
point_b.x - origin.x
)
def _is_point_on_segment(p1: Point, p2: Point, point: Point) -> bool:
"""Check if a point lies on the line segment between p1 and p2."""
# Check if point is collinear with segment endpoints
cross = (point.y - p1.y) * (p2.x - p1.x) - (point.x - p1.x) * (p2.y - p1.y)
if abs(cross) > 1e-9:
return False
# Check if point is within the bounding box of the segment
return min(p1.x, p2.x) <= point.x <= max(p1.x, p2.x) and min(
p1.y, p2.y
) <= point.y <= max(p1.y, p2.y)
def _find_leftmost_point(points: list[Point]) -> int:
"""Find index of leftmost point (and bottom-most in case of tie)."""
left_idx = 0
for i in range(1, len(points)):
if points[i].x < points[left_idx].x or (
points[i].x == points[left_idx].x and points[i].y < points[left_idx].y
):
left_idx = i
return left_idx
def _find_next_hull_point(points: list[Point], current_idx: int) -> int:
"""Find the next point on the convex hull."""
next_idx = (current_idx + 1) % len(points)
# Ensure next_idx is not the same as current_idx
while next_idx == current_idx:
next_idx = (next_idx + 1) % len(points)
for i in range(len(points)):
if i == current_idx:
continue
cross = _cross_product(points[current_idx], points[i], points[next_idx])
if cross > 0:
next_idx = i
return next_idx
def _is_valid_polygon(hull: list[Point]) -> bool:
"""Check if hull forms a valid polygon (has at least one non-collinear turn)."""
for i in range(len(hull)):
p1 = hull[i]
p2 = hull[(i + 1) % len(hull)]
p3 = hull[(i + 2) % len(hull)]
if abs(_cross_product(p1, p2, p3)) > 1e-9:
return True
return False
def _add_point_to_hull(hull: list[Point], point: Point) -> None:
"""Add a point to hull, removing collinear intermediate points."""
last = len(hull) - 1
if len(hull) > 1 and _is_point_on_segment(hull[last - 1], hull[last], point):
hull[last] = Point(point.x, point.y)
else:
hull.append(Point(point.x, point.y))
def jarvis_march(points: list[Point]) -> list[Point]:
"""
Find the convex hull of a set of points using the Jarvis March algorithm.
The algorithm starts with the leftmost point and wraps around the set of
points, selecting the most counter-clockwise point at each step.
Args:
points: List of Point objects representing 2D coordinates
Returns:
List of Points that form the convex hull in counter-clockwise order.
Returns empty list if there are fewer than 3 non-collinear points.
"""
if len(points) <= 2:
return []
# Remove duplicate points to avoid infinite loops
unique_points = list(set(points))
if len(unique_points) <= 2:
return []
convex_hull: list[Point] = []
# Find the leftmost point
left_point_idx = _find_leftmost_point(unique_points)
convex_hull.append(
Point(unique_points[left_point_idx].x, unique_points[left_point_idx].y)
)
current_idx = left_point_idx
while True:
# Find the next counter-clockwise point
next_idx = _find_next_hull_point(unique_points, current_idx)
if next_idx == left_point_idx:
break
if next_idx == current_idx:
break
current_idx = next_idx
_add_point_to_hull(convex_hull, unique_points[current_idx])
# Check for degenerate cases
if len(convex_hull) <= 2:
return []
# Check if last point is collinear with first and second-to-last
last = len(convex_hull) - 1
if _is_point_on_segment(convex_hull[last - 1], convex_hull[last], convex_hull[0]):
convex_hull.pop()
if len(convex_hull) == 2:
return []
# Verify the hull forms a valid polygon
if not _is_valid_polygon(convex_hull):
return []
return convex_hull
if __name__ == "__main__":
# Example usage
points = [Point(0, 0), Point(1, 1), Point(0, 1), Point(1, 0), Point(0.5, 0.5)]
hull = jarvis_march(points)
print(f"Convex hull: {hull}")