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Fix all errors mentioned in pre-commit run (#2512)
* Fix all errors mentioned in pre-commit run: - Fix end of file - Remove trailing whitespace - Fix files with black - Fix imports with isort * Fix errors
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@ -3,14 +3,16 @@ render 3d points for 2d surfaces.
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"""
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from __future__ import annotations
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import math
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__version__ = "2020.9.26"
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__author__ = "xcodz-dot, cclaus, dhruvmanila"
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def convert_to_2d(x: float, y: float, z: float, scale: float,
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distance: float) -> tuple[float, float]:
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def convert_to_2d(
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x: float, y: float, z: float, scale: float, distance: float
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) -> tuple[float, float]:
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"""
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Converts 3d point to a 2d drawable point
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@ -26,15 +28,17 @@ def convert_to_2d(x: float, y: float, z: float, scale: float,
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TypeError: Input values must either be float or int: ['1', 2, 3, 10, 10]
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"""
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if not all(isinstance(val, (float, int)) for val in locals().values()):
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raise TypeError("Input values must either be float or int: "
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f"{list(locals().values())}")
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raise TypeError(
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"Input values must either be float or int: " f"{list(locals().values())}"
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)
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projected_x = ((x * distance) / (z + distance)) * scale
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projected_y = ((y * distance) / (z + distance)) * scale
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return projected_x, projected_y
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def rotate(x: float, y: float, z: float, axis: str,
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angle: float) -> tuple[float, float, float]:
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def rotate(
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x: float, y: float, z: float, axis: str, angle: float
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) -> tuple[float, float, float]:
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"""
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rotate a point around a certain axis with a certain angle
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angle can be any integer between 1, 360 and axis can be any one of
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@ -67,18 +71,20 @@ def rotate(x: float, y: float, z: float, axis: str,
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input_variables = locals()
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del input_variables["axis"]
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if not all(isinstance(val, (float, int)) for val in input_variables.values()):
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raise TypeError("Input values except axis must either be float or int: "
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f"{list(input_variables.values())}")
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raise TypeError(
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"Input values except axis must either be float or int: "
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f"{list(input_variables.values())}"
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)
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angle = (angle % 360) / 450 * 180 / math.pi
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if axis == 'z':
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if axis == "z":
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new_x = x * math.cos(angle) - y * math.sin(angle)
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new_y = y * math.cos(angle) + x * math.sin(angle)
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new_z = z
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elif axis == 'x':
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elif axis == "x":
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new_y = y * math.cos(angle) - z * math.sin(angle)
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new_z = z * math.cos(angle) + y * math.sin(angle)
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new_x = x
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elif axis == 'y':
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elif axis == "y":
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new_x = x * math.cos(angle) - z * math.sin(angle)
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new_z = z * math.cos(angle) + x * math.sin(angle)
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new_y = y
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