Files
LeetCode-Go/leetcode/0864.Shortest-Path-to-Get-All-Keys/864. Shortest Path to Get All Keys.go
2020-08-27 00:58:22 +08:00

187 lines
4.5 KiB
Go
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

package leetcode
import (
"math"
"strings"
)
var dir = [][]int{
{-1, 0},
{0, 1},
{1, 0},
{0, -1},
}
// 解法一 BFS利用状态压缩来过滤筛选状态
func shortestPathAllKeys(grid []string) int {
if len(grid) == 0 {
return 0
}
board, visited, startx, starty, res, fullKeys := make([][]byte, len(grid)), make([][][]bool, len(grid)), 0, 0, 0, 0
for i := 0; i < len(grid); i++ {
board[i] = make([]byte, len(grid[0]))
}
for i, g := range grid {
board[i] = []byte(g)
for _, v := range g {
if v == 'a' || v == 'b' || v == 'c' || v == 'd' || v == 'e' || v == 'f' {
fullKeys |= (1 << uint(v-'a'))
}
}
if strings.Contains(g, "@") {
startx, starty = i, strings.Index(g, "@")
}
}
for i := 0; i < len(visited); i++ {
visited[i] = make([][]bool, len(board[0]))
}
for i := 0; i < len(board); i++ {
for j := 0; j < len(board[0]); j++ {
visited[i][j] = make([]bool, 64)
}
}
queue := []int{}
queue = append(queue, (starty<<16)|(startx<<8))
visited[startx][starty][0] = true
for len(queue) != 0 {
qLen := len(queue)
for i := 0; i < qLen; i++ {
state := queue[0]
queue = queue[1:]
starty, startx = state>>16, (state>>8)&0xFF
keys := state & 0xFF
if keys == fullKeys {
return res
}
for i := 0; i < 4; i++ {
newState := keys
nx := startx + dir[i][0]
ny := starty + dir[i][1]
if !isInBoard(board, nx, ny) {
continue
}
if board[nx][ny] == '#' {
continue
}
flag, canThroughLock := keys&(1<<(board[nx][ny]-'A')), false
if flag != 0 {
canThroughLock = true
}
if isLock(board, nx, ny) && !canThroughLock {
continue
}
if isKey(board, nx, ny) {
newState |= (1 << (board[nx][ny] - 'a'))
}
if visited[nx][ny][newState] {
continue
}
queue = append(queue, (ny<<16)|(nx<<8)|newState)
visited[nx][ny][newState] = true
}
}
res++
}
return -1
}
func isInBoard(board [][]byte, x, y int) bool {
return x >= 0 && x < len(board) && y >= 0 && y < len(board[0])
}
// 解法二 DFS但是超时了剪枝条件不够强
func shortestPathAllKeys1(grid []string) int {
if len(grid) == 0 {
return 0
}
board, visited, startx, starty, res, fullKeys := make([][]byte, len(grid)), make([][][]bool, len(grid)), 0, 0, math.MaxInt64, 0
for i := 0; i < len(grid); i++ {
board[i] = make([]byte, len(grid[0]))
}
for i, g := range grid {
board[i] = []byte(g)
for _, v := range g {
if v == 'a' || v == 'b' || v == 'c' || v == 'd' || v == 'e' || v == 'f' {
fullKeys |= (1 << uint(v-'a'))
}
}
if strings.Contains(g, "@") {
startx, starty = i, strings.Index(g, "@")
}
}
for i := 0; i < len(visited); i++ {
visited[i] = make([][]bool, len(board[0]))
}
for i := 0; i < len(board); i++ {
for j := 0; j < len(board[0]); j++ {
visited[i][j] = make([]bool, 64)
}
}
searchKeys(board, &visited, fullKeys, 0, (starty<<16)|(startx<<8), &res, []int{})
if res == math.MaxInt64 {
return -1
}
return res - 1
}
func searchKeys(board [][]byte, visited *[][][]bool, fullKeys, step, state int, res *int, path []int) {
y, x := state>>16, (state>>8)&0xFF
keys := state & 0xFF
if keys == fullKeys {
*res = min(*res, step)
return
}
flag, canThroughLock := keys&(1<<(board[x][y]-'A')), false
if flag != 0 {
canThroughLock = true
}
newState := keys
//fmt.Printf("x = %v y = %v fullKeys = %v keys = %v step = %v res = %v path = %v state = %v\n", x, y, fullKeys, keys, step, *res, path, state)
if (board[x][y] != '#' && !isLock(board, x, y)) || (isLock(board, x, y) && canThroughLock) {
if isKey(board, x, y) {
newState |= (1 << uint(board[x][y]-'a'))
}
(*visited)[x][y][newState] = true
path = append(path, x)
path = append(path, y)
for i := 0; i < 4; i++ {
nx := x + dir[i][0]
ny := y + dir[i][1]
if isInBoard(board, nx, ny) && !(*visited)[nx][ny][newState] {
searchKeys(board, visited, fullKeys, step+1, (ny<<16)|(nx<<8)|newState, res, path)
}
}
(*visited)[x][y][keys] = false
path = path[:len(path)-1]
path = path[:len(path)-1]
}
}
func isLock(board [][]byte, x, y int) bool {
if (board[x][y] == 'A') || (board[x][y] == 'B') ||
(board[x][y] == 'C') || (board[x][y] == 'D') ||
(board[x][y] == 'E') || (board[x][y] == 'F') {
return true
}
return false
}
func isKey(board [][]byte, x, y int) bool {
if (board[x][y] == 'a') || (board[x][y] == 'b') ||
(board[x][y] == 'c') || (board[x][y] == 'd') ||
(board[x][y] == 'e') || (board[x][y] == 'f') {
return true
}
return false
}
func min(a int, b int) int {
if a > b {
return b
}
return a
}