Files
LeetCode-Go/leetcode/0497.Random-Point-in-Non-overlapping-Rectangles/497. Random Point in Non-overlapping Rectangles.go
2020-08-07 17:06:53 +08:00

64 lines
1.2 KiB
Go

package leetcode
import "math/rand"
// Solution497 define
type Solution497 struct {
rects [][]int
arr []int
}
// Constructor497 define
func Constructor497(rects [][]int) Solution497 {
s := Solution497{
rects: rects,
arr: make([]int, len(rects)),
}
for i := 0; i < len(rects); i++ {
area := (rects[i][2] - rects[i][0] + 1) * (rects[i][3] - rects[i][1] + 1)
if area < 0 {
area = -area
}
if i == 0 {
s.arr[0] = area
} else {
s.arr[i] = s.arr[i-1] + area
}
}
return s
}
// Pick define
func (so *Solution497) Pick() []int {
r := rand.Int() % so.arr[len(so.arr)-1]
//get rectangle first
low, high, index := 0, len(so.arr)-1, -1
for low <= high {
mid := low + (high-low)>>1
if so.arr[mid] > r {
if mid == 0 || so.arr[mid-1] <= r {
index = mid
break
}
high = mid - 1
} else {
low = mid + 1
}
}
if index == -1 {
index = low
}
if index > 0 {
r = r - so.arr[index-1]
}
length := so.rects[index][2] - so.rects[index][0]
return []int{so.rects[index][0] + r%(length+1), so.rects[index][1] + r/(length+1)}
}
/**
* Your Solution object will be instantiated and called as such:
* obj := Constructor(rects);
* param_1 := obj.Pick();
*/