package leetcode import ( "github.com/halfrost/LeetCode-Go/structures" ) // TreeNode define type TreeNode = structures.TreeNode /** * Definition for a binary tree node. * type TreeNode struct { * Val int * Left *TreeNode * Right *TreeNode * } */ func buildTree(inorder []int, postorder []int) *TreeNode { inPos := make(map[int]int) for i := 0; i < len(inorder); i++ { inPos[inorder[i]] = i } return buildInPos2TreeDFS(postorder, 0, len(postorder)-1, 0, inPos) } func buildInPos2TreeDFS(post []int, postStart int, postEnd int, inStart int, inPos map[int]int) *TreeNode { if postStart > postEnd { return nil } root := &TreeNode{Val: post[postEnd]} rootIdx := inPos[post[postEnd]] leftLen := rootIdx - inStart root.Left = buildInPos2TreeDFS(post, postStart, postStart+leftLen-1, inStart, inPos) root.Right = buildInPos2TreeDFS(post, postStart+leftLen, postEnd-1, rootIdx+1, inPos) return root }