# [706. Design HashMap](https://leetcode.com/problems/design-hashmap/) ## 题目 Design a HashMap without using any built-in hash table libraries. To be specific, your design should include these functions: - `put(key, value)` : Insert a (key, value) pair into the HashMap. If the value already exists in the HashMap, update the value. - `get(key)`: Returns the value to which the specified key is mapped, or -1 if this map contains no mapping for the key. - `remove(key)` : Remove the mapping for the value key if this map contains the mapping for the key. **Example**: MyHashMap hashMap = new MyHashMap(); hashMap.put(1, 1);           hashMap.put(2, 2);         hashMap.get(1);            // returns 1 hashMap.get(3);            // returns -1 (not found) hashMap.put(2, 1);          // update the existing value hashMap.get(2);            // returns 1 hashMap.remove(2);          // remove the mapping for 2 hashMap.get(2);            // returns -1 (not found) **Note**: - All keys and values will be in the range of `[0, 1000000]`. - The number of operations will be in the range of `[1, 10000]`. - Please do not use the built-in HashMap library. ## 题目大意 不使用任何内建的哈希表库设计一个哈希映射具体地说,你的设计应该包含以下的功能: - put(key, value):向哈希映射中插入(键,值)的数值对。如果键对应的值已经存在,更新这个值。 - get(key):返回给定的键所对应的值,如果映射中不包含这个键,返回 -1。 - remove(key):如果映射中存在这个键,删除这个数值对。 注意: - 所有的值都在 [1, 1000000] 的范围内。 - 操作的总数目在 [1, 10000] 范围内。 - 不要使用内建的哈希库。 ## 解题思路 - 简单题,设计一个 hashmap 的数据结构,要求有 `put(key, value)`,`get(key)`,`remove(key)`,这 3 个方法。设计一个 map 主要需要处理哈希冲突,一般都是链表法解决冲突。 ## 代码 ```go package leetcode const Len int = 100000 type MyHashMap struct { content [Len]*HashNode } type HashNode struct { key int val int next *HashNode } func (N *HashNode) Put(key int, value int) { if N.key == key { N.val = value return } if N.next == nil { N.next = &HashNode{key, value, nil} return } N.next.Put(key, value) } func (N *HashNode) Get(key int) int { if N.key == key { return N.val } if N.next == nil { return -1 } return N.next.Get(key) } func (N *HashNode) Remove(key int) *HashNode { if N.key == key { p := N.next N.next = nil return p } if N.next != nil { return N.next.Remove(key) } return nil } /** Initialize your data structure here. */ func Constructor706() MyHashMap { return MyHashMap{} } /** value will always be non-negative. */ func (this *MyHashMap) Put(key int, value int) { node := this.content[this.Hash(key)] if node == nil { this.content[this.Hash(key)] = &HashNode{key: key, val: value, next: nil} return } node.Put(key, value) } /** Returns the value to which the specified key is mapped, or -1 if this map contains no mapping for the key */ func (this *MyHashMap) Get(key int) int { HashNode := this.content[this.Hash(key)] if HashNode == nil { return -1 } return HashNode.Get(key) } /** Removes the mapping of the specified value key if this map contains a mapping for the key */ func (this *MyHashMap) Remove(key int) { HashNode := this.content[this.Hash(key)] if HashNode == nil { return } this.content[this.Hash(key)] = HashNode.Remove(key) } func (this *MyHashMap) Hash(value int) int { return value % Len } /** * Your MyHashMap object will be instantiated and called as such: * obj := Constructor(); * obj.Put(key,value); * param_2 := obj.Get(key); * obj.Remove(key); */ ```