# [211. Add and Search Word - Data structure design](https://leetcode.com/problems/add-and-search-word-data-structure-design/) ## 题目 Design a data structure that supports the following two operations: void addWord(word) bool search(word) search(word) can search a literal word or a regular expression string containing only letters `a-z` or `.`. A `.` means it can represent any one letter. **Example**: addWord("bad") addWord("dad") addWord("mad") search("pad") -> false search("bad") -> true search(".ad") -> true search("b..") -> true **Note**: You may assume that all words are consist of lowercase letters `a-z`. ## 题目大意 设计一个支持以下两种操作的数据结构:`void addWord(word)`、`bool search(word)`。`search(word)` 可以搜索文字或正则表达式字符串,字符串只包含字母 . 或 a-z 。 "." 可以表示任何一个字母。 ## 解题思路 - 设计一个 `WordDictionary` 的数据结构,要求具有 `addWord(word)` 和 `search(word)` 的操作,并且具有模糊查找的功能。 - 这一题是第 208 题的加强版,在第 208 题经典的 Trie 上加上了模糊查找的功能。其他实现一模一样。 ## 代码 ```go package leetcode type WordDictionary struct { children map[rune]*WordDictionary isWord bool } /** Initialize your data structure here. */ func Constructor211() WordDictionary { return WordDictionary{children: make(map[rune]*WordDictionary)} } /** Adds a word into the data structure. */ func (this *WordDictionary) AddWord(word string) { parent := this for _, ch := range word { if child, ok := parent.children[ch]; ok { parent = child } else { newChild := &WordDictionary{children: make(map[rune]*WordDictionary)} parent.children[ch] = newChild parent = newChild } } parent.isWord = true } /** Returns if the word is in the data structure. A word could contain the dot character '.' to represent any one letter. */ func (this *WordDictionary) Search(word string) bool { parent := this for i, ch := range word { if rune(ch) == '.' { isMatched := false for _, v := range parent.children { if v.Search(word[i+1:]) { isMatched = true } } return isMatched } else if _, ok := parent.children[rune(ch)]; !ok { return false } parent = parent.children[rune(ch)] } return len(parent.children) == 0 || parent.isWord } /** * Your WordDictionary object will be instantiated and called as such: * obj := Constructor(); * obj.AddWord(word); * param_2 := obj.Search(word); */ ```