package leetcode import ( "github.com/halfrost/LeetCode-Go/structures" ) // TreeNode define type TreeNode = structures.TreeNode /** * Definition for a binary tree node. * type TreeNode struct { * Val int * Left *TreeNode * Right *TreeNode * } */ func buildTree(preorder []int, inorder []int) *TreeNode { inPos := make(map[int]int) for i := 0; i < len(inorder); i++ { inPos[inorder[i]] = i } return buildPreIn2TreeDFS(preorder, 0, len(preorder)-1, 0, inPos) } func buildPreIn2TreeDFS(pre []int, preStart int, preEnd int, inStart int, inPos map[int]int) *TreeNode { if preStart > preEnd { return nil } root := &TreeNode{Val: pre[preStart]} rootIdx := inPos[pre[preStart]] leftLen := rootIdx - inStart root.Left = buildPreIn2TreeDFS(pre, preStart+1, preStart+leftLen, inStart, inPos) root.Right = buildPreIn2TreeDFS(pre, preStart+leftLen+1, preEnd, rootIdx+1, inPos) return root }