package leetcode import ( "github.com/halfrost/LeetCode-Go/structures" ) // TreeNode define type TreeNode = structures.TreeNode /** * Definition for a binary tree node. * type TreeNode struct { * Val int * Left *TreeNode * Right *TreeNode * } */ func levelOrderBottom(root *TreeNode) [][]int { tmp := levelOrder(root) res := [][]int{} for i := len(tmp) - 1; i >= 0; i-- { res = append(res, tmp[i]) } return res } func levelOrder(root *TreeNode) [][]int { if root == nil { return [][]int{} } queue := []*TreeNode{} queue = append(queue, root) curNum, nextLevelNum, res, tmp := 1, 0, [][]int{}, []int{} for len(queue) != 0 { if curNum > 0 { node := queue[0] if node.Left != nil { queue = append(queue, node.Left) nextLevelNum++ } if node.Right != nil { queue = append(queue, node.Right) nextLevelNum++ } curNum-- tmp = append(tmp, node.Val) queue = queue[1:] } if curNum == 0 { res = append(res, tmp) curNum = nextLevelNum nextLevelNum = 0 tmp = []int{} } } return res }