package leetcode import ( "github.com/halfrost/LeetCode-Go/structures" ) // TreeNode define type TreeNode = structures.TreeNode /** * Definition for a binary tree node. * type TreeNode struct { * Val int * Left *TreeNode * Right *TreeNode * } */ func generateTrees(n int) []*TreeNode { if n == 0 { return []*TreeNode{} } return generateBSTree(1, n) } func generateBSTree(start, end int) []*TreeNode { tree := []*TreeNode{} if start > end { tree = append(tree, nil) return tree } for i := start; i <= end; i++ { left := generateBSTree(start, i-1) right := generateBSTree(i+1, end) for _, l := range left { for _, r := range right { root := &TreeNode{Val: i, Left: l, Right: r} tree = append(tree, root) } } } return tree }