# [1603. Design Parking System](https://leetcode.com/problems/design-parking-system/) ## 题目 Design a parking system for a parking lot. The parking lot has three kinds of parking spaces: big, medium, and small, with a fixed number of slots for each size. Implement the `ParkingSystem` class: - `ParkingSystem(int big, int medium, int small)` Initializes object of the `ParkingSystem` class. The number of slots for each parking space are given as part of the constructor. - `bool addCar(int carType)` Checks whether there is a parking space of `carType` for the car that wants to get into the parking lot. `carType` can be of three kinds: big, medium, or small, which are represented by `1`, `2`, and `3` respectively. **A car can only park in a parking space of its** `carType`. If there is no space available, return `false`, else park the car in that size space and return `true`. **Example 1:** ``` Input ["ParkingSystem", "addCar", "addCar", "addCar", "addCar"] [[1, 1, 0], [1], [2], [3], [1]] Output [null, true, true, false, false] Explanation ParkingSystem parkingSystem = new ParkingSystem(1, 1, 0); parkingSystem.addCar(1); // return true because there is 1 available slot for a big car parkingSystem.addCar(2); // return true because there is 1 available slot for a medium car parkingSystem.addCar(3); // return false because there is no available slot for a small car parkingSystem.addCar(1); // return false because there is no available slot for a big car. It is already occupied. ``` **Constraints:** - `0 <= big, medium, small <= 1000` - `carType` is `1`, `2`, or `3` - At most `1000` calls will be made to `addCar` ## 题目大意 请你给一个停车场设计一个停车系统。停车场总共有三种不同大小的车位:大,中和小,每种尺寸分别有固定数目的车位。 请你实现 ParkingSystem 类: - ParkingSystem(int big, int medium, int small) 初始化 ParkingSystem 类,三个参数分别对应每种停车位的数目。 - bool addCar(int carType) 检查是否有 carType 对应的停车位。 carType 有三种类型:大,中,小,分别用数字 1, 2 和 3 表示。一辆车只能停在  carType 对应尺寸的停车位中。如果没有空车位,请返回 false ,否则将该车停入车位并返回 true 。 ## 解题思路 - 简单题。分别用 3 个变量表示大,中和小车位。`addCar()` 判断这 3 个变量是否还有空车位即可。 ## 代码 ```go package leetcode type ParkingSystem struct { Big int Medium int Small int } func Constructor(big int, medium int, small int) ParkingSystem { return ParkingSystem{ Big: big, Medium: medium, Small: small, } } func (this *ParkingSystem) AddCar(carType int) bool { switch carType { case 1: { if this.Big > 0 { this.Big-- return true } return false } case 2: { if this.Medium > 0 { this.Medium-- return true } return false } case 3: { if this.Small > 0 { this.Small-- return true } return false } } return false } /** * Your ParkingSystem object will be instantiated and called as such: * obj := Constructor(big, medium, small); * param_1 := obj.AddCar(carType); */ ```