# [382. Linked List Random Node](https://leetcode.com/problems/linked-list-random-node/) ## 题目 Given a singly linked list, return a random node's value from the linked list. Each node must have the **same probability** of being chosen. Implement the `Solution` class: - `Solution(ListNode head)` Initializes the object with the integer array nums. - `int getRandom()` Chooses a node randomly from the list and returns its value. All the nodes of the list should be equally likely to be choosen. **Example 1:** ![https://assets.leetcode.com/uploads/2021/03/16/getrand-linked-list.jpg](https://assets.leetcode.com/uploads/2021/03/16/getrand-linked-list.jpg) ``` Input ["Solution", "getRandom", "getRandom", "getRandom", "getRandom", "getRandom"] [[[1, 2, 3]], [], [], [], [], []] Output [null, 1, 3, 2, 2, 3] Explanation Solution solution = new Solution([1, 2, 3]); solution.getRandom(); // return 1 solution.getRandom(); // return 3 solution.getRandom(); // return 2 solution.getRandom(); // return 2 solution.getRandom(); // return 3 // getRandom() should return either 1, 2, or 3 randomly. Each element should have equal probability of returning. ``` **Constraints:** - The number of nodes in the linked list will be in the range `[1, 104]`. - `-10^4 <= Node.val <= 10^4` - At most `10^4` calls will be made to `getRandom`. **Follow up:** - What if the linked list is extremely large and its length is unknown to you? - Could you solve this efficiently without using extra space? ## 题目大意 给定一个单链表,随机选择链表的一个节点,并返回相应的节点值。保证每个节点被选的概率一样。 进阶: 如果链表十分大且长度未知,如何解决这个问题?你能否使用常数级空间复杂度实现? ## 解题思路 - rand.Float64() 可以返回 [0.0,1.0) 之间的随机数。利用这个函数完成我们的随机化取节点的过程。 ## 代码 ```go package leetcode import ( "math/rand" "github.com/halfrost/LeetCode-Go/structures" ) // ListNode define type ListNode = structures.ListNode /** * Definition for singly-linked list. * type ListNode struct { * Val int * Next *ListNode * } */ type Solution struct { head *ListNode } /** @param head The linked list's head. Note that the head is guaranteed to be not null, so it contains at least one node. */ func Constructor(head *ListNode) Solution { return Solution{head: head} } /** Returns a random node's value. */ func (this *Solution) GetRandom() int { scope, selectPoint, curr := 1, 0, this.head for curr != nil { if rand.Float64() < 1.0/float64(scope) { selectPoint = curr.Val } scope += 1 curr = curr.Next } return selectPoint } /** * Your Solution object will be instantiated and called as such: * obj := Constructor(head); * param_1 := obj.GetRandom(); */ ```