package leetcode type WordDictionary struct { children map[rune]*WordDictionary isWord bool } /** Initialize your data structure here. */ func Constructor211() WordDictionary { return WordDictionary{children: make(map[rune]*WordDictionary)} } /** Adds a word into the data structure. */ func (this *WordDictionary) AddWord(word string) { parent := this for _, ch := range word { if child, ok := parent.children[ch]; ok { parent = child } else { newChild := &WordDictionary{children: make(map[rune]*WordDictionary)} parent.children[ch] = newChild parent = newChild } } parent.isWord = true } /** Returns if the word is in the data structure. A word could contain the dot character '.' to represent any one letter. */ func (this *WordDictionary) Search(word string) bool { parent := this for i, ch := range word { if rune(ch) == '.' { isMatched := false for _, v := range parent.children { if v.Search(word[i+1:]) { isMatched = true } } return isMatched } else if _, ok := parent.children[rune(ch)]; !ok { return false } parent = parent.children[rune(ch)] } return len(parent.children) == 0 || parent.isWord } /** * Your WordDictionary object will be instantiated and called as such: * obj := Constructor(); * obj.AddWord(word); * param_2 := obj.Search(word); */