mirror of
https://github.com/halfrost/LeetCode-Go.git
synced 2025-07-08 18:41:00 +08:00
Add solution 492
This commit is contained in:
@ -135,7 +135,7 @@
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## 二. 目录
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## 二. 目录
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以下已经收录了 723 道题的题解,还有 11 道题在尝试优化到 beats 100%
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以下已经收录了 724 道题的题解,还有 11 道题在尝试优化到 beats 100%
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| No. | Title | Solution | Acceptance | Difficulty | Frequency |
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| No. | Title | Solution | Acceptance | Difficulty | Frequency |
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|:--------:|:--------------------------------------------------------------|:--------:|:--------:|:--------:|:--------:|
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|:--------:|:--------------------------------------------------------------|:--------:|:--------:|:--------:|:--------:|
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@ -630,7 +630,7 @@
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|0489|Robot Room Cleaner||74.6%|Hard||
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|0489|Robot Room Cleaner||74.6%|Hard||
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|0490|The Maze||54.0%|Medium||
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|0490|The Maze||54.0%|Medium||
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|0491|Increasing Subsequences|[Go](https://github.com/halfrost/LeetCode-Go/tree/master/leetcode/0491.Increasing-Subsequences)|49.6%|Medium||
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|0491|Increasing Subsequences|[Go](https://github.com/halfrost/LeetCode-Go/tree/master/leetcode/0491.Increasing-Subsequences)|49.6%|Medium||
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|0492|Construct the Rectangle||51.8%|Easy||
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|0492|Construct the Rectangle|[Go](https://github.com/halfrost/LeetCode-Go/tree/master/leetcode/0492.Construct-the-Rectangle)|51.8%|Easy||
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|0493|Reverse Pairs|[Go](https://github.com/halfrost/LeetCode-Go/tree/master/leetcode/0493.Reverse-Pairs)|28.8%|Hard||
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|0493|Reverse Pairs|[Go](https://github.com/halfrost/LeetCode-Go/tree/master/leetcode/0493.Reverse-Pairs)|28.8%|Hard||
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|0494|Target Sum|[Go](https://github.com/halfrost/LeetCode-Go/tree/master/leetcode/0494.Target-Sum)|45.3%|Medium||
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|0494|Target Sum|[Go](https://github.com/halfrost/LeetCode-Go/tree/master/leetcode/0494.Target-Sum)|45.3%|Medium||
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|0495|Teemo Attacking||56.5%|Easy||
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|0495|Teemo Attacking||56.5%|Easy||
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@ -0,0 +1,16 @@
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package leetcode
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import "math"
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func constructRectangle(area int) []int {
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ans := make([]int, 2)
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W := int(math.Sqrt(float64(area)))
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for W >= 1 {
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if area%W == 0 {
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ans[0], ans[1] = area/W, W
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break
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}
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W -= 1
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}
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return ans
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}
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@ -0,0 +1,50 @@
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package leetcode
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import (
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"fmt"
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"testing"
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)
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type question492 struct {
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para492
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ans492
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}
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// area 是参数
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type para492 struct {
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area int
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}
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// ans 是答案
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type ans492 struct {
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ans []int
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}
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func Test_Problem492(t *testing.T) {
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qs := []question492{
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{
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para492{4},
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ans492{[]int{2, 2}},
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},
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{
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para492{37},
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ans492{[]int{37, 1}},
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},
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{
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para492{122122},
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ans492{[]int{427, 286}},
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},
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}
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fmt.Printf("------------------------Leetcode Problem 492------------------------\n")
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for _, q := range qs {
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_, p := q.ans492, q.para492
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fmt.Printf("【input】:%v 【output】:%v\n", p, constructRectangle(p.area))
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}
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fmt.Printf("\n\n\n")
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}
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72
leetcode/0492.Construct-the-Rectangle/README.md
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72
leetcode/0492.Construct-the-Rectangle/README.md
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# [492. Construct the Rectangle](https://leetcode.com/problems/construct-the-rectangle/)
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## 题目
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A web developer needs to know how to design a web page's size.
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So, given a specific rectangular web page’s area, your job by now is to design a rectangular web page,
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whose length L and width W satisfy the following requirements:
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The area of the rectangular web page you designed must equal to the given target area.
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The width W should not be larger than the length L, which means L >= W.
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The difference between length L and width W should be as small as possible.
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Return an array [L, W] where L and W are the length and width of the web page you designed in sequence.
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**Example 1:**
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Input: area = 4
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Output: [2,2]
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Explanation: The target area is 4, and all the possible ways to construct it are [1,4], [2,2], [4,1].
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But according to requirement 2, [1,4] is illegal; according to requirement 3, [4,1] is not optimal compared to [2,2]. So the length L is 2, and the width W is 2.
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**Example 2:**
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Input: area = 37
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Output: [37,1]
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**Example 3:**
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Input: area = 122122
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Output: [427,286]
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**Constraints**
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- 1 <= area <= 10000000
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## 题目大意
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作为一位 web 开发者, 懂得怎样去规划一个页面的尺寸是很重要的。 现给定一个具体的矩形页面面积,你的任务是设计一个长度为 L 和宽度为 W 且满足以下要求的矩形的页面。要求:
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1. 你设计的矩形页面必须等于给定的目标面积。
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2. 宽度 W 不应大于长度 L,换言之,要求 L >= W 。
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3. 长度 L 和宽度 W 之间的差距应当尽可能小。
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你需要按顺序输出你设计的页面的长度 L 和宽度 W。
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## 解题思路
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- 令 W 等于根号 area
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- 在 W 大于等于 1 的情况下,判断 area%W 是否等于 0,如果不相等 W 就减 1 继续循环,如果相等就返回 [area/W, W]
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## 代码
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```go
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package leetcode
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import "math"
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func constructRectangle(area int) []int {
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ans := make([]int, 2)
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W := int(math.Sqrt(float64(area)))
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for W >= 1 {
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if area%W == 0 {
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ans[0], ans[1] = area/W, W
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break
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}
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W -= 1
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}
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return ans
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}
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``
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@ -87,5 +87,5 @@ func generateIncSubsets(nums []int, current int, c []int, res *[][]int) {
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----------------------------------------------
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----------------------------------------------
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<div style="display: flex;justify-content: space-between;align-items: center;">
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<div style="display: flex;justify-content: space-between;align-items: center;">
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<p><a href="https://books.halfrost.com/leetcode/ChapterFour/0400~0499/0485.Max-Consecutive-Ones/">⬅️上一页</a></p>
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<p><a href="https://books.halfrost.com/leetcode/ChapterFour/0400~0499/0485.Max-Consecutive-Ones/">⬅️上一页</a></p>
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<p><a href="https://books.halfrost.com/leetcode/ChapterFour/0400~0499/0493.Reverse-Pairs/">下一页➡️</a></p>
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<p><a href="https://books.halfrost.com/leetcode/ChapterFour/0400~0499/0492.Construct-the-Rectangle/">下一页➡️</a></p>
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</div>
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</div>
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@ -0,0 +1,79 @@
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# [492. Construct the Rectangle](https://leetcode.com/problems/construct-the-rectangle/)
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## 题目
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A web developer needs to know how to design a web page's size.
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So, given a specific rectangular web page’s area, your job by now is to design a rectangular web page,
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whose length L and width W satisfy the following requirements:
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The area of the rectangular web page you designed must equal to the given target area.
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The width W should not be larger than the length L, which means L >= W.
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The difference between length L and width W should be as small as possible.
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Return an array [L, W] where L and W are the length and width of the web page you designed in sequence.
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**Example 1:**
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Input: area = 4
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Output: [2,2]
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Explanation: The target area is 4, and all the possible ways to construct it are [1,4], [2,2], [4,1].
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But according to requirement 2, [1,4] is illegal; according to requirement 3, [4,1] is not optimal compared to [2,2]. So the length L is 2, and the width W is 2.
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**Example 2:**
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Input: area = 37
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Output: [37,1]
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**Example 3:**
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Input: area = 122122
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Output: [427,286]
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**Constraints**
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- 1 <= area <= 10000000
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## 题目大意
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作为一位 web 开发者, 懂得怎样去规划一个页面的尺寸是很重要的。 现给定一个具体的矩形页面面积,你的任务是设计一个长度为 L 和宽度为 W 且满足以下要求的矩形的页面。要求:
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1. 你设计的矩形页面必须等于给定的目标面积。
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2. 宽度 W 不应大于长度 L,换言之,要求 L >= W 。
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3. 长度 L 和宽度 W 之间的差距应当尽可能小。
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你需要按顺序输出你设计的页面的长度 L 和宽度 W。
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## 解题思路
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- 令 W 等于根号 area
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- 在 W 大于等于 1 的情况下,判断 area%W 是否等于 0,如果不相等 W 就减 1 继续循环,如果相等就返回 [area/W, W]
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## 代码
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```go
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package leetcode
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import "math"
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func constructRectangle(area int) []int {
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ans := make([]int, 2)
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W := int(math.Sqrt(float64(area)))
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for W >= 1 {
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if area%W == 0 {
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ans[0], ans[1] = area/W, W
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break
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}
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W -= 1
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}
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return ans
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}
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``
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----------------------------------------------
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<div style="display: flex;justify-content: space-between;align-items: center;">
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<p><a href="https://books.halfrost.com/leetcode/ChapterFour/0400~0499/0491.Increasing-Subsequences/">⬅️上一页</a></p>
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<p><a href="https://books.halfrost.com/leetcode/ChapterFour/0400~0499/0493.Reverse-Pairs/">下一页➡️</a></p>
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</div>
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@ -158,6 +158,6 @@ func reversePairs2(nums []int) int {
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----------------------------------------------
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----------------------------------------------
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<div style="display: flex;justify-content: space-between;align-items: center;">
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<div style="display: flex;justify-content: space-between;align-items: center;">
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<p><a href="https://books.halfrost.com/leetcode/ChapterFour/0400~0499/0491.Increasing-Subsequences/">⬅️上一页</a></p>
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<p><a href="https://books.halfrost.com/leetcode/ChapterFour/0400~0499/0492.Construct-the-Rectangle/">⬅️上一页</a></p>
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<p><a href="https://books.halfrost.com/leetcode/ChapterFour/0400~0499/0494.Target-Sum/">下一页➡️</a></p>
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<p><a href="https://books.halfrost.com/leetcode/ChapterFour/0400~0499/0494.Target-Sum/">下一页➡️</a></p>
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</div>
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</div>
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@ -62,6 +62,7 @@ weight: 12
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|0477|Total Hamming Distance|[Go]({{< relref "/ChapterFour/0400~0499/0477.Total-Hamming-Distance.md" >}})|Medium||||51.5%|
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|0477|Total Hamming Distance|[Go]({{< relref "/ChapterFour/0400~0499/0477.Total-Hamming-Distance.md" >}})|Medium||||51.5%|
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|0478|Generate Random Point in a Circle|[Go]({{< relref "/ChapterFour/0400~0499/0478.Generate-Random-Point-in-a-Circle.md" >}})|Medium||||39.1%|
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|0478|Generate Random Point in a Circle|[Go]({{< relref "/ChapterFour/0400~0499/0478.Generate-Random-Point-in-a-Circle.md" >}})|Medium||||39.1%|
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|0483|Smallest Good Base|[Go]({{< relref "/ChapterFour/0400~0499/0483.Smallest-Good-Base.md" >}})|Hard||||37.3%|
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|0483|Smallest Good Base|[Go]({{< relref "/ChapterFour/0400~0499/0483.Smallest-Good-Base.md" >}})|Hard||||37.3%|
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|0492|Construct the Rectangle|[Go]({{< relref "/ChapterFour/0400~0499/0492.Construct-the-Rectangle.md" >}})|Easy||||51.8%|
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|0497|Random Point in Non-overlapping Rectangles|[Go]({{< relref "/ChapterFour/0400~0499/0497.Random-Point-in-Non-overlapping-Rectangles.md" >}})|Medium||||39.1%|
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|0497|Random Point in Non-overlapping Rectangles|[Go]({{< relref "/ChapterFour/0400~0499/0497.Random-Point-in-Non-overlapping-Rectangles.md" >}})|Medium||||39.1%|
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|0507|Perfect Number|[Go]({{< relref "/ChapterFour/0500~0599/0507.Perfect-Number.md" >}})|Easy||||37.2%|
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|0507|Perfect Number|[Go]({{< relref "/ChapterFour/0500~0599/0507.Perfect-Number.md" >}})|Easy||||37.2%|
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|0509|Fibonacci Number|[Go]({{< relref "/ChapterFour/0500~0599/0509.Fibonacci-Number.md" >}})|Easy||||67.8%|
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|0509|Fibonacci Number|[Go]({{< relref "/ChapterFour/0500~0599/0509.Fibonacci-Number.md" >}})|Easy||||67.8%|
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Reference in New Issue
Block a user