Files
JavaScript/Backtracking/KnightTour.js
Roland Hummel 86d333ee94 feat: Test running overhaul, switch to Prettier & reformat everything (#1407)
* chore: Switch to Node 20 + Vitest

* chore: migrate to vitest mock functions

* chore: code style (switch to prettier)

* test: re-enable long-running test

Seems the switch to Node 20 and Vitest has vastly improved the code's and / or the test's runtime!

see #1193

* chore: code style

* chore: fix failing tests

* Updated Documentation in README.md

* Update contribution guidelines to state usage of Prettier

* fix: set prettier printWidth back to 80

* chore: apply updated code style automatically

* fix: set prettier line endings to lf again

* chore: apply updated code style automatically

---------

Co-authored-by: github-actions <${GITHUB_ACTOR}@users.noreply.github.com>
Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com>
2023-10-04 02:38:19 +05:30

70 lines
1.7 KiB
JavaScript

// Wikipedia: https://en.wikipedia.org/wiki/Knight%27s_tour
class OpenKnightTour {
constructor(size) {
this.board = new Array(size).fill(0).map(() => new Array(size).fill(0))
this.size = size
}
getMoves([i, j]) {
// helper function to get the valid moves of the knight from the current position
const moves = [
[i + 2, j - 1],
[i + 2, j + 1],
[i - 2, j - 1],
[i - 2, j + 1],
[i + 1, j - 2],
[i + 1, j + 2],
[i - 1, j - 2],
[i - 1, j + 2]
]
return moves.filter(
([y, x]) => y >= 0 && y < this.size && x >= 0 && x < this.size
)
}
isComplete() {
// helper function to check if the board is complete
return !this.board.map((row) => row.includes(0)).includes(true)
}
solve() {
// function to find the solution for the given board
for (let i = 0; i < this.size; i++) {
for (let j = 0; j < this.size; j++) {
if (this.solveHelper([i, j], 0)) return true
}
}
return false
}
solveHelper([i, j], curr) {
// helper function for the main computation
if (this.isComplete()) return true
for (const [y, x] of this.getMoves([i, j])) {
if (this.board[y][x] === 0) {
this.board[y][x] = curr + 1
if (this.solveHelper([y, x], curr + 1)) return true
// backtracking
this.board[y][x] = 0
}
}
return false
}
printBoard(output = (value) => console.log(value)) {
// utility function to display the board
for (const row of this.board) {
let string = ''
for (const elem of row) {
string += elem + '\t'
}
output(string)
}
}
}
export { OpenKnightTour }