mirror of
https://github.com/TheAlgorithms/JavaScript.git
synced 2025-12-19 06:58:15 +08:00
343 lines
11 KiB
TypeScript
343 lines
11 KiB
TypeScript
/*
|
|
author: Christian Bender
|
|
license: MIT-license
|
|
|
|
The namespace LinearAlgebra contains useful classes and functions for dealing with
|
|
linear algebra under JavaScript.
|
|
*/
|
|
|
|
namespace LinearAlgebra {
|
|
/*
|
|
class: Vector
|
|
This class represents a vector of arbitrary size and operations on it.
|
|
*/
|
|
export class Vector {
|
|
|
|
// the vector components
|
|
private components: number[];
|
|
|
|
// constructor
|
|
constructor(N: number, comps: number[] = []) {
|
|
this.components = new Array(N);
|
|
if (comps.length == 0) { // creates a zero vector of size N
|
|
for (var i = 0; i < N; i++) {
|
|
this.components[i] = 0.0;
|
|
}
|
|
} else { // assigns the components
|
|
if (N == comps.length) {
|
|
this.components = comps;
|
|
} else {
|
|
throw "Vector: invalide size!";
|
|
}
|
|
|
|
}
|
|
} // end of constructor
|
|
|
|
// returns the size of this vector.
|
|
// not the eulidean length!
|
|
size(): number {
|
|
return this.components.length;
|
|
}
|
|
|
|
// computes the eulidean length.
|
|
eulideanLength(): number {
|
|
var sum: number = 0;
|
|
for (var i = 0; i < this.components.length; i++) {
|
|
sum += this.components[i] * this.components[i];
|
|
}
|
|
return Math.sqrt(sum);
|
|
}
|
|
|
|
// getter for the components of the vector.
|
|
// returns a specified component (index)
|
|
component(index: number): number {
|
|
return this.components[index];
|
|
}
|
|
|
|
// setter for a specified component of this vector.
|
|
changeComponent(index: number, value: number): void {
|
|
if (index >= 0 && index < this.components.length) {
|
|
this.components[index] = value;
|
|
} else { // error case
|
|
throw "changeComponent: index out of bounds!";
|
|
}
|
|
}
|
|
|
|
// vector addition
|
|
add(other: Vector): Vector {
|
|
if (this.size() == other.size()) {
|
|
var SIZE = this.size();
|
|
var ans: Vector = new Vector(SIZE);
|
|
for (var i = 0; i < SIZE; i++) {
|
|
ans.changeComponent(i, (this.components[i] + other.component(i)));
|
|
}
|
|
return ans;
|
|
} else {
|
|
throw "add: vector must have same size!";
|
|
}
|
|
}
|
|
|
|
// vector subtraction
|
|
sub(other: Vector): Vector {
|
|
if (this.size() == other.size()) {
|
|
var SIZE = this.size();
|
|
var ans: Vector = new Vector(SIZE);
|
|
for (var i = 0; i < SIZE; i++) {
|
|
ans.changeComponent(i, (this.components[i] - other.component(i)));
|
|
}
|
|
return ans;
|
|
} else { // error case
|
|
throw "add: vector must have same size!";
|
|
}
|
|
}
|
|
|
|
// dot-product
|
|
dot(other: Vector): number {
|
|
var sum: number = 0;
|
|
if (other.size() == this.size()) {
|
|
const SIZE: number = other.size();
|
|
for (var i = 0; i < SIZE; i++) {
|
|
sum += this.components[i] * other.component(i);
|
|
}
|
|
return sum;
|
|
} else { // error case
|
|
throw "dot: vectors must have same size!";
|
|
}
|
|
}
|
|
|
|
// scalar multiplication
|
|
scalar(s: number): Vector {
|
|
const SIZE: number = this.size();
|
|
var ans: Vector = new Vector(SIZE);
|
|
for (var i = 0; i < SIZE; i++) {
|
|
ans.changeComponent(i, (this.components[i] * s));
|
|
}
|
|
return ans;
|
|
}
|
|
|
|
// returns a string representation of this vector.
|
|
toString(): string {
|
|
var ans: string = "(";
|
|
var SIZE: number = this.components.length;
|
|
for (var i = 0; i < SIZE; i++) {
|
|
if (i < SIZE - 1) {
|
|
ans += this.components[i] + ",";
|
|
} else {
|
|
ans += this.components[i] + ")";
|
|
}
|
|
}
|
|
return ans;
|
|
}
|
|
|
|
// converts this vector in a unit basis vector and returns it.
|
|
// the One is on position 'pos'
|
|
createUnitBasis(pos: number): Vector {
|
|
if (pos >= 0 && pos < this.components.length) {
|
|
for (var i = 0; i < this.components.length; i++) {
|
|
if (i == pos) {
|
|
this.components[i] = 1.0;
|
|
} else {
|
|
this.components[i] = 0.0;
|
|
}
|
|
}
|
|
} else { // error case
|
|
throw "createUnitBasis: index out of bounds";
|
|
}
|
|
return this;
|
|
}
|
|
|
|
// normalizes this vector and returns it.
|
|
norm(): Vector {
|
|
const SIZE: number = this.size();
|
|
var quotient = 1.0 / this.eulideanLength();
|
|
for (var i = 0; i < SIZE; i++) {
|
|
this.components[i] = this.components[i] * quotient;
|
|
}
|
|
return this;
|
|
}
|
|
|
|
// returns true if the vectors are equal otherwise false.
|
|
equal(other: Vector): boolean {
|
|
var ans: boolean = true;
|
|
const SIZE: number = this.size();
|
|
const EPSILON: number = 0.001;
|
|
if (SIZE == other.size()) {
|
|
for (var i = 0; i < SIZE; i++) {
|
|
if (Math.abs(this.components[i] - other.component(i)) > EPSILON) {
|
|
ans = false;
|
|
}
|
|
}
|
|
} else {
|
|
ans = false;
|
|
}
|
|
return ans;
|
|
}
|
|
|
|
} // end of class Vector
|
|
|
|
// -------------- global functions ---------------------------------
|
|
|
|
// returns a unit basis vector of size N with a One on position 'pos'
|
|
export function unitBasisVector(N: number, pos: number): Vector {
|
|
var ans = new Vector(N);
|
|
for (var i = 0; i < N; i++) {
|
|
if (i == pos) {
|
|
ans.changeComponent(i, 1.0);
|
|
} else {
|
|
ans.changeComponent(i, 0);
|
|
}
|
|
}
|
|
return ans;
|
|
}
|
|
|
|
// returns a random vector with integer components (between 'a' and 'b') of size N.
|
|
export function randomVectorInt(N: number, a: number, b: number): Vector {
|
|
var ans: Vector = new Vector(N);
|
|
for (var i = 0; i < N; i++) {
|
|
ans.changeComponent(i, (Math.floor((Math.random() * b) + a)));
|
|
}
|
|
return ans;
|
|
}
|
|
|
|
// returns a random vector with floating point components (between 'a' and 'b') of size N.
|
|
export function randomVectorFloat(N: number, a: number, b: number): Vector {
|
|
var ans: Vector = new Vector(N);
|
|
for (var i = 0; i < N; i++) {
|
|
ans.changeComponent(i, ((Math.random() * b) + a));
|
|
}
|
|
return ans;
|
|
}
|
|
|
|
// ------------------ end of global functions -----------------------------
|
|
|
|
|
|
/*
|
|
class: Matrix
|
|
This class represents a matrix of arbitrary size and operations on it.
|
|
*/
|
|
export class Matrix {
|
|
|
|
// private field that contains the actual matrix.
|
|
private matrix: number[][];
|
|
|
|
// private field for the dimension of the matrix
|
|
private rows: number;
|
|
private cols: number;
|
|
|
|
// constructor for zero-matrix or fix number matrix.
|
|
constructor(row: number, col: number, comps: number[][] = []) {
|
|
if (comps.length == 0) { // zero-matrix
|
|
this.matrix = new Array();
|
|
var rowVector: number[] = new Array();
|
|
for (var i = 0; i < row; i++) {
|
|
for (var j = 0; j < col; j++) {
|
|
rowVector[j] = 0;
|
|
}
|
|
this.matrix[i] = rowVector;
|
|
rowVector = new Array();
|
|
}
|
|
} else { // fix number matrix
|
|
this.matrix = comps;
|
|
}
|
|
this.rows = row;
|
|
this.cols = col;
|
|
}
|
|
|
|
// returns the specified component.
|
|
component(x: number, y: number): number {
|
|
if (x >= 0 && x < this.rows && y >= 0 && y < this.cols) {
|
|
return this.matrix[x][y];
|
|
} else { // error case
|
|
throw new Error("component: index out of bounds");
|
|
}
|
|
}
|
|
|
|
// changes the specified component with value 'value'.
|
|
changeComponent(x: number, y: number, value: number): void {
|
|
if (x >= 0 && x < this.rows && y >= 0 && y < this.cols) {
|
|
this.matrix[x][y] = value;
|
|
} else {
|
|
throw new Error("changeComponent: index out of bounds");
|
|
}
|
|
}
|
|
|
|
// returns a string representation of this matrix.
|
|
toString(): string {
|
|
var ans: string = "";
|
|
for (var i = 0; i < this.rows; i++) {
|
|
ans += "|";
|
|
for (var j = 0; j < this.cols; j++) {
|
|
if (j < this.cols - 1) {
|
|
ans += this.matrix[i][j] + ",";
|
|
} else {
|
|
if (i < this.rows - 1) {
|
|
ans += this.matrix[i][j] + "|\n";
|
|
} else {
|
|
ans += this.matrix[i][j] + "|";
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
return ans;
|
|
}
|
|
|
|
// returns the dimension rows x cols as number array
|
|
dimension(): number[] {
|
|
var ans: number[] = new Array();
|
|
ans[0] = this.rows;
|
|
ans[1] = this.cols;
|
|
return ans;
|
|
}
|
|
|
|
// matrix addition. returns the result.
|
|
add(other: Matrix): Matrix {
|
|
if (this.rows == other.dimension()[0]
|
|
&& this.cols == other.dimension()[1]) {
|
|
var ans = new Matrix(this.rows, this.cols);
|
|
for (var i = 0; i < this.rows; i++) {
|
|
for (var j = 0; j < this.cols; j++) {
|
|
ans.changeComponent(i, j, (this.matrix[i][j] + other.component(i, j)));
|
|
}
|
|
}
|
|
return ans;
|
|
} else {
|
|
throw new Error("add: matrices must have same dimension!");
|
|
}
|
|
}
|
|
|
|
// returns true if the matrices are equal, otherwise false.
|
|
equal(other: Matrix): boolean {
|
|
var ans: boolean = true;
|
|
const EPSILON: number = 0.001;
|
|
if (this.rows == other.dimension()[0]
|
|
&& this.cols == other.dimension()[1]) {
|
|
for (var i = 0; i < this.rows; i++) {
|
|
for (var j = 0; j < this.cols; j++) {
|
|
if (Math.abs(this.matrix[i][j] - other.component(i, j)) > EPSILON) {
|
|
ans = false;
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
ans = false;
|
|
}
|
|
return ans;
|
|
}
|
|
|
|
// matrix-scalar multiplication
|
|
scalar(c: number): Matrix {
|
|
var ans = new Matrix(this.rows, this.cols);
|
|
for (var i = 0; i < this.rows; i++) {
|
|
for (var j = 0; j < this.cols; j++) {
|
|
ans.changeComponent(i, j, (this.matrix[i][j] * c));
|
|
}
|
|
}
|
|
return ans;
|
|
}
|
|
|
|
} // end of class Matrix
|
|
} // end of namespace LinearAlgebra
|
|
|
|
|