Files
JavaScript/Recursive/KochSnowflake.manual-test.js
Roland Hummel 86d333ee94 feat: Test running overhaul, switch to Prettier & reformat everything (#1407)
* chore: Switch to Node 20 + Vitest

* chore: migrate to vitest mock functions

* chore: code style (switch to prettier)

* test: re-enable long-running test

Seems the switch to Node 20 and Vitest has vastly improved the code's and / or the test's runtime!

see #1193

* chore: code style

* chore: fix failing tests

* Updated Documentation in README.md

* Update contribution guidelines to state usage of Prettier

* fix: set prettier printWidth back to 80

* chore: apply updated code style automatically

* fix: set prettier line endings to lf again

* chore: apply updated code style automatically

---------

Co-authored-by: github-actions <${GITHUB_ACTOR}@users.noreply.github.com>
Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com>
2023-10-04 02:38:19 +05:30

62 lines
1.8 KiB
JavaScript

import { Vector2, iterate } from './KochSnowflake'
/**
* Method to render the Koch snowflake to a canvas.
*
* @param canvasWidth The width of the canvas.
* @param steps The number of iterations.
* @returns The canvas of the rendered Koch snowflake.
*/
function getKochSnowflake(canvasWidth = 600, steps = 5) {
if (canvasWidth <= 0) {
throw new Error('canvasWidth should be greater than zero')
}
const offsetX = canvasWidth / 10.0
const offsetY = canvasWidth / 3.7
const vector1 = new Vector2(offsetX, offsetY)
const vector2 = new Vector2(
canvasWidth / 2,
Math.sin(Math.PI / 3) * canvasWidth * 0.8 + offsetY
)
const vector3 = new Vector2(canvasWidth - offsetX, offsetY)
const initialVectors = []
initialVectors.push(vector1)
initialVectors.push(vector2)
initialVectors.push(vector3)
initialVectors.push(vector1)
const vectors = iterate(initialVectors, steps)
return drawToCanvas(vectors, canvasWidth, canvasWidth)
}
/**
* Utility-method to render the Koch snowflake to a canvas.
*
* @param vectors The vectors defining the edges to be rendered.
* @param canvasWidth The width of the canvas.
* @param canvasHeight The height of the canvas.
* @returns The canvas of the rendered edges.
*/
function drawToCanvas(vectors, canvasWidth, canvasHeight) {
const canvas = document.createElement('canvas')
canvas.width = canvasWidth
canvas.height = canvasHeight
// Draw the edges
const ctx = canvas.getContext('2d')
ctx.beginPath()
ctx.moveTo(vectors[0].x, vectors[0].y)
for (let i = 1; i < vectors.length; i++) {
ctx.lineTo(vectors[i].x, vectors[i].y)
}
ctx.stroke()
return canvas
}
// plot the results if the script is executed in a browser with a window-object
if (typeof window !== 'undefined') {
const canvas = getKochSnowflake()
document.body.append(canvas)
}