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* chore: Switch to Node 20 + Vitest * chore: migrate to vitest mock functions * chore: code style (switch to prettier) * test: re-enable long-running test Seems the switch to Node 20 and Vitest has vastly improved the code's and / or the test's runtime! see #1193 * chore: code style * chore: fix failing tests * Updated Documentation in README.md * Update contribution guidelines to state usage of Prettier * fix: set prettier printWidth back to 80 * chore: apply updated code style automatically * fix: set prettier line endings to lf again * chore: apply updated code style automatically --------- Co-authored-by: github-actions <${GITHUB_ACTOR}@users.noreply.github.com> Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com>
119 lines
3.8 KiB
JavaScript
119 lines
3.8 KiB
JavaScript
/**
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* The Koch snowflake is a fractal curve and one of the earliest fractals to have been described.
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*
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* The Koch snowflake can be built up iteratively, in a sequence of stages. The first stage is an equilateral triangle,
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* and each successive stage is formed by adding outward bends to each side of the previous stage, making smaller
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* equilateral triangles. This can be achieved through the following steps for each line:
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* 1. divide the line segment into three segments of equal length.
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* 2. draw an equilateral triangle that has the middle segment from step 1 as its base and points outward.
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* 3. remove the line segment that is the base of the triangle from step 2.
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*
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* (description adapted from https://en.wikipedia.org/wiki/Koch_snowflake)
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* (for a more detailed explanation and an implementation in the Processing language, see
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* https://natureofcode.com/book/chapter-8-fractals/ #84-the-koch-curve-and-the-arraylist-technique).
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*/
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/** Class to handle the vector calculations. */
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export class Vector2 {
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constructor(x, y) {
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this.x = x
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this.y = y
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}
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/**
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* Vector addition
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*
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* @param vector The vector to be added.
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* @returns The sum-vector.
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*/
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add(vector) {
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const x = this.x + vector.x
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const y = this.y + vector.y
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return new Vector2(x, y)
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}
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/**
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* Vector subtraction
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*
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* @param vector The vector to be subtracted.
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* @returns The difference-vector.
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*/
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subtract(vector) {
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const x = this.x - vector.x
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const y = this.y - vector.y
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return new Vector2(x, y)
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}
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/**
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* Vector scalar multiplication
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*
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* @param scalar The factor by which to multiply the vector.
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* @returns The scaled vector.
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*/
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multiply(scalar) {
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const x = this.x * scalar
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const y = this.y * scalar
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return new Vector2(x, y)
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}
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/**
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* Vector rotation (see https://en.wikipedia.org/wiki/Rotation_matrix)
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*
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* @param angleInDegrees The angle by which to rotate the vector.
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* @returns The rotated vector.
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*/
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rotate(angleInDegrees) {
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const radians = (angleInDegrees * Math.PI) / 180
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const ca = Math.cos(radians)
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const sa = Math.sin(radians)
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const x = ca * this.x - sa * this.y
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const y = sa * this.x + ca * this.y
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return new Vector2(x, y)
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}
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}
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/**
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* Go through the number of iterations determined by the argument "steps".
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*
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* Be careful with high values (above 5) since the time to calculate increases exponentially.
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*
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* @param initialVectors The vectors composing the shape to which the algorithm is applied.
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* @param steps The number of iterations.
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* @returns The transformed vectors after the iteration-steps.
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*/
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export function iterate(initialVectors, steps) {
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let vectors = initialVectors
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for (let i = 0; i < steps; i++) {
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vectors = iterationStep(vectors)
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}
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return vectors
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}
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/**
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* Loops through each pair of adjacent vectors.
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*
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* Each line between two adjacent vectors is divided into 4 segments by adding 3 additional vectors in-between the
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* original two vectors. The vector in the middle is constructed through a 60 degree rotation so it is bent outwards.
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*
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* @param vectors The vectors composing the shape to which the algorithm is applied.
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* @returns The transformed vectors after the iteration-step.
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*/
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function iterationStep(vectors) {
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const newVectors = []
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for (let i = 0; i < vectors.length - 1; i++) {
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const startVector = vectors[i]
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const endVector = vectors[i + 1]
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newVectors.push(startVector)
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const differenceVector = endVector.subtract(startVector).multiply(1 / 3)
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newVectors.push(startVector.add(differenceVector))
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newVectors.push(
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startVector.add(differenceVector).add(differenceVector.rotate(60))
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)
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newVectors.push(startVector.add(differenceVector.multiply(2)))
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}
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newVectors.push(vectors[vectors.length - 1])
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return newVectors
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}
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