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* Remove QuickSelect doctest There are more Jest test cases already. * Remove AverageMedian doctest Already migrated to jest * Migrate doctest for BinaryExponentiationRecursive.js (also remove inline "main" test method) * Migrate doctest for EulersTotient.js (also remove inline "main" test method) * Migrate doctest for PrimeFactors.js (also remove inline "main" test method) * Migrate doctest for BogoSort.js Re-write prototype-polluting helper methods, too. (also remove inline test driver code) * Migrate doctest for BeadSort.js (also remove inline test driver code) * Migrate doctest for BucketSort.js (also remove inline test driver code) * Migrate doctest for CocktailShakerSort.js (also remove inline test driver code) * Migrate doctest for MergeSort.js (also remove inline test driver code) * Migrate doctest for QuickSort.js (also remove inline test driver code) * Migrate doctest for ReverseString.js (also remove inline test driver code) * Migrate doctest for ReverseString.js * Migrate doctest for ValidateEmail.js * Migrate doctest for ConwaysGameOfLife.js (remove the animate code, too) * Remove TernarySearch doctest Already migrated to jest * Migrate doctest for BubbleSort.js (also remove inline test driver code) * Remove doctest from CI and from dependencies relates to #742 fixes #586 * Migrate doctest for RgbHsvConversion.js * Add --fix option to "standard" npm script * Migrate doctest for BreadthFirstSearch.js (also remove inline test driver code) * Migrate doctest for BreadthFirstShortestPath.js (also remove inline test driver code) * Migrate doctest for EulerMethod.js (also remove inline test driver code) Move manual test-code for plotting stuff in the browser in a distinct file, too. Those "*.manual-test.js" files are excluded from the UpdateDirectory.mjs script, as well. * Migrate doctest for Mandelbrot.js (also remove inline test driver code & moved manual drawing test into a *.manual-test.js) * Migrate doctest for FloodFill.js * Migrate doctest for KochSnowflake.js (also move manual drawing test into a *.manual-test.js) * Update npm lockfile * Update README and COMMITTING with a few bits & bobs regarding testing & code quality
104 lines
3.8 KiB
JavaScript
104 lines
3.8 KiB
JavaScript
/**
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* Flood fill.
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*
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* Flood fill, also called seed fill, is an algorithm that determines and alters the area connected to a given node in a
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* multi-dimensional array with some matching attribute. It is used in the "bucket" fill tool of paint programs to fill
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* connected, similarly-colored areas with a different color.
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*
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* (description adapted from https://en.wikipedia.org/wiki/Flood_fill)
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* @see https://www.techiedelight.com/flood-fill-algorithm/
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*/
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const neighbors = [[-1, -1], [-1, 0], [-1, 1], [0, -1], [0, 1], [1, -1], [1, 0], [1, 1]]
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/**
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* Implements the flood fill algorithm through a breadth-first approach using a queue.
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*
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* @param rgbData The image to which the algorithm is applied.
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* @param location The start location on the image.
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* @param targetColor The old color to be replaced.
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* @param replacementColor The new color to replace the old one.
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*/
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export function breadthFirstSearch (rgbData, location, targetColor, replacementColor) {
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if (location[0] < 0 ||
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location[0] >= rgbData.length ||
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location[1] < 0 ||
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location[1] >= rgbData[0].length) {
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throw new Error('location should point to a pixel within the rgbData')
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}
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const queue = []
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queue.push(location)
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while (queue.length > 0) {
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breadthFirstFill(rgbData, location, targetColor, replacementColor, queue)
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}
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}
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/**
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* Implements the flood fill algorithm through a depth-first approach using recursion.
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*
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* @param rgbData The image to which the algorithm is applied.
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* @param location The start location on the image.
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* @param targetColor The old color to be replaced.
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* @param replacementColor The new color to replace the old one.
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*/
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export function depthFirstSearch (rgbData, location, targetColor, replacementColor) {
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if (location[0] < 0 ||
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location[0] >= rgbData.length ||
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location[1] < 0 ||
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location[1] >= rgbData[0].length) {
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throw new Error('location should point to a pixel within the rgbData')
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}
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depthFirstFill(rgbData, location, targetColor, replacementColor)
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}
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/**
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* Utility-function to implement the breadth-first loop.
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*
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* @param rgbData The image to which the algorithm is applied.
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* @param location The start location on the image.
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* @param targetColor The old color to be replaced.
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* @param replacementColor The new color to replace the old one.
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* @param queue The locations that still need to be visited.
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*/
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function breadthFirstFill (rgbData, location, targetColor, replacementColor, queue) {
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const currentLocation = queue[0]
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queue.shift()
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if (rgbData[currentLocation[0]][currentLocation[1]] === targetColor) {
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rgbData[currentLocation[0]][currentLocation[1]] = replacementColor
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for (let i = 0; i < neighbors.length; i++) {
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const x = currentLocation[0] + neighbors[i][0]
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const y = currentLocation[1] + neighbors[i][1]
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if (x >= 0 && x < rgbData.length && y >= 0 && y < rgbData[0].length) {
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queue.push([x, y])
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}
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}
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}
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}
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/**
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* Utility-function to implement the depth-first loop.
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*
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* @param rgbData The image to which the algorithm is applied.
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* @param location The start location on the image.
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* @param targetColor The old color to be replaced.
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* @param replacementColor The new color to replace the old one.
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*/
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function depthFirstFill (rgbData, location, targetColor, replacementColor) {
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if (rgbData[location[0]][location[1]] === targetColor) {
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rgbData[location[0]][location[1]] = replacementColor
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for (let i = 0; i < neighbors.length; i++) {
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const x = location[0] + neighbors[i][0]
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const y = location[1] + neighbors[i][1]
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if (x >= 0 && x < rgbData.length && y >= 0 && y < rgbData[0].length) {
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depthFirstFill(rgbData, [x, y], targetColor, replacementColor)
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}
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}
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}
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}
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