/** * In mathematics and physics, a vector is an element of a vector space. * * The Vector2-class implements 2-dimensional vectors together with various vector-operations. * @see https://en.wikipedia.org/wiki/Vector_(mathematics_and_physics). */ class Vector2 { constructor(x, y) { this.x = x this.y = y } /** * Check for exact vector equality. * * @param vector The vector to compare to. * @returns Whether they are exactly equal or not. */ equalsExactly(vector) { return this.x === vector.x && this.y === vector.y } /** * Check for approximate vector equality. * * @param vector The vector to compare to. * @param epsilon The allowed discrepancy for the x-values and the y-values. * @returns Whether they are approximately equal or not. */ equalsApproximately(vector, epsilon) { return ( Math.abs(this.x - vector.x) < epsilon && Math.abs(this.y - vector.y) < epsilon ) } /** * Vector length. * * @returns The length of the vector. */ length() { return Math.sqrt(this.x * this.x + this.y * this.y) } /** * Normalization sets the vector to length 1 while maintaining its direction. * * @returns The normalized vector. */ normalize() { const length = this.length() if (length === 0) { throw new Error('Cannot normalize vectors of length 0') } return new Vector2(this.x / length, this.y / length) } /** * Vector addition * * @param vector The vector to be added. * @returns The sum-vector. */ add(vector) { const x = this.x + vector.x const y = this.y + vector.y return new Vector2(x, y) } /** * Vector subtraction * * @param vector The vector to be subtracted. * @returns The difference-vector. */ subtract(vector) { const x = this.x - vector.x const y = this.y - vector.y return new Vector2(x, y) } /** * Vector scalar multiplication * * @param scalar The factor by which to multiply the vector. * @returns The scaled vector. */ multiply(scalar) { const x = this.x * scalar const y = this.y * scalar return new Vector2(x, y) } /** * Distance between this vector and another vector. * * @param vector The vector to which to calculate the distance. * @returns The distance. */ distance(vector) { const difference = vector.subtract(this) return difference.length() } /** * Vector dot product * * @param vector The vector used for the multiplication. * @returns The resulting dot product. */ dotProduct(vector) { return this.x * vector.x + this.y * vector.y } /** * Vector rotation (see https://en.wikipedia.org/wiki/Rotation_matrix) * * @param angleInRadians The angle in radians by which to rotate the vector. * @returns The rotated vector. */ rotate(angleInRadians) { const ca = Math.cos(angleInRadians) const sa = Math.sin(angleInRadians) const x = ca * this.x - sa * this.y const y = sa * this.x + ca * this.y return new Vector2(x, y) } /** * Measure angle between two vectors * * @param vector The 2nd vector for the measurement. * @returns The angle in radians. */ angleBetween(vector) { return Math.atan2(vector.y, vector.x) - Math.atan2(this.y, this.x) } } export { Vector2 }