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refactor: reduce code duplication in FloodFill
(#1645)
* tests: add tests checking if floodFill funtions throw when location is outside * refactor: reduce code duplication by adding `checkLocation` to `FloodFill` * refactor: add and use `isInside` Co-authored-by: appgurueu <34514239+appgurueu@users.noreply.github.com> * Deduplicate further --------- Co-authored-by: appgurueu <34514239+appgurueu@users.noreply.github.com>
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@ -9,7 +9,7 @@
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* @see https://www.techiedelight.com/flood-fill-algorithm/
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*/
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const neighbors = [
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const neighborOffsets = [
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[-1, -1],
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[-1, 0],
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[-1, 1],
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@ -20,6 +20,27 @@ const neighbors = [
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[1, 1]
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]
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function isInside(rgbData, location) {
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const x = location[0]
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const y = location[1]
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return x >= 0 && x < rgbData.length && y >= 0 && y < rgbData[0].length
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}
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function checkLocation(rgbData, location) {
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if (!isInside(rgbData, location)) {
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throw new Error('location should point to a pixel within the rgbData')
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}
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}
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function* neighbors(rgbData, location) {
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for (const offset of neighborOffsets) {
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const neighborLocation = [location[0] + offset[0], location[1] + offset[1]]
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if (isInside(rgbData, neighborLocation)) {
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yield neighborLocation
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}
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}
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}
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/**
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* Implements the flood fill algorithm through a breadth-first approach using a queue.
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*
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@ -34,14 +55,7 @@ export function breadthFirstSearch(
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targetColor,
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replacementColor
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) {
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if (
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location[0] < 0 ||
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location[0] >= rgbData.length ||
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location[1] < 0 ||
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location[1] >= rgbData[0].length
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) {
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throw new Error('location should point to a pixel within the rgbData')
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}
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checkLocation(rgbData, location)
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const queue = []
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queue.push(location)
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@ -65,14 +79,7 @@ export function depthFirstSearch(
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targetColor,
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replacementColor
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) {
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if (
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location[0] < 0 ||
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location[0] >= rgbData.length ||
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location[1] < 0 ||
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location[1] >= rgbData[0].length
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) {
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throw new Error('location should point to a pixel within the rgbData')
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}
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checkLocation(rgbData, location)
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depthFirstFill(rgbData, location, targetColor, replacementColor)
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}
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@ -98,13 +105,8 @@ function breadthFirstFill(
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if (rgbData[currentLocation[0]][currentLocation[1]] === targetColor) {
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rgbData[currentLocation[0]][currentLocation[1]] = replacementColor
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for (let i = 0; i < neighbors.length; i++) {
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const x = currentLocation[0] + neighbors[i][0]
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const y = currentLocation[1] + neighbors[i][1]
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if (x >= 0 && x < rgbData.length && y >= 0 && y < rgbData[0].length) {
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queue.push([x, y])
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}
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for (const neighborLocation of neighbors(rgbData, currentLocation)) {
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queue.push(neighborLocation)
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}
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}
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}
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@ -120,13 +122,8 @@ function breadthFirstFill(
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function depthFirstFill(rgbData, location, targetColor, replacementColor) {
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if (rgbData[location[0]][location[1]] === targetColor) {
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rgbData[location[0]][location[1]] = replacementColor
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for (let i = 0; i < neighbors.length; i++) {
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const x = location[0] + neighbors[i][0]
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const y = location[1] + neighbors[i][1]
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if (x >= 0 && x < rgbData.length && y >= 0 && y < rgbData[0].length) {
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depthFirstFill(rgbData, [x, y], targetColor, replacementColor)
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}
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for (const neighborLocation of neighbors(rgbData, location)) {
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depthFirstFill(rgbData, neighborLocation, targetColor, replacementColor)
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}
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}
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}
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