feat: Test running overhaul, switch to Prettier & reformat everything (#1407)

* chore: Switch to Node 20 + Vitest

* chore: migrate to vitest mock functions

* chore: code style (switch to prettier)

* test: re-enable long-running test

Seems the switch to Node 20 and Vitest has vastly improved the code's and / or the test's runtime!

see #1193

* chore: code style

* chore: fix failing tests

* Updated Documentation in README.md

* Update contribution guidelines to state usage of Prettier

* fix: set prettier printWidth back to 80

* chore: apply updated code style automatically

* fix: set prettier line endings to lf again

* chore: apply updated code style automatically

---------

Co-authored-by: github-actions <${GITHUB_ACTOR}@users.noreply.github.com>
Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com>
This commit is contained in:
Roland Hummel
2023-10-03 23:08:19 +02:00
committed by GitHub
parent 0ca18c2b2c
commit 86d333ee94
392 changed files with 5849 additions and 16622 deletions

View File

@ -64,20 +64,26 @@
* @param {number} rule The current rule of the Elementary Cellular Automata simulation. Must be an integer between 0 and 255 inclusive
* @returns {(0 | 1)[]} The next generation according to the inputted rule
*/
export function getNextElementaryGeneration (generation, rule) {
export function getNextElementaryGeneration(generation, rule) {
const NUM_ELEMENTARY_NEIGHBORHOOD_STATES = 8
const MIN_RULE = 0
const MAX_RULE = 255
if (!Number.isInteger(rule)) {
throw new Error(`Rule must be an integer between the values 0 and 255 (got ${rule})`)
throw new Error(
`Rule must be an integer between the values 0 and 255 (got ${rule})`
)
}
if (rule < MIN_RULE || rule > MAX_RULE) {
throw new RangeError(`Rule must be an integer between the values 0 and 255 (got ${rule})`)
throw new RangeError(
`Rule must be an integer between the values 0 and 255 (got ${rule})`
)
}
const binaryRule = rule.toString(2).padStart(NUM_ELEMENTARY_NEIGHBORHOOD_STATES, '0')
const ruleData = binaryRule.split('').map(bit => Number.parseInt(bit)) // note that ruleData[0] represents "all alive" while ruleData[7] represents "all dead"
const binaryRule = rule
.toString(2)
.padStart(NUM_ELEMENTARY_NEIGHBORHOOD_STATES, '0')
const ruleData = binaryRule.split('').map((bit) => Number.parseInt(bit)) // note that ruleData[0] represents "all alive" while ruleData[7] represents "all dead"
const output = new Array(generation.length)
const LEFT_DEAD = 4 // 100 in binary
const MIDDLE_DEAD = 2 // 010 in binary