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114
Linear-Algebra-Javascript/README.md
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114
Linear-Algebra-Javascript/README.md
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# Linear algebra library for JavaScript
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This library contains some useful classes and functions for dealing with linear algebra in JavaScript.
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The library was orginal written in **TypeScript** and then compiles into pure JavaScript.
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---
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## Overview
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- class Vector : This class represents a vector of arbitray size and operations on it.
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- constructor Vector(N) : creates a zero vector of size N
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- constructor Vector(N, components) : creates a vector of size N with the given components.
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- createUnitBasis(pos) : converts this vector in a unit basis vector and returns it.
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- component(pos) : returns the specified component (indexing at 0)
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- changeComponent(pos, value) : change the specified component.
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- toString() : returns a string representation of this vector.
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- size() : returns the size of the vector. (not the eulidean length!)
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- eulideanLength() : computes the eulidean length of this vector.
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- add(other) : vector addition, returns the rersult.
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- sub(other) : vector subtraction, returns the rersult.
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- dot(other) : computes the dot-product and returns it.
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- scalar(s) : scalar (s) multiplication. returns the result.
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- norm() : normalizes this vector and returns it.
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- equal(other) : returns true if the vectors are equal, otherwise false.
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- function unitBasisVector(N,pos) : returns a unit basis vector of size N with a One on position 'pos'
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- function randomVectorInt(N,a,b) : returns a random vector with integer components (between 'a' and 'b') of size N.
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- function randomVectorFloat(N,a,b) : returns a random vector with floating point components (between 'a' and 'b') of size N.
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- class Matrix : This class represents a matrix of arbitrary size and operations on it.
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- constructor(rows, cols) : creates a zero matrix of dimension rows x cols.
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- constructor(rows, cols, components) : creates a matrix with fix numbers of dimension rows x cols.
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- component(x,y) : returns the specified component.
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- changeComponent(x,y,value) : changes the specified component with the new value 'value'.
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- toString() : returns a string representation of this matrix.
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- dimension() : returns the dimension of this matrix as number arras [rows,cols].
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- add(other) : returns the result of the matrix addition.
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- equal(other) : returns true if the matrices are equal, otherwise false.
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- scalar(c) : returns the result of the matrix-scalar multiplication.
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---
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## Documentation
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The module is well documented in its source code. Look in the TypeScript file ```la_lib.ts```.
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---
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## Usage
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You will find the library in the **src** directory its called ```la_lib.js```. You simply need to
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include this library in your project **(you don't install anything)**. After that:
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```js
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var x = LinearAlgebra.Vector(...);
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```
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The namespace LinearAlgebra contains useful classes and functions for dealing with linear algebra under JavaScript.
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Some examples:
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```js
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// ---------------------------- Examples ------------------------------------------
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// creates vectors
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var x = new LinearAlgebra.Vector(5, [1, 2, 3, 4, 5]);
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var y = new LinearAlgebra.Vector(5, [1, 2, 3, 4, 5]);
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// prints size of the vector
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console.log(x.size()); // ==> 5
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// changes the 2-th component with 7
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//x.changeComponent(2,7);
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// print the 2-th component.
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console.log(x.component(2)); // ==> 3
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// prints the full vector as string.
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console.log(x.toString()); // ==> (1,2,3,4,5)
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// vector addition
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console.log(x.add(y).toString()); // ==> (2,3,6,8,10)
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//console.log(x.createUnitBasis(1).toString());
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// computes the dot-product
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console.log(x.dot(y)); // ==> 55
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// computes and prints the scalar-product
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console.log(x.scalar(5).toString()); // ==> (5,10,15,20,25)
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// creates a unit basis vector
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console.log(LinearAlgebra.unitBasisVector(3, 0).toString()); // ==> (1,0,0)
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// creates random vectors
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console.log(LinearAlgebra.randomVectorInt(3, 0, 5).toString());
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console.log(LinearAlgebra.randomVectorFloat(3, 0, 5).toString());
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```
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---
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## Tests
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Go in the directory of the project and type in:
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```npm install```
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```npm test```
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The test-suite use the JavaScript test-framework **mocha**.
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---
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## Contributing
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You can contribute to this project. Feel free and pull request some new features or documention.
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**TODO:** Global functions for special matrices.
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**TODO:** Documention of the classes and functions.
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171
Linear-Algebra-Javascript/package-lock.json
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171
Linear-Algebra-Javascript/package-lock.json
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17
Linear-Algebra-Javascript/package.json
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Linear-Algebra-Javascript/package.json
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{
|
||||
"name": "linear-algebra-javascript",
|
||||
"version": "1.0.0",
|
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"description": "simple linear algebra library for JavaScript",
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"main": "index.js",
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"author": "Christian Bender",
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"license": "MIT",
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"dependencies": {
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311
Linear-Algebra-Javascript/src/la_lib.js
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311
Linear-Algebra-Javascript/src/la_lib.js
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|
||||
/*
|
||||
author: Christian Bender
|
||||
license: MIT-license
|
||||
|
||||
The namespace LinearAlgebra contains useful classes and functions for dealing with
|
||||
linear algebra under JavaScript.
|
||||
*/
|
||||
var LinearAlgebra;
|
||||
(function (LinearAlgebra) {
|
||||
/*
|
||||
class: Vector
|
||||
This class represents a vector of arbitrary size and operations on it.
|
||||
*/
|
||||
var Vector = /** @class */ (function () {
|
||||
// constructor
|
||||
function Vector (N, comps) {
|
||||
if (comps === undefined) {
|
||||
comps = []
|
||||
}
|
||||
this.components = new Array(N)
|
||||
if (comps.length === 0) {
|
||||
for (var i = 0; i < N; i++) {
|
||||
this.components[i] = 0.0
|
||||
}
|
||||
} else {
|
||||
if (N === comps.length) {
|
||||
this.components = comps
|
||||
} else {
|
||||
throw new Error('Vector: invalide size!')
|
||||
}
|
||||
}
|
||||
} // end of constructor
|
||||
// returns the size of this vector.
|
||||
// not the eulidean length!
|
||||
Vector.prototype.size = function () {
|
||||
return this.components.length
|
||||
}
|
||||
// computes the eulidean length.
|
||||
Vector.prototype.eulideanLength = function () {
|
||||
var sum = 0
|
||||
for (var i = 0; i < this.components.length; i++) {
|
||||
sum += this.components[i] * this.components[i]
|
||||
}
|
||||
return Math.sqrt(sum)
|
||||
}
|
||||
// getter for the components of the vector.
|
||||
// returns a specified component (index)
|
||||
Vector.prototype.component = function (index) {
|
||||
return this.components[index]
|
||||
}
|
||||
// setter for a specified component of this vector.
|
||||
Vector.prototype.changeComponent = function (index, value) {
|
||||
if (index >= 0 && index < this.components.length) {
|
||||
this.components[index] = value
|
||||
} else {
|
||||
throw new Error('changeComponent: index out of bounds!')
|
||||
}
|
||||
}
|
||||
// vector addition
|
||||
Vector.prototype.add = function (other) {
|
||||
if (this.size() === other.size()) {
|
||||
var SIZE = this.size()
|
||||
var ans = new Vector(SIZE)
|
||||
for (var i = 0; i < SIZE; i++) {
|
||||
ans.changeComponent(i, (this.components[i] + other.component(i)))
|
||||
}
|
||||
return ans
|
||||
} else {
|
||||
throw new Error('add: vector must have same size!')
|
||||
}
|
||||
}
|
||||
// vector subtraction
|
||||
Vector.prototype.sub = function (other) {
|
||||
if (this.size() === other.size()) {
|
||||
var SIZE = this.size()
|
||||
var ans = new Vector(SIZE)
|
||||
for (var i = 0; i < SIZE; i++) {
|
||||
ans.changeComponent(i, (this.components[i] - other.component(i)))
|
||||
}
|
||||
return ans
|
||||
} else {
|
||||
throw new Error('add: vector must have same size!')
|
||||
}
|
||||
}
|
||||
// dot-product
|
||||
Vector.prototype.dot = function (other) {
|
||||
var sum = 0
|
||||
if (other.size() === this.size()) {
|
||||
var SIZE = other.size()
|
||||
for (var i = 0; i < SIZE; i++) {
|
||||
sum += this.components[i] * other.component(i)
|
||||
}
|
||||
return sum
|
||||
} else {
|
||||
throw new Error('dot: vectors must have same size!')
|
||||
}
|
||||
}
|
||||
// scalar multiplication
|
||||
Vector.prototype.scalar = function (s) {
|
||||
var SIZE = this.size()
|
||||
var ans = new Vector(SIZE)
|
||||
for (var i = 0; i < SIZE; i++) {
|
||||
ans.changeComponent(i, (this.components[i] * s))
|
||||
}
|
||||
return ans
|
||||
}
|
||||
// returns a string representation of this vector.
|
||||
Vector.prototype.toString = function () {
|
||||
var ans = '('
|
||||
var SIZE = this.components.length
|
||||
for (var i = 0; i < SIZE; i++) {
|
||||
if (i < SIZE - 1) {
|
||||
ans += this.components[i] + ','
|
||||
} else {
|
||||
ans += this.components[i] + ')'
|
||||
}
|
||||
}
|
||||
return ans
|
||||
}
|
||||
// converts this vector in a unit basis vector and returns it.
|
||||
// the One is on position 'pos'
|
||||
Vector.prototype.createUnitBasis = function (pos) {
|
||||
if (pos >= 0 && pos < this.components.length) {
|
||||
for (var i = 0; i < this.components.length; i++) {
|
||||
if (i === pos) {
|
||||
this.components[i] = 1.0
|
||||
} else {
|
||||
this.components[i] = 0.0
|
||||
}
|
||||
}
|
||||
} else {
|
||||
throw new Error('createUnitBasis: index out of bounds')
|
||||
}
|
||||
return this
|
||||
}
|
||||
// normalizes this vector and returns it.
|
||||
Vector.prototype.norm = function () {
|
||||
var SIZE = this.size()
|
||||
var quotient = 1.0 / this.eulideanLength()
|
||||
for (var i = 0; i < SIZE; i++) {
|
||||
this.components[i] = this.components[i] * quotient
|
||||
}
|
||||
return this
|
||||
}
|
||||
// returns true if the vectors are equal otherwise false.
|
||||
Vector.prototype.equal = function (other) {
|
||||
var ans = true
|
||||
var SIZE = this.size()
|
||||
var EPSILON = 0.001
|
||||
if (SIZE === other.size()) {
|
||||
for (var i = 0; i < SIZE; i++) {
|
||||
if (Math.abs(this.components[i] - other.component(i)) > EPSILON) {
|
||||
ans = false
|
||||
}
|
||||
}
|
||||
} else {
|
||||
ans = false
|
||||
}
|
||||
return ans
|
||||
}
|
||||
return Vector
|
||||
}()) // end of class Vector
|
||||
LinearAlgebra.Vector = Vector
|
||||
// -------------- global functions ---------------------------------
|
||||
// returns a unit basis vector of size N with a One on position 'pos'
|
||||
function unitBasisVector (N, pos) {
|
||||
var ans = new Vector(N)
|
||||
for (var i = 0; i < N; i++) {
|
||||
if (i === pos) {
|
||||
ans.changeComponent(i, 1.0)
|
||||
} else {
|
||||
ans.changeComponent(i, 0)
|
||||
}
|
||||
}
|
||||
return ans
|
||||
}
|
||||
LinearAlgebra.unitBasisVector = unitBasisVector
|
||||
// returns a random vector with integer components (between 'a' and 'b') of size N.
|
||||
function randomVectorInt (N, a, b) {
|
||||
var ans = new Vector(N)
|
||||
for (var i = 0; i < N; i++) {
|
||||
ans.changeComponent(i, (Math.floor((Math.random() * b) + a)))
|
||||
}
|
||||
return ans
|
||||
}
|
||||
LinearAlgebra.randomVectorInt = randomVectorInt
|
||||
// returns a random vector with floating point components (between 'a' and 'b') of size N.
|
||||
function randomVectorFloat (N, a, b) {
|
||||
var ans = new Vector(N)
|
||||
for (var i = 0; i < N; i++) {
|
||||
ans.changeComponent(i, ((Math.random() * b) + a))
|
||||
}
|
||||
return ans
|
||||
}
|
||||
LinearAlgebra.randomVectorFloat = randomVectorFloat
|
||||
// ------------------ end of global functions -----------------------------
|
||||
/*
|
||||
class: Matrix
|
||||
This class represents a matrix of arbitrary size and operations on it.
|
||||
*/
|
||||
var Matrix = /** @class */ (function () {
|
||||
// constructor for zero-matrix or fix number matrix.
|
||||
function Matrix (row, col, comps) {
|
||||
if (comps === undefined) {
|
||||
comps = []
|
||||
}
|
||||
if (comps.length === 0) {
|
||||
this.matrix = []
|
||||
var rowVector = []
|
||||
for (var i = 0; i < row; i++) {
|
||||
for (var j = 0; j < col; j++) {
|
||||
rowVector[j] = 0
|
||||
}
|
||||
this.matrix[i] = rowVector
|
||||
rowVector = []
|
||||
}
|
||||
} else {
|
||||
this.matrix = comps
|
||||
}
|
||||
this.rows = row
|
||||
this.cols = col
|
||||
}
|
||||
// returns the specified component.
|
||||
Matrix.prototype.component = function (x, y) {
|
||||
if (x >= 0 && x < this.rows && y >= 0 && y < this.cols) {
|
||||
return this.matrix[x][y]
|
||||
} else {
|
||||
throw new Error('component: index out of bounds')
|
||||
}
|
||||
}
|
||||
// changes the specified component with value 'value'.
|
||||
Matrix.prototype.changeComponent = function (x, y, value) {
|
||||
if (x >= 0 && x < this.rows && y >= 0 && y < this.cols) {
|
||||
this.matrix[x][y] = value
|
||||
} else {
|
||||
throw new Error('changeComponent: index out of bounds')
|
||||
}
|
||||
}
|
||||
// returns a string representation of this matrix.
|
||||
Matrix.prototype.toString = function () {
|
||||
var ans = ''
|
||||
for (var i = 0; i < this.rows; i++) {
|
||||
ans += '|'
|
||||
for (var j = 0; j < this.cols; j++) {
|
||||
if (j < this.cols - 1) {
|
||||
ans += this.matrix[i][j] + ','
|
||||
} else {
|
||||
if (i < this.rows - 1) {
|
||||
ans += this.matrix[i][j] + '|\n'
|
||||
} else {
|
||||
ans += this.matrix[i][j] + '|'
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return ans
|
||||
}
|
||||
// returns the dimension rows x cols as number array
|
||||
Matrix.prototype.dimension = function () {
|
||||
var ans = []
|
||||
ans[0] = this.rows
|
||||
ans[1] = this.cols
|
||||
return ans
|
||||
}
|
||||
// matrix addition. returns the result.
|
||||
Matrix.prototype.add = function (other) {
|
||||
if (this.rows === other.dimension()[0] &&
|
||||
this.cols === other.dimension()[1]) {
|
||||
var ans = new Matrix(this.rows, this.cols)
|
||||
for (var i = 0; i < this.rows; i++) {
|
||||
for (var j = 0; j < this.cols; j++) {
|
||||
ans.changeComponent(i, j, (this.matrix[i][j] + other.component(i, j)))
|
||||
}
|
||||
}
|
||||
return ans
|
||||
} else {
|
||||
throw new Error('add: matrices must have same dimension!')
|
||||
}
|
||||
}
|
||||
// returns true if the matrices are equal, otherwise false.
|
||||
Matrix.prototype.equal = function (other) {
|
||||
var ans = true
|
||||
var EPSILON = 0.001
|
||||
if (this.rows === other.dimension()[0] &&
|
||||
this.cols === other.dimension()[1]) {
|
||||
for (var i = 0; i < this.rows; i++) {
|
||||
for (var j = 0; j < this.cols; j++) {
|
||||
if (Math.abs(this.matrix[i][j] - other.component(i, j)) > EPSILON) {
|
||||
ans = false
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
ans = false
|
||||
}
|
||||
return ans
|
||||
}
|
||||
// matrix-scalar multiplication
|
||||
Matrix.prototype.scalar = function (c) {
|
||||
var ans = new Matrix(this.rows, this.cols)
|
||||
for (var i = 0; i < this.rows; i++) {
|
||||
for (var j = 0; j < this.cols; j++) {
|
||||
ans.changeComponent(i, j, (this.matrix[i][j] * c))
|
||||
}
|
||||
}
|
||||
return ans
|
||||
}
|
||||
return Matrix
|
||||
}()) // end of class Matrix
|
||||
LinearAlgebra.Matrix = Matrix
|
||||
})(LinearAlgebra || (LinearAlgebra = {})) // end of namespace LinearAlgebra
|
||||
342
Linear-Algebra-Javascript/src/la_lib.ts
Normal file
342
Linear-Algebra-Javascript/src/la_lib.ts
Normal file
@@ -0,0 +1,342 @@
|
||||
/*
|
||||
author: Christian Bender
|
||||
license: MIT-license
|
||||
|
||||
The namespace LinearAlgebra contains useful classes and functions for dealing with
|
||||
linear algebra under JavaScript.
|
||||
*/
|
||||
|
||||
namespace LinearAlgebra {
|
||||
/*
|
||||
class: Vector
|
||||
This class represents a vector of arbitrary size and operations on it.
|
||||
*/
|
||||
export class Vector {
|
||||
|
||||
// the vector components
|
||||
private components: number[];
|
||||
|
||||
// constructor
|
||||
constructor(N: number, comps: number[] = []) {
|
||||
this.components = new Array(N);
|
||||
if (comps.length == 0) { // creates a zero vector of size N
|
||||
for (var i = 0; i < N; i++) {
|
||||
this.components[i] = 0.0;
|
||||
}
|
||||
} else { // assigns the components
|
||||
if (N == comps.length) {
|
||||
this.components = comps;
|
||||
} else {
|
||||
throw "Vector: invalide size!";
|
||||
}
|
||||
|
||||
}
|
||||
} // end of constructor
|
||||
|
||||
// returns the size of this vector.
|
||||
// not the eulidean length!
|
||||
size(): number {
|
||||
return this.components.length;
|
||||
}
|
||||
|
||||
// computes the eulidean length.
|
||||
eulideanLength(): number {
|
||||
var sum: number = 0;
|
||||
for (var i = 0; i < this.components.length; i++) {
|
||||
sum += this.components[i] * this.components[i];
|
||||
}
|
||||
return Math.sqrt(sum);
|
||||
}
|
||||
|
||||
// getter for the components of the vector.
|
||||
// returns a specified component (index)
|
||||
component(index: number): number {
|
||||
return this.components[index];
|
||||
}
|
||||
|
||||
// setter for a specified component of this vector.
|
||||
changeComponent(index: number, value: number): void {
|
||||
if (index >= 0 && index < this.components.length) {
|
||||
this.components[index] = value;
|
||||
} else { // error case
|
||||
throw "changeComponent: index out of bounds!";
|
||||
}
|
||||
}
|
||||
|
||||
// vector addition
|
||||
add(other: Vector): Vector {
|
||||
if (this.size() == other.size()) {
|
||||
var SIZE = this.size();
|
||||
var ans: Vector = new Vector(SIZE);
|
||||
for (var i = 0; i < SIZE; i++) {
|
||||
ans.changeComponent(i, (this.components[i] + other.component(i)));
|
||||
}
|
||||
return ans;
|
||||
} else {
|
||||
throw "add: vector must have same size!";
|
||||
}
|
||||
}
|
||||
|
||||
// vector subtraction
|
||||
sub(other: Vector): Vector {
|
||||
if (this.size() == other.size()) {
|
||||
var SIZE = this.size();
|
||||
var ans: Vector = new Vector(SIZE);
|
||||
for (var i = 0; i < SIZE; i++) {
|
||||
ans.changeComponent(i, (this.components[i] - other.component(i)));
|
||||
}
|
||||
return ans;
|
||||
} else { // error case
|
||||
throw "add: vector must have same size!";
|
||||
}
|
||||
}
|
||||
|
||||
// dot-product
|
||||
dot(other: Vector): number {
|
||||
var sum: number = 0;
|
||||
if (other.size() == this.size()) {
|
||||
const SIZE: number = other.size();
|
||||
for (var i = 0; i < SIZE; i++) {
|
||||
sum += this.components[i] * other.component(i);
|
||||
}
|
||||
return sum;
|
||||
} else { // error case
|
||||
throw "dot: vectors must have same size!";
|
||||
}
|
||||
}
|
||||
|
||||
// scalar multiplication
|
||||
scalar(s: number): Vector {
|
||||
const SIZE: number = this.size();
|
||||
var ans: Vector = new Vector(SIZE);
|
||||
for (var i = 0; i < SIZE; i++) {
|
||||
ans.changeComponent(i, (this.components[i] * s));
|
||||
}
|
||||
return ans;
|
||||
}
|
||||
|
||||
// returns a string representation of this vector.
|
||||
toString(): string {
|
||||
var ans: string = "(";
|
||||
var SIZE: number = this.components.length;
|
||||
for (var i = 0; i < SIZE; i++) {
|
||||
if (i < SIZE - 1) {
|
||||
ans += this.components[i] + ",";
|
||||
} else {
|
||||
ans += this.components[i] + ")";
|
||||
}
|
||||
}
|
||||
return ans;
|
||||
}
|
||||
|
||||
// converts this vector in a unit basis vector and returns it.
|
||||
// the One is on position 'pos'
|
||||
createUnitBasis(pos: number): Vector {
|
||||
if (pos >= 0 && pos < this.components.length) {
|
||||
for (var i = 0; i < this.components.length; i++) {
|
||||
if (i == pos) {
|
||||
this.components[i] = 1.0;
|
||||
} else {
|
||||
this.components[i] = 0.0;
|
||||
}
|
||||
}
|
||||
} else { // error case
|
||||
throw "createUnitBasis: index out of bounds";
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
// normalizes this vector and returns it.
|
||||
norm(): Vector {
|
||||
const SIZE: number = this.size();
|
||||
var quotient = 1.0 / this.eulideanLength();
|
||||
for (var i = 0; i < SIZE; i++) {
|
||||
this.components[i] = this.components[i] * quotient;
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
// returns true if the vectors are equal otherwise false.
|
||||
equal(other: Vector): boolean {
|
||||
var ans: boolean = true;
|
||||
const SIZE: number = this.size();
|
||||
const EPSILON: number = 0.001;
|
||||
if (SIZE == other.size()) {
|
||||
for (var i = 0; i < SIZE; i++) {
|
||||
if (Math.abs(this.components[i] - other.component(i)) > EPSILON) {
|
||||
ans = false;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
ans = false;
|
||||
}
|
||||
return ans;
|
||||
}
|
||||
|
||||
} // end of class Vector
|
||||
|
||||
// -------------- global functions ---------------------------------
|
||||
|
||||
// returns a unit basis vector of size N with a One on position 'pos'
|
||||
export function unitBasisVector(N: number, pos: number): Vector {
|
||||
var ans = new Vector(N);
|
||||
for (var i = 0; i < N; i++) {
|
||||
if (i == pos) {
|
||||
ans.changeComponent(i, 1.0);
|
||||
} else {
|
||||
ans.changeComponent(i, 0);
|
||||
}
|
||||
}
|
||||
return ans;
|
||||
}
|
||||
|
||||
// returns a random vector with integer components (between 'a' and 'b') of size N.
|
||||
export function randomVectorInt(N: number, a: number, b: number): Vector {
|
||||
var ans: Vector = new Vector(N);
|
||||
for (var i = 0; i < N; i++) {
|
||||
ans.changeComponent(i, (Math.floor((Math.random() * b) + a)));
|
||||
}
|
||||
return ans;
|
||||
}
|
||||
|
||||
// returns a random vector with floating point components (between 'a' and 'b') of size N.
|
||||
export function randomVectorFloat(N: number, a: number, b: number): Vector {
|
||||
var ans: Vector = new Vector(N);
|
||||
for (var i = 0; i < N; i++) {
|
||||
ans.changeComponent(i, ((Math.random() * b) + a));
|
||||
}
|
||||
return ans;
|
||||
}
|
||||
|
||||
// ------------------ end of global functions -----------------------------
|
||||
|
||||
|
||||
/*
|
||||
class: Matrix
|
||||
This class represents a matrix of arbitrary size and operations on it.
|
||||
*/
|
||||
export class Matrix {
|
||||
|
||||
// private field that contains the actual matrix.
|
||||
private matrix: number[][];
|
||||
|
||||
// private field for the dimension of the matrix
|
||||
private rows: number;
|
||||
private cols: number;
|
||||
|
||||
// constructor for zero-matrix or fix number matrix.
|
||||
constructor(row: number, col: number, comps: number[][] = []) {
|
||||
if (comps.length == 0) { // zero-matrix
|
||||
this.matrix = new Array();
|
||||
var rowVector: number[] = new Array();
|
||||
for (var i = 0; i < row; i++) {
|
||||
for (var j = 0; j < col; j++) {
|
||||
rowVector[j] = 0;
|
||||
}
|
||||
this.matrix[i] = rowVector;
|
||||
rowVector = new Array();
|
||||
}
|
||||
} else { // fix number matrix
|
||||
this.matrix = comps;
|
||||
}
|
||||
this.rows = row;
|
||||
this.cols = col;
|
||||
}
|
||||
|
||||
// returns the specified component.
|
||||
component(x: number, y: number): number {
|
||||
if (x >= 0 && x < this.rows && y >= 0 && y < this.cols) {
|
||||
return this.matrix[x][y];
|
||||
} else { // error case
|
||||
throw new Error("component: index out of bounds");
|
||||
}
|
||||
}
|
||||
|
||||
// changes the specified component with value 'value'.
|
||||
changeComponent(x: number, y: number, value: number): void {
|
||||
if (x >= 0 && x < this.rows && y >= 0 && y < this.cols) {
|
||||
this.matrix[x][y] = value;
|
||||
} else {
|
||||
throw new Error("changeComponent: index out of bounds");
|
||||
}
|
||||
}
|
||||
|
||||
// returns a string representation of this matrix.
|
||||
toString(): string {
|
||||
var ans: string = "";
|
||||
for (var i = 0; i < this.rows; i++) {
|
||||
ans += "|";
|
||||
for (var j = 0; j < this.cols; j++) {
|
||||
if (j < this.cols - 1) {
|
||||
ans += this.matrix[i][j] + ",";
|
||||
} else {
|
||||
if (i < this.rows - 1) {
|
||||
ans += this.matrix[i][j] + "|\n";
|
||||
} else {
|
||||
ans += this.matrix[i][j] + "|";
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
return ans;
|
||||
}
|
||||
|
||||
// returns the dimension rows x cols as number array
|
||||
dimension(): number[] {
|
||||
var ans: number[] = new Array();
|
||||
ans[0] = this.rows;
|
||||
ans[1] = this.cols;
|
||||
return ans;
|
||||
}
|
||||
|
||||
// matrix addition. returns the result.
|
||||
add(other: Matrix): Matrix {
|
||||
if (this.rows == other.dimension()[0]
|
||||
&& this.cols == other.dimension()[1]) {
|
||||
var ans = new Matrix(this.rows, this.cols);
|
||||
for (var i = 0; i < this.rows; i++) {
|
||||
for (var j = 0; j < this.cols; j++) {
|
||||
ans.changeComponent(i, j, (this.matrix[i][j] + other.component(i, j)));
|
||||
}
|
||||
}
|
||||
return ans;
|
||||
} else {
|
||||
throw new Error("add: matrices must have same dimension!");
|
||||
}
|
||||
}
|
||||
|
||||
// returns true if the matrices are equal, otherwise false.
|
||||
equal(other: Matrix): boolean {
|
||||
var ans: boolean = true;
|
||||
const EPSILON: number = 0.001;
|
||||
if (this.rows == other.dimension()[0]
|
||||
&& this.cols == other.dimension()[1]) {
|
||||
for (var i = 0; i < this.rows; i++) {
|
||||
for (var j = 0; j < this.cols; j++) {
|
||||
if (Math.abs(this.matrix[i][j] - other.component(i, j)) > EPSILON) {
|
||||
ans = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
ans = false;
|
||||
}
|
||||
return ans;
|
||||
}
|
||||
|
||||
// matrix-scalar multiplication
|
||||
scalar(c: number): Matrix {
|
||||
var ans = new Matrix(this.rows, this.cols);
|
||||
for (var i = 0; i < this.rows; i++) {
|
||||
for (var j = 0; j < this.cols; j++) {
|
||||
ans.changeComponent(i, j, (this.matrix[i][j] * c));
|
||||
}
|
||||
}
|
||||
return ans;
|
||||
}
|
||||
|
||||
} // end of class Matrix
|
||||
} // end of namespace LinearAlgebra
|
||||
|
||||
|
||||
213
Linear-Algebra-Javascript/test/test.js
Normal file
213
Linear-Algebra-Javascript/test/test.js
Normal file
@@ -0,0 +1,213 @@
|
||||
/*
|
||||
author: Christian Bender
|
||||
license: MIT-license
|
||||
|
||||
This file contains the test-suite for the linear algebra library.
|
||||
The tests use javascript test-framework mocha
|
||||
*/
|
||||
/* eslint-disable */
|
||||
|
||||
var assert = require('assert')
|
||||
var fs = require('fs')
|
||||
|
||||
// file is included here
|
||||
eval(fs.readFileSync('src/la_lib.js') + '')
|
||||
// Tests goes here
|
||||
|
||||
// creating some vectors
|
||||
describe('Create Vectors', function () {
|
||||
describe('#toString()', function () {
|
||||
it('should return a string representation', function () {
|
||||
assert.strictEqual((new LinearAlgebra.Vector(3, [1, 2, 3])).toString(), '(1,2,3)')
|
||||
})
|
||||
})
|
||||
describe('#unitBasisVector()', function () {
|
||||
it('should return a unit basis vector', function () {
|
||||
assert.strictEqual(LinearAlgebra.unitBasisVector(3, 1).toString(), '(0,1,0)')
|
||||
})
|
||||
})
|
||||
})
|
||||
|
||||
// operations on it.
|
||||
describe('Vector operations', function () {
|
||||
describe('#add()', function () {
|
||||
it('should return vector (2,4,6)', function () {
|
||||
var x = new LinearAlgebra.Vector(3, [1, 2, 3])
|
||||
var y = new LinearAlgebra.Vector(3, [1, 2, 3])
|
||||
assert.strictEqual((x.add(y)).toString(), '(2,4,6)')
|
||||
})
|
||||
})
|
||||
describe('#sub()', function () {
|
||||
it('should return vector (0,0,0)', function () {
|
||||
var x = new LinearAlgebra.Vector(3, [1, 2, 3])
|
||||
var y = new LinearAlgebra.Vector(3, [1, 2, 3])
|
||||
assert.strictEqual((x.sub(y)).toString(), '(0,0,0)')
|
||||
})
|
||||
})
|
||||
describe('#dot()', function () {
|
||||
it('should return the dot-product', function () {
|
||||
var x = new LinearAlgebra.Vector(3, [1, 2, 3])
|
||||
var y = new LinearAlgebra.Vector(3, [5, 6, 7])
|
||||
assert.strictEqual(x.dot(y), 38)
|
||||
})
|
||||
})
|
||||
describe('#scalar()', function () {
|
||||
it('should return the scalar product', function () {
|
||||
var x = new LinearAlgebra.Vector(3, [1, 2, 3])
|
||||
assert.strictEqual(x.scalar(2).toString(), '(2,4,6)')
|
||||
})
|
||||
})
|
||||
describe('#norm()', function () {
|
||||
it('should return the normalizes vector', function () {
|
||||
var x = new LinearAlgebra.Vector(4, [9, 0, 3, 1])
|
||||
var y = x.norm()
|
||||
assert.ok(Math.abs(y.component(0) - (9.0 / Math.sqrt(91))) <= 0.01)
|
||||
})
|
||||
})
|
||||
describe('#eulideanLength()', function () {
|
||||
it('should return the eulidean length of the vector', function () {
|
||||
var x = new LinearAlgebra.Vector(3, [1, 2, 2])
|
||||
assert.ok(Math.abs(x.eulideanLength() - 3) <= 0.001)
|
||||
})
|
||||
})
|
||||
describe('#size()', function () {
|
||||
it('should return the size (not eulidean length!) of the vector', function () {
|
||||
var x = LinearAlgebra.randomVectorInt(10, 1, 5)
|
||||
assert.strictEqual(x.size(), 10)
|
||||
})
|
||||
})
|
||||
describe('#equal()', function () {
|
||||
it('should compares two vectors', function () {
|
||||
var x = new LinearAlgebra.Vector(3, [1, 2, 2])
|
||||
var y = new LinearAlgebra.Vector(3, [1, 2, 3])
|
||||
assert.ok(x.equal(x))
|
||||
assert.ok(!x.equal(y))
|
||||
})
|
||||
})
|
||||
})
|
||||
|
||||
describe('Methods on vectors', function () {
|
||||
describe('#component()', function () {
|
||||
it('should return the specified component', function () {
|
||||
var x = new LinearAlgebra.Vector(3, [1, 2, 2])
|
||||
assert.strictEqual(x.component(1), 2)
|
||||
})
|
||||
})
|
||||
describe('#changeComponent()', function () {
|
||||
it('should return the changed vector', function () {
|
||||
var x = new LinearAlgebra.Vector(3, [1, 2, 2])
|
||||
x.changeComponent(1, 5)
|
||||
assert.strictEqual(x.toString(), '(1,5,2)')
|
||||
})
|
||||
})
|
||||
describe('#toString()', function () {
|
||||
it('should return a string representation of the vector', function () {
|
||||
var x = new LinearAlgebra.Vector(4, [9, 0, 3, 1])
|
||||
assert.strictEqual(x.toString(), '(9,0,3,1)')
|
||||
})
|
||||
})
|
||||
})
|
||||
|
||||
describe('class Matrix', function () {
|
||||
describe('#component()', function () {
|
||||
it('should return the specified component', function () {
|
||||
var A = new LinearAlgebra.Matrix(2, 2)
|
||||
assert.strictEqual(A.component(0, 1), 0)
|
||||
var B = new LinearAlgebra.Matrix(2, 2, [
|
||||
[1, 2],
|
||||
[3, 4]
|
||||
])
|
||||
assert.strictEqual(B.component(1, 0), 3)
|
||||
})
|
||||
})
|
||||
describe('#toString()', function () {
|
||||
it('should return a string representation of the matrix', function () {
|
||||
var A = new LinearAlgebra.Matrix(2, 2, [
|
||||
[1, 2],
|
||||
[3, 4]
|
||||
])
|
||||
assert.strictEqual(A.toString(), '|1,2|\n|3,4|')
|
||||
})
|
||||
})
|
||||
describe('#dimension()', function () {
|
||||
it('should return the dimension of the matrix as number array', function () {
|
||||
var A = new LinearAlgebra.Matrix(3, 2, [
|
||||
[1, 2],
|
||||
[3, 4],
|
||||
[5, 6]
|
||||
])
|
||||
assert.strictEqual(A.dimension()[0], 3)
|
||||
assert.strictEqual(A.dimension()[1], 2)
|
||||
})
|
||||
})
|
||||
describe('#changeComponent()', function () {
|
||||
it('should change the specified component of the matrix', function () {
|
||||
var A = new LinearAlgebra.Matrix(3, 2, [
|
||||
[1, 2],
|
||||
[3, 4],
|
||||
[5, 6]
|
||||
])
|
||||
A.changeComponent(1, 0, 5)
|
||||
assert.strictEqual(A.component(1, 0), 5)
|
||||
})
|
||||
})
|
||||
describe('#equal()', function () {
|
||||
it('should compares the matrices', function () {
|
||||
var A = new LinearAlgebra.Matrix(3, 2, [
|
||||
[1, 2],
|
||||
[3, 4],
|
||||
[5, 6]
|
||||
])
|
||||
var B = new LinearAlgebra.Matrix(3, 2, [
|
||||
[1, 2],
|
||||
[3, 4],
|
||||
[5, 6]
|
||||
])
|
||||
var C = new LinearAlgebra.Matrix(2, 2, [
|
||||
[1, 2],
|
||||
[3, 4]
|
||||
])
|
||||
var D = new LinearAlgebra.Matrix(2, 2, [
|
||||
[1, 2],
|
||||
[5, 4]
|
||||
])
|
||||
assert.ok(A.equal(B))
|
||||
assert.ok(!A.equal(C))
|
||||
assert.ok(!C.equal(D))
|
||||
})
|
||||
})
|
||||
describe('#add()', function () {
|
||||
it('should return the result of the matrix addition', function () {
|
||||
var A = new LinearAlgebra.Matrix(3, 2, [
|
||||
[1, 2],
|
||||
[3, 4],
|
||||
[5, 6]
|
||||
])
|
||||
var B = new LinearAlgebra.Matrix(3, 2, [
|
||||
[1, 2],
|
||||
[3, 4],
|
||||
[5, 6]
|
||||
])
|
||||
var C = A.add(B)
|
||||
assert.strictEqual(C.component(1, 0), 6)
|
||||
assert.strictEqual(C.component(1, 1), 8)
|
||||
assert.strictEqual(C.component(0, 0), 2)
|
||||
})
|
||||
})
|
||||
describe('#scalar()', function () {
|
||||
it('should return the result of the matrix-scalar multiplication', function () {
|
||||
var A = new LinearAlgebra.Matrix(3, 2, [
|
||||
[1, 2],
|
||||
[3, 4],
|
||||
[5, 6]
|
||||
])
|
||||
var B = A.scalar(2)
|
||||
var C = new LinearAlgebra.Matrix(3, 2, [
|
||||
[2, 4],
|
||||
[6, 8],
|
||||
[10, 12]
|
||||
])
|
||||
assert.ok(B.equal(C))
|
||||
})
|
||||
})
|
||||
})
|
||||
Reference in New Issue
Block a user