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* feat: add wu's line drawing algorithm * refactor: reorganize internal class declaration --------- Co-authored-by: a <alexanderklmn@gmail.com>
236 lines
8.2 KiB
Java
236 lines
8.2 KiB
Java
package com.thealgorithms.geometry;
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import java.awt.Point;
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import java.util.ArrayList;
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import java.util.List;
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/**
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* The {@code WusLine} class implements Xiaolin Wu's line drawing algorithm,
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* which produces anti-aliased lines by varying pixel brightness
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* according to the line's proximity to pixel centers.
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*
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* This implementation returns the pixel coordinates along with
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* their associated intensity values (in range [0.0, 1.0]), allowing
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* rendering systems to blend accordingly.
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*
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* The algorithm works by:
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* - Computing a line's intersection with pixel boundaries
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* - Assigning intensity values based on distance from pixel centers
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* - Drawing pairs of pixels perpendicular to the line's direction
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*
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* Reference: Xiaolin Wu, "An Efficient Antialiasing Technique",
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* Computer Graphics (SIGGRAPH '91 Proceedings).
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*
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*/
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public final class WusLine {
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private WusLine() {
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// Utility class; prevent instantiation.
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}
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/**
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* Represents a pixel and its intensity for anti-aliased rendering.
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*
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* The intensity value determines how bright the pixel should be drawn,
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* with 1.0 being fully opaque and 0.0 being fully transparent.
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*/
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public static class Pixel {
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/** The pixel's coordinate on the screen. */
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public final Point point;
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/** The pixel's intensity value, clamped to the range [0.0, 1.0]. */
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public final double intensity;
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/**
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* Constructs a new Pixel with the given coordinates and intensity.
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*
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* @param x the x-coordinate of the pixel
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* @param y the y-coordinate of the pixel
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* @param intensity the brightness/opacity of the pixel, will be clamped to [0.0, 1.0]
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*/
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public Pixel(int x, int y, double intensity) {
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this.point = new Point(x, y);
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this.intensity = Math.clamp(intensity, 0.0, 1.0);
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}
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}
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/**
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* Internal class to hold processed endpoint data.
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*/
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private static class EndpointData {
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final int xPixel;
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final int yPixel;
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final double yEnd;
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final double xGap;
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EndpointData(int xPixel, int yPixel, double yEnd, double xGap) {
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this.xPixel = xPixel;
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this.yPixel = yPixel;
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this.yEnd = yEnd;
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this.xGap = xGap;
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}
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}
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/**
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* Draws an anti-aliased line using Wu's algorithm.
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*
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* The algorithm produces smooth lines by drawing pairs of pixels at each
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* x-coordinate (or y-coordinate for steep lines), with intensities based on
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* the line's distance from pixel centers.
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*
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* @param x0 the x-coordinate of the line's start point
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* @param y0 the y-coordinate of the line's start point
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* @param x1 the x-coordinate of the line's end point
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* @param y1 the y-coordinate of the line's end point
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* @return a list of {@link Pixel} objects representing the anti-aliased line,
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* ordered from start to end
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*/
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public static List<Pixel> drawLine(int x0, int y0, int x1, int y1) {
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List<Pixel> pixels = new ArrayList<>();
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// Determine if the line is steep (more vertical than horizontal)
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boolean steep = Math.abs(y1 - y0) > Math.abs(x1 - x0);
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if (steep) {
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// For steep lines, swap x and y coordinates to iterate along y-axis
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int temp = x0;
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x0 = y0;
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y0 = temp;
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temp = x1;
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x1 = y1;
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y1 = temp;
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}
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if (x0 > x1) {
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// Ensure we always draw from left to right
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int temp = x0;
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x0 = x1;
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x1 = temp;
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temp = y0;
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y0 = y1;
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y1 = temp;
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}
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// Calculate the line's slope
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double deltaX = x1 - (double) x0;
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double deltaY = y1 - (double) y0;
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double gradient = (deltaX == 0) ? 1.0 : deltaY / deltaX;
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// Process the first endpoint
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EndpointData firstEndpoint = processEndpoint(x0, y0, gradient, true);
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addEndpointPixels(pixels, firstEndpoint, steep);
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// Process the second endpoint
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EndpointData secondEndpoint = processEndpoint(x1, y1, gradient, false);
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addEndpointPixels(pixels, secondEndpoint, steep);
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// Draw the main line between endpoints
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drawMainLine(pixels, firstEndpoint, secondEndpoint, gradient, steep);
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return pixels;
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}
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/**
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* Processes a line endpoint to determine its pixel coordinates and intensities.
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*
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* @param x the x-coordinate of the endpoint
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* @param y the y-coordinate of the endpoint
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* @param gradient the slope of the line
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* @param isStart true if this is the start endpoint, false if it's the end
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* @return an {@link EndpointData} object containing processed endpoint information
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*/
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private static EndpointData processEndpoint(double x, double y, double gradient, boolean isStart) {
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double xEnd = round(x);
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double yEnd = y + gradient * (xEnd - x);
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double xGap = isStart ? rfpart(x + 0.5) : fpart(x + 0.5);
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int xPixel = (int) xEnd;
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int yPixel = (int) Math.floor(yEnd);
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return new EndpointData(xPixel, yPixel, yEnd, xGap);
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}
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/**
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* Adds the two endpoint pixels (one above, one below the line) to the pixel list.
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*
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* @param pixels the list to add pixels to
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* @param endpoint the endpoint data containing coordinates and gaps
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* @param steep true if the line is steep (coordinates should be swapped)
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*/
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private static void addEndpointPixels(List<Pixel> pixels, EndpointData endpoint, boolean steep) {
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double fractionalY = fpart(endpoint.yEnd);
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double complementFractionalY = rfpart(endpoint.yEnd);
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if (steep) {
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pixels.add(new Pixel(endpoint.yPixel, endpoint.xPixel, complementFractionalY * endpoint.xGap));
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pixels.add(new Pixel(endpoint.yPixel + 1, endpoint.xPixel, fractionalY * endpoint.xGap));
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} else {
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pixels.add(new Pixel(endpoint.xPixel, endpoint.yPixel, complementFractionalY * endpoint.xGap));
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pixels.add(new Pixel(endpoint.xPixel, endpoint.yPixel + 1, fractionalY * endpoint.xGap));
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}
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}
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/**
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* Draws the main portion of the line between the two endpoints.
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*
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* @param pixels the list to add pixels to
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* @param firstEndpoint the processed start endpoint
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* @param secondEndpoint the processed end endpoint
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* @param gradient the slope of the line
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* @param steep true if the line is steep (coordinates should be swapped)
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*/
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private static void drawMainLine(List<Pixel> pixels, EndpointData firstEndpoint, EndpointData secondEndpoint, double gradient, boolean steep) {
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// Start y-intersection after the first endpoint
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double intersectionY = firstEndpoint.yEnd + gradient;
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// Iterate through x-coordinates between the endpoints
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for (int x = firstEndpoint.xPixel + 1; x < secondEndpoint.xPixel; x++) {
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int yFloor = (int) Math.floor(intersectionY);
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double fractionalPart = fpart(intersectionY);
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double complementFractionalPart = rfpart(intersectionY);
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if (steep) {
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pixels.add(new Pixel(yFloor, x, complementFractionalPart));
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pixels.add(new Pixel(yFloor + 1, x, fractionalPart));
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} else {
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pixels.add(new Pixel(x, yFloor, complementFractionalPart));
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pixels.add(new Pixel(x, yFloor + 1, fractionalPart));
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}
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intersectionY += gradient;
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}
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}
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/**
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* Returns the fractional part of a number.
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*
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* @param x the input number
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* @return the fractional part (always in range [0.0, 1.0))
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*/
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private static double fpart(double x) {
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return x - Math.floor(x);
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}
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/**
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* Returns the reverse fractional part of a number (1 - fractional part).
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*
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* @param x the input number
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* @return 1.0 minus the fractional part (always in range (0.0, 1.0])
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*/
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private static double rfpart(double x) {
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return 1.0 - fpart(x);
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}
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/**
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* Rounds a number to the nearest integer.
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*
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* @param x the input number
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* @return the nearest integer value as a double
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*/
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private static double round(double x) {
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return Math.floor(x + 0.5);
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}
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}
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