Files
Java/src/test/java/com/thealgorithms/physics/ElasticCollision2DTest.java
Yash Rajput a7f0bab021 Adding ElasticCollision2D (#6802)
* Adding ElasticCollision2D

* Fixing build issues.
2025-10-19 17:00:32 +00:00

92 lines
3.0 KiB
Java

package com.thealgorithms.physics;
import static org.junit.jupiter.api.Assertions.assertEquals;
import static org.junit.jupiter.api.Assertions.assertTrue;
import org.junit.jupiter.api.Test;
class ElasticCollision2DTest {
@Test
void testEqualMassHeadOnCollision() {
ElasticCollision2D.Body a = new ElasticCollision2D.Body(0, 0, 1, 0, 1.0, 0.5);
ElasticCollision2D.Body b = new ElasticCollision2D.Body(1, 0, -1, 0, 1.0, 0.5);
ElasticCollision2D.resolveCollision(a, b);
assertEquals(-1.0, a.vx, 1e-6);
assertEquals(0.0, a.vy, 1e-6);
assertEquals(1.0, b.vx, 1e-6);
assertEquals(0.0, b.vy, 1e-6);
}
@Test
void testUnequalMassHeadOnCollision() {
ElasticCollision2D.Body a = new ElasticCollision2D.Body(0, 0, 2, 0, 2.0, 0.5);
ElasticCollision2D.Body b = new ElasticCollision2D.Body(1, 0, -1, 0, 1.0, 0.5);
ElasticCollision2D.resolveCollision(a, b);
// 1D head-on collision results
assertEquals(0.0, a.vx, 1e-6);
assertEquals(0.0, a.vy, 1e-6);
assertEquals(3.0, b.vx, 1e-6);
assertEquals(0.0, b.vy, 1e-6);
}
@Test
void testMovingApartNoCollision() {
ElasticCollision2D.Body a = new ElasticCollision2D.Body(0, 0, -1, 0, 1.0, 0.5);
ElasticCollision2D.Body b = new ElasticCollision2D.Body(1, 0, 1, 0, 1.0, 0.5);
ElasticCollision2D.resolveCollision(a, b);
assertEquals(-1.0, a.vx, 1e-6);
assertEquals(0.0, a.vy, 1e-6);
assertEquals(1.0, b.vx, 1e-6);
assertEquals(0.0, b.vy, 1e-6);
}
@Test
void testGlancingCollision() {
ElasticCollision2D.Body a = new ElasticCollision2D.Body(0, 0, 1, 1, 1.0, 0.5);
ElasticCollision2D.Body b = new ElasticCollision2D.Body(1, 1, -1, -0.5, 1.0, 0.5);
ElasticCollision2D.resolveCollision(a, b);
// Ensure relative velocity along normal is reversed
double nx = (b.x - a.x) / Math.hypot(b.x - a.x, b.y - a.y);
double ny = (b.y - a.y) / Math.hypot(b.x - a.x, b.y - a.y);
double relVelAfter = (b.vx - a.vx) * nx + (b.vy - a.vy) * ny;
assertTrue(relVelAfter > 0);
}
@Test
void testOverlappingBodies() {
ElasticCollision2D.Body a = new ElasticCollision2D.Body(0, 0, 1, 0, 1.0, 0.5);
ElasticCollision2D.Body b = new ElasticCollision2D.Body(0, 0, -1, 0, 1.0, 0.5);
ElasticCollision2D.resolveCollision(a, b);
// Should not crash, velocities may remain unchanged
assertEquals(1.0, a.vx, 1e-6);
assertEquals(0.0, a.vy, 1e-6);
assertEquals(-1.0, b.vx, 1e-6);
assertEquals(0.0, b.vy, 1e-6);
}
@Test
void testStationaryBodyHit() {
ElasticCollision2D.Body a = new ElasticCollision2D.Body(0, 0, 2, 0, 1.0, 0.5);
ElasticCollision2D.Body b = new ElasticCollision2D.Body(1, 0, 0, 0, 1.0, 0.5);
ElasticCollision2D.resolveCollision(a, b);
assertEquals(0.0, a.vx, 1e-6);
assertEquals(0.0, a.vy, 1e-6);
assertEquals(2.0, b.vx, 1e-6);
assertEquals(0.0, b.vy, 1e-6);
}
}