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Added GroundToGroundProjectileMotion (#6714)
* Added GroundToGroundProjectileMotion * Fix checkstyle issues. * Fix checkstyle issues.
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package com.thealgorithms.physics;
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/**
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* Ground to ground projectile motion calculator
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*
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* Ground to ground projectile motion is when a projectile's trajectory
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* starts at the ground, reaches the apex, then falls back on the ground.
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*
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* @author [Yash Rajput](https://github.com/the-yash-rajput)
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*/
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public final class GroundToGroundProjectileMotion {
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private GroundToGroundProjectileMotion() {
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throw new AssertionError("No instances.");
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}
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/** Standard gravity constant (m/s^2) */
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private static final double GRAVITY = 9.80665;
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/**
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* Convert degrees to radians
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*
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* @param degrees Angle in degrees
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* @return Angle in radians
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*/
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private static double degreesToRadians(double degrees) {
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return degrees * (Math.PI / 180.0);
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}
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/**
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* Calculate the time of flight
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*
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* @param initialVelocity The starting velocity of the projectile (m/s)
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* @param angle The angle that the projectile is launched at in degrees
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* @return The time that the projectile is in the air for (seconds)
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*/
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public static double timeOfFlight(double initialVelocity, double angle) {
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return timeOfFlight(initialVelocity, angle, GRAVITY);
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}
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/**
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* Calculate the time of flight with custom gravity
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*
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* @param initialVelocity The starting velocity of the projectile (m/s)
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* @param angle The angle that the projectile is launched at in degrees
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* @param gravity The value used for the gravity constant (m/s^2)
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* @return The time that the projectile is in the air for (seconds)
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*/
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public static double timeOfFlight(double initialVelocity, double angle, double gravity) {
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double viy = initialVelocity * Math.sin(degreesToRadians(angle));
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return 2.0 * viy / gravity;
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}
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/**
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* Calculate the horizontal distance that the projectile travels
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*
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* @param initialVelocity The starting velocity of the projectile (m/s)
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* @param angle The angle that the projectile is launched at in degrees
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* @param time The time that the projectile is in the air (seconds)
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* @return Horizontal distance that the projectile travels (meters)
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*/
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public static double horizontalRange(double initialVelocity, double angle, double time) {
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double vix = initialVelocity * Math.cos(degreesToRadians(angle));
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return vix * time;
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}
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/**
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* Calculate the max height of the projectile
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*
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* @param initialVelocity The starting velocity of the projectile (m/s)
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* @param angle The angle that the projectile is launched at in degrees
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* @return The max height that the projectile reaches (meters)
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*/
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public static double maxHeight(double initialVelocity, double angle) {
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return maxHeight(initialVelocity, angle, GRAVITY);
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}
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/**
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* Calculate the max height of the projectile with custom gravity
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*
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* @param initialVelocity The starting velocity of the projectile (m/s)
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* @param angle The angle that the projectile is launched at in degrees
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* @param gravity The value used for the gravity constant (m/s^2)
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* @return The max height that the projectile reaches (meters)
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*/
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public static double maxHeight(double initialVelocity, double angle, double gravity) {
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double viy = initialVelocity * Math.sin(degreesToRadians(angle));
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return Math.pow(viy, 2) / (2.0 * gravity);
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}
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}
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