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Add function documentation in Sudoku.java
(#5532)
* Add function documentation and parameterized tests to Sudoku.java * Update directory * Update directory * Fix clang format errors * Change * Fix * Fix * Fix * Fix * Fix * Fix * Fix * Remove extra line * Change values * Fix * Remove test * Update directory * Small comment fix * Add comment * Generalize comment * Fix comment * Update directory * Fix comment * Add changes suggested --------- Co-authored-by: Hardvan <Hardvan@users.noreply.github.com>
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@ -238,6 +238,7 @@
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* [KnapsackMemoization](https://github.com/TheAlgorithms/Java/blob/master/src/main/java/com/thealgorithms/dynamicprogramming/KnapsackMemoization.java)
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* [LevenshteinDistance](https://github.com/TheAlgorithms/Java/blob/master/src/main/java/com/thealgorithms/dynamicprogramming/LevenshteinDistance.java)
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* [LongestAlternatingSubsequence](https://github.com/TheAlgorithms/Java/blob/master/src/main/java/com/thealgorithms/dynamicprogramming/LongestAlternatingSubsequence.java)
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* [LongestArithmeticSubsequence](https://github.com/TheAlgorithms/Java/blob/master/src/main/java/com/thealgorithms/dynamicprogramming/LongestArithmeticSubsequence.java)
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* [LongestCommonSubsequence](https://github.com/TheAlgorithms/Java/blob/master/src/main/java/com/thealgorithms/dynamicprogramming/LongestCommonSubsequence.java)
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* [LongestIncreasingSubsequence](https://github.com/TheAlgorithms/Java/blob/master/src/main/java/com/thealgorithms/dynamicprogramming/LongestIncreasingSubsequence.java)
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* [LongestPalindromicSubsequence](https://github.com/TheAlgorithms/Java/blob/master/src/main/java/com/thealgorithms/dynamicprogramming/LongestPalindromicSubsequence.java)
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@ -733,6 +734,7 @@
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* [KnapsackTest](https://github.com/TheAlgorithms/Java/blob/master/src/test/java/com/thealgorithms/dynamicprogramming/KnapsackTest.java)
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* [LevenshteinDistanceTests](https://github.com/TheAlgorithms/Java/blob/master/src/test/java/com/thealgorithms/dynamicprogramming/LevenshteinDistanceTests.java)
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* [LongestAlternatingSubsequenceTest](https://github.com/TheAlgorithms/Java/blob/master/src/test/java/com/thealgorithms/dynamicprogramming/LongestAlternatingSubsequenceTest.java)
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* [LongestArithmeticSubsequenceTest](https://github.com/TheAlgorithms/Java/blob/master/src/test/java/com/thealgorithms/dynamicprogramming/LongestArithmeticSubsequenceTest.java)
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* [LongestIncreasingSubsequenceTests](https://github.com/TheAlgorithms/Java/blob/master/src/test/java/com/thealgorithms/dynamicprogramming/LongestIncreasingSubsequenceTests.java)
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* [LongestPalindromicSubstringTest](https://github.com/TheAlgorithms/Java/blob/master/src/test/java/com/thealgorithms/dynamicprogramming/LongestPalindromicSubstringTest.java)
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* [LongestValidParenthesesTest](https://github.com/TheAlgorithms/Java/blob/master/src/test/java/com/thealgorithms/dynamicprogramming/LongestValidParenthesesTest.java)
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@ -1,33 +1,47 @@
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package com.thealgorithms.others;
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/**
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* A class that provides methods to solve Sudoku puzzles of any n x n size
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* using a backtracking approach, where n must be a perfect square.
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* The algorithm checks for safe number placements in rows, columns,
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* and subgrids (which are sqrt(n) x sqrt(n) in size) and recursively solves the puzzle.
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* Though commonly used for 9x9 grids, it is adaptable to other valid Sudoku dimensions.
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*/
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final class Sudoku {
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private Sudoku() {
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}
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/**
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* Checks if placing a number in a specific position on the Sudoku board is safe.
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* The number is considered safe if it does not violate any of the Sudoku rules:
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* - It should not be present in the same row.
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* - It should not be present in the same column.
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* - It should not be present in the corresponding 3x3 subgrid.
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* - It should not be present in the corresponding subgrid, which is sqrt(n) x sqrt(n) in size (e.g., for a 9x9 grid, the subgrid will be 3x3).
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*
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* @param board The current state of the Sudoku board.
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* @param row The row index where the number is to be placed.
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* @param col The column index where the number is to be placed.
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* @param num The number to be placed on the board.
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* @return True if the placement is safe, otherwise false.
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*/
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public static boolean isSafe(int[][] board, int row, int col, int num) {
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// Row has the unique (row-clash)
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// Check the row for duplicates
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for (int d = 0; d < board.length; d++) {
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// Check if the number we are trying to
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// place is already present in
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// that row, return false;
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if (board[row][d] == num) {
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return false;
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}
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}
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// Column has the unique numbers (column-clash)
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// Check the column for duplicates
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for (int r = 0; r < board.length; r++) {
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// Check if the number
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// we are trying to
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// place is already present in
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// that column, return false;
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if (board[r][col] == num) {
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return false;
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}
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}
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// Corresponding square has
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// unique number (box-clash)
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// Check the corresponding 3x3 subgrid for duplicates
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int sqrt = (int) Math.sqrt(board.length);
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int boxRowStart = row - row % sqrt;
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int boxColStart = col - col % sqrt;
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@ -40,22 +54,37 @@ final class Sudoku {
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}
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}
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// if there is no clash, it's safe
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return true;
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}
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/**
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* Solves the Sudoku puzzle using backtracking.
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* The algorithm finds an empty cell and tries placing numbers
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* from 1 to n, where n is the size of the board
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* (for example, from 1 to 9 in a standard 9x9 Sudoku).
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* The algorithm finds an empty cell and tries placing numbers from 1 to 9.
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* The standard version of Sudoku uses numbers from 1 to 9, so the algorithm can be
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* easily modified for other variations of the game.
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* If a number placement is valid (checked via `isSafe`), the number is
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* placed and the function recursively attempts to solve the rest of the puzzle.
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* If no solution is possible, the number is removed (backtracked),
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* and the process is repeated.
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*
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* @param board The current state of the Sudoku board.
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* @param n The size of the Sudoku board (typically 9 for a standard puzzle).
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* @return True if the Sudoku puzzle is solvable, false otherwise.
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*/
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public static boolean solveSudoku(int[][] board, int n) {
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int row = -1;
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int col = -1;
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boolean isEmpty = true;
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// Find the next empty cell
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for (int i = 0; i < n; i++) {
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for (int j = 0; j < n; j++) {
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if (board[i][j] == 0) {
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row = i;
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col = j;
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// We still have some remaining
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// missing values in Sudoku
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isEmpty = false;
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break;
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}
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@ -70,12 +99,12 @@ final class Sudoku {
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return true;
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}
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// Else for each-row backtrack
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// Try placing numbers 1 to n in the empty cell (n should be a perfect square)
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// Eg: n=9 for a standard 9x9 Sudoku puzzle, n=16 for a 16x16 puzzle, etc.
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for (int num = 1; num <= n; num++) {
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if (isSafe(board, row, col, num)) {
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board[row][col] = num;
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if (solveSudoku(board, n)) {
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// print(board, n);
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return true;
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} else {
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// replace it
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@ -86,8 +115,17 @@ final class Sudoku {
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return false;
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}
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/**
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* Prints the current state of the Sudoku board in a readable format.
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* Each row is printed on a new line, with numbers separated by spaces.
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*
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* @param board The current state of the Sudoku board.
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* @param n The size of the Sudoku board (typically 9 for a standard puzzle).
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*/
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public static void print(int[][] board, int n) {
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// We got the answer, just print it
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// Print the board in a nxn grid format
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// if n=9, print the board in a 9x9 grid format
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// if n=16, print the board in a 16x16 grid format
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for (int r = 0; r < n; r++) {
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for (int d = 0; d < n; d++) {
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System.out.print(board[r][d]);
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@ -101,7 +139,13 @@ final class Sudoku {
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}
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}
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// Driver Code
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/**
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* The driver method to demonstrate solving a Sudoku puzzle.
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* A sample 9x9 Sudoku puzzle is provided, and the program attempts to solve it
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* using the `solveSudoku` method. If a solution is found, it is printed to the console.
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*
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* @param args Command-line arguments (not used in this program).
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*/
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public static void main(String[] args) {
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int[][] board = new int[][] {
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{3, 0, 6, 5, 0, 8, 4, 0, 0},
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@ -117,7 +161,6 @@ final class Sudoku {
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int n = board.length;
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if (solveSudoku(board, n)) {
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// print solution
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print(board, n);
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} else {
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System.out.println("No solution");
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