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Add tests for AStar.java
, enhance documentation (#5603)
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@ -694,6 +694,7 @@
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* dynamicarray
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* [DynamicArrayTest](https://github.com/TheAlgorithms/Java/blob/master/src/test/java/com/thealgorithms/datastructures/dynamicarray/DynamicArrayTest.java)
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* graphs
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* [AStarTest](https://github.com/TheAlgorithms/Java/blob/master/src/test/java/com/thealgorithms/datastructures/graphs/AStarTest.java)
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* [BipartiteGraphDFSTest](https://github.com/TheAlgorithms/Java/blob/master/src/test/java/com/thealgorithms/datastructures/graphs/BipartiteGraphDFSTest.java)
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* [BoruvkaAlgorithmTest](https://github.com/TheAlgorithms/Java/blob/master/src/test/java/com/thealgorithms/datastructures/graphs/BoruvkaAlgorithmTest.java)
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* [DijkstraAlgorithmTest](https://github.com/TheAlgorithms/Java/blob/master/src/test/java/com/thealgorithms/datastructures/graphs/DijkstraAlgorithmTest.java)
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@ -1,25 +1,26 @@
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/*
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Time Complexity = O(E), where E is equal to the number of edges
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*/
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package com.thealgorithms.datastructures.graphs;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.Comparator;
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import java.util.List;
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import java.util.PriorityQueue;
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/**
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* AStar class implements the A* pathfinding algorithm to find the shortest path in a graph.
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* The graph is represented using an adjacency list, and the algorithm uses a heuristic to estimate
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* the cost to reach the destination node.
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* Time Complexity = O(E), where E is equal to the number of edges
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*/
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public final class AStar {
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private AStar() {
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}
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private static class Graph {
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// Graph's structure can be changed only applying changes to this class.
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/**
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* Represents a graph using an adjacency list.
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*/
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static class Graph {
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private ArrayList<ArrayList<Edge>> graph;
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// Initialise ArrayLists in Constructor
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Graph(int size) {
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this.graph = new ArrayList<>();
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for (int i = 0; i < size; i++) {
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@ -31,15 +32,17 @@ public final class AStar {
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return this.graph.get(from);
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}
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// Graph is bidirectional, for just one direction remove second instruction of this method.
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// Add a bidirectional edge to the graph
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private void addEdge(Edge edge) {
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this.graph.get(edge.getFrom()).add(new Edge(edge.getFrom(), edge.getTo(), edge.getWeight()));
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this.graph.get(edge.getTo()).add(new Edge(edge.getTo(), edge.getFrom(), edge.getWeight()));
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}
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}
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/**
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* Represents an edge in the graph with a start node, end node, and weight.
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*/
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private static class Edge {
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private int from;
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private int to;
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private int weight;
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@ -63,12 +66,13 @@ public final class AStar {
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}
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}
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// class to iterate during the algorithm execution, and also used to return the solution.
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private static class PathAndDistance {
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private int distance; // distance advanced so far.
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private ArrayList<Integer> path; // list of visited nodes in this path.
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private int estimated; // heuristic value associated to the last node od the path (current node).
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/**
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* Contains information about the path and its total distance.
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*/
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static class PathAndDistance {
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private int distance; // total distance from the start node
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private ArrayList<Integer> path; // list of nodes in the path
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private int estimated; // heuristic estimate for reaching the destination
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PathAndDistance(int distance, ArrayList<Integer> path, int estimated) {
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this.distance = distance;
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@ -87,112 +91,54 @@ public final class AStar {
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public int getEstimated() {
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return estimated;
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}
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private void printSolution() {
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if (this.path != null) {
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System.out.println("Optimal path: " + this.path + ", distance: " + this.distance);
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} else {
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System.out.println("There is no path available to connect the points");
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}
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}
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}
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private static void initializeGraph(Graph graph, ArrayList<Integer> data) {
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// Initializes the graph with edges defined in the input data
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static void initializeGraph(Graph graph, ArrayList<Integer> data) {
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for (int i = 0; i < data.size(); i += 4) {
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graph.addEdge(new Edge(data.get(i), data.get(i + 1), data.get(i + 2)));
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}
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/*
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.x. node
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(y) cost
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- or | or / bidirectional connection
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( 98)- .7. -(86)- .4.
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( 85)- .17. -(142)- .18. -(92)- .8. -(87)- .11.
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. 1. -------------------- (160)
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| \ |
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(211) \ .6.
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| \ |
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. 5. (101)-.13. -(138) (115)
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| | | /
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( 99) ( 97) | /
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| | | /
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.12. -(151)- .15. -(80)- .14. | /
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| | | | /
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( 71) (140) (146)- .2. -(120)
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| | |
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.19. -( 75)- . 0. .10. -(75)- .3.
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(118) ( 70)
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.16. -(111)- .9.
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*/
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}
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public static void main(String[] args) {
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// heuristic function optimistic values
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int[] heuristic = {
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366,
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0,
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160,
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242,
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161,
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178,
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77,
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151,
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226,
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244,
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241,
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234,
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380,
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98,
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193,
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253,
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329,
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80,
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199,
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374,
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};
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Graph graph = new Graph(20);
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ArrayList<Integer> graphData = new ArrayList<>(Arrays.asList(0, 19, 75, null, 0, 15, 140, null, 0, 16, 118, null, 19, 12, 71, null, 12, 15, 151, null, 16, 9, 111, null, 9, 10, 70, null, 10, 3, 75, null, 3, 2, 120, null, 2, 14, 146, null, 2, 13, 138, null, 2, 6, 115, null, 15, 14, 80, null,
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15, 5, 99, null, 14, 13, 97, null, 5, 1, 211, null, 13, 1, 101, null, 6, 1, 160, null, 1, 17, 85, null, 17, 7, 98, null, 7, 4, 86, null, 17, 18, 142, null, 18, 8, 92, null, 8, 11, 87));
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initializeGraph(graph, graphData);
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PathAndDistance solution = aStar(3, 1, graph, heuristic);
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solution.printSolution();
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}
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/**
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* Implements the A* pathfinding algorithm to find the shortest path from a start node to a destination node.
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*
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* @param from the starting node
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* @param to the destination node
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* @param graph the graph representation of the problem
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* @param heuristic the heuristic estimates for each node
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* @return a PathAndDistance object containing the shortest path and its distance
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*/
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public static PathAndDistance aStar(int from, int to, Graph graph, int[] heuristic) {
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// nodes are prioritised by the less value of the current distance of their paths, and the
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// estimated value
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// given by the heuristic function to reach the destination point from the current point.
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// PriorityQueue to explore nodes based on their distance and estimated cost to reach the destination
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PriorityQueue<PathAndDistance> queue = new PriorityQueue<>(Comparator.comparingInt(a -> (a.getDistance() + a.getEstimated())));
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// dummy data to start the algorithm from the beginning point
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queue.add(new PathAndDistance(0, new ArrayList<>(List.of(from)), 0));
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// Start with the initial node
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queue.add(new PathAndDistance(0, new ArrayList<>(List.of(from)), heuristic[from]));
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boolean solutionFound = false;
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PathAndDistance currentData = new PathAndDistance(-1, null, -1);
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while (!queue.isEmpty() && !solutionFound) {
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currentData = queue.poll(); // first in the queue, best node so keep exploring.
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int currentPosition = currentData.getPath().get(currentData.getPath().size() - 1); // current node.
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currentData = queue.poll(); // get the best node from the queue
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int currentPosition = currentData.getPath().get(currentData.getPath().size() - 1); // current node
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// Check if the destination has been reached
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if (currentPosition == to) {
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solutionFound = true;
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} else {
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for (Edge edge : graph.getNeighbours(currentPosition)) {
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if (!currentData.getPath().contains(edge.getTo())) { // Avoid Cycles
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// Avoid cycles by checking if the next node is already in the path
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if (!currentData.getPath().contains(edge.getTo())) {
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ArrayList<Integer> updatedPath = new ArrayList<>(currentData.getPath());
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updatedPath.add(edge.getTo()); // Add the new node to the path, update the distance,
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// and the heuristic function value associated to that path.
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updatedPath.add(edge.getTo());
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// Update the distance and heuristic for the new path
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queue.add(new PathAndDistance(currentData.getDistance() + edge.getWeight(), updatedPath, heuristic[edge.getTo()]));
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}
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}
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}
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}
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return (solutionFound) ? currentData : new PathAndDistance(-1, null, -1);
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// Out of while loop, if there is a solution, the current Data stores the optimal path, and
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// its distance
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}
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}
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@ -0,0 +1,46 @@
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package com.thealgorithms.datastructures.graphs;
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import static org.junit.jupiter.api.Assertions.assertEquals;
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import static org.junit.jupiter.api.Assertions.assertNull;
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import java.util.ArrayList;
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import java.util.Arrays;
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import org.junit.jupiter.api.BeforeEach;
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import org.junit.jupiter.api.Test;
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public class AStarTest {
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private AStar.Graph graph;
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private int[] heuristic;
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@BeforeEach
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public void setUp() {
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// Initialize graph and heuristic values for testing
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graph = new AStar.Graph(5);
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ArrayList<Integer> graphData = new ArrayList<>(Arrays.asList(0, 1, 1, null, 0, 2, 2, null, 1, 3, 1, null, 2, 3, 1, null, 3, 4, 1, null));
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AStar.initializeGraph(graph, graphData);
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heuristic = new int[] {5, 4, 3, 2, 0}; // Heuristic values for each node
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}
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@Test
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public void testAStarFindsPath() {
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AStar.PathAndDistance result = AStar.aStar(0, 4, graph, heuristic);
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assertEquals(3, result.getDistance(), "Expected distance from 0 to 4 is 3");
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assertEquals(Arrays.asList(0, 1, 3, 4), result.getPath(), "Expected path from 0 to 4");
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}
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@Test
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public void testAStarPathNotFound() {
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AStar.PathAndDistance result = AStar.aStar(0, 5, graph, heuristic); // Node 5 does not exist
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assertEquals(-1, result.getDistance(), "Expected distance when path not found is -1");
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assertNull(result.getPath(), "Expected path should be null when no path exists");
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}
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@Test
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public void testAStarSameNode() {
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AStar.PathAndDistance result = AStar.aStar(0, 0, graph, heuristic);
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assertEquals(0, result.getDistance(), "Expected distance from 0 to 0 is 0");
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assertEquals(Arrays.asList(0), result.getPath(), "Expected path should only contain the start node");
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}
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}
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