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[FEAT] Add Coulomb's Law for electrostatics (#7017)
Co-authored-by: Priyanshu1303d <priyanshu130d@gmail.com>
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@@ -43,7 +43,7 @@ public final class JugglerSequence {
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seq.add(n + "");
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}
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String res = String.join(",", seq);
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System.out.println(res);
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System.out.print(res + "\n");
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}
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// Driver code
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80
src/main/java/com/thealgorithms/physics/CoulombsLaw.java
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80
src/main/java/com/thealgorithms/physics/CoulombsLaw.java
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@@ -0,0 +1,80 @@
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package com.thealgorithms.physics;
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/**
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* Implements Coulomb's Law for electrostatics.
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* Provides simple static methods to calculate electrostatic force and circular orbit velocity.
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*
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* @author [Priyanshu Singh](https://github.com/Priyanshu1303d)
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* @see <a href="https://en.wikipedia.org/wiki/Coulomb%27s_law">Wikipedia</a>
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*/
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public final class CoulombsLaw {
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/** Coulomb's constant in N·m²/C² */
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public static final double COULOMBS_CONSTANT = 8.9875517923e9;
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/**
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* Private constructor to prevent instantiation of this utility class.
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*/
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private CoulombsLaw() {
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}
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/**
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* Calculates the electrostatic force vector exerted by one charge on another.
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* The returned vector is the force *on* the second charge (q2).
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*
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* @param q1 Charge of the first particle (in Coulombs).
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* @param x1 X-position of the first particle (m).
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* @param y1 Y-position of the first particle (m).
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* @param q2 Charge of the second particle (in Coulombs).
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* @param x2 X-position of the second particle (m).
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* @param y2 Y-position of the second particle (m).
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* @return A double array `[fx, fy]` representing the force vector on the second charge.
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*/
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public static double[] calculateForceVector(double q1, double x1, double y1, double q2, double x2, double y2) {
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// Vector from 1 to 2
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double dx = x2 - x1;
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double dy = y2 - y1;
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double distanceSq = dx * dx + dy * dy;
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// If particles are at the same position, force is zero to avoid division by zero.
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if (distanceSq == 0) {
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return new double[] {0, 0};
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}
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double distance = Math.sqrt(distanceSq);
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// Force magnitude: k * (q1 * q2) / r^2
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// A positive result is repulsive (pushes q2 away from q1).
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// A negative result is attractive (pulls q2 toward q1).
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double forceMagnitude = COULOMBS_CONSTANT * q1 * q2 / distanceSq;
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// Calculate the components of the force vector
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// (dx / distance) is the unit vector pointing from 1 to 2.
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double fx = forceMagnitude * (dx / distance);
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double fy = forceMagnitude * (dy / distance);
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return new double[] {fx, fy};
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}
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/**
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* Calculates the speed required for a stable circular orbit of a charged particle
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* around a central charge (e.g., an electron orbiting a nucleus).
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*
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* @param centralCharge The charge of the central body (in Coulombs).
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* @param orbitingCharge The charge of the orbiting body (in Coulombs).
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* @param orbitingMass The mass of the orbiting body (in kg).
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* @param radius The radius of the orbit (in m).
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* @return The orbital speed (in m/s).
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* @throws IllegalArgumentException if mass or radius are not positive.
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*/
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public static double calculateCircularOrbitVelocity(double centralCharge, double orbitingCharge, double orbitingMass, double radius) {
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if (orbitingMass <= 0 || radius <= 0) {
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throw new IllegalArgumentException("Orbiting mass and radius must be positive.");
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}
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// We only need the magnitude of the force, which is always positive.
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double forceMagnitude = Math.abs(COULOMBS_CONSTANT * centralCharge * orbitingCharge) / (radius * radius);
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// F_c = m * v^2 / r => v = sqrt(F_c * r / m)
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return Math.sqrt(forceMagnitude * radius / orbitingMass);
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}
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}
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